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Re: Percent of Multi's

Posted: Thu Mar 10, 2011 4:23 pm
by MEZZANINE
RepliMagni wrote:
MEZZANINE wrote:When farming you see many accounts that just sit with big defs, staying out of trouble, never registering on the forum just ticking over generating UU and Naq, I often wonder how many are feeder multi's, if I had the time and resources I would start leveling them all just to see who it pi..... erm I mean annoyed.



Indeed. Buy an account for few resources (or slowly build one) and let it stand there with a 1mil total UP (easily quickly achievable with UP planets) - it generates 1mil uu a day, free ATs, and whatever income it achieves when on ppt - and at a moments notice after massing someone you can raid the uu off the account and be back to the raid limit in moments.....

Get a few of them floating around ("brothers" and "sisters") and before you know it, you could have 1bil uu on standby for any wars....and the resources are virtually free, given most of them are just ticking over :(


True, the Brother, Sister, Girlfriend etc etc etc are all commonly used to get IP exceptions, Im sure some are genuine but it seems probably that many are multi's. Maybe Admin could investigate everyone logging in from common IPs ( with and without IP exceptions ), track log in times, activity, trade history, but it would take huge amounts of time and the end result would probably mean banning players who spend $$$, so investigating is really not in Admins best interest.

Any popular game that allows inter-account 'free' trading will end up with feeder multis, I previously suggested that giving resources be removed and trading limited to 'fair trade' ranges

example

If your trading 1 Trill naq for UU, the trade range would only allow a UU range of say 1.25 - 2.5 Mill, that coupled with limited number of trades per week would end $$ trading and feeder accounts.

Surprisingly not many people liked the suggestion lol

Re: Percent of Multi's

Posted: Thu Mar 10, 2011 4:32 pm
by R8
agreed, most of those big defenced accounts who sit there doing nothing are part of a bigger web of multies/$$ sellers.

they are there purley for generating income/uu and turns nothing more.

now remember a guy called lord blackhole? he started massing some of these big $$ sellers and their feeder accounts that he could identify. remember the uproar it caused? check the topic somewhere in archives and youll see that people dont like it when their multies get massed. and all of a sudden they claim its their brother, goldfish, cat dog using it. (also he left all the info in the accounts personal log :-$ )

how about limit the amount of naq-uu that you are allowed to trade for each month? wont stop it but can limit it to a certain extent. for the general honest users means they have to budget accordingly ;)

Re: Percent of Multi's

Posted: Thu Mar 10, 2011 9:00 pm
by ƒëmmë ƒatalë
SuperSaiyan wrote:I would imagine the percent is lower than you think but higher than one might expect it to be/should be

I'd be more interested in the number of people that know about it and choose not to say anything/report em


One of the reasons I stopped and others I know stopped reporting them, was simply nothing was done about them... and these days posting bout them on forum does little as there is no Admin delegated to dealing with the reports, how long is it since Mark last visited and did anything?

Re: Percent of Multi's

Posted: Thu Mar 10, 2011 10:04 pm
by Richard B Riddick
The Original Ronaldo wrote:how about limit the amount of naq-uu that you are allowed to trade for each month? wont stop it but can limit it to a certain extent. for the general honest users means they have to budget accordingly ;)


not really the best idea, since in wars, a lot of the active massers go through uu's like crazy, especailly those who ac through def, and uu's being cheap, can be bought through naq a lot, and if u have a lot of naq in reserves then one can definatly buy a lot of uu's, limit uu's able to be bought, and a lot of the fighters in wars would have a lot of issues fighting.

on another note, i dont see how multiple accounts would do that much help for the bigger accounts, ok a multi with 2 t a day income and 1 mill up, if one considers the amount of farming that can be done in a day, or the amount of naq to upgrade anything, then that really isn't much, and just makes it more confusing, and playing 2 accounts means one has 2 accounts to worry bout, so the accounts would be weak compared to if they had 1 account., so it seams kinda a waste, up till recently id guess only maybe 5% used multis, but after getting rank 1 i'm thinking more of 10 to 15%,cause my logs are always filled with a bunch of new accounts, or small random accounts hitting me on a daily basis, and taking planets sometimes, things new players wouldn't normally just go do, especailly with that much frequency

Re: Percent of Multi's

Posted: Fri Mar 11, 2011 3:44 am
by RepliMagni
TheFlash4 wrote:on another note, i dont see how multiple accounts would do that much help for the bigger accounts, ok a multi with 2 t a day income and 1 mill up, if one considers the amount of farming that can be done in a day, or the amount of naq to upgrade anything, then that really isn't much, and just makes it more confusing, and playing 2 accounts means one has 2 accounts to worry bout, so the accounts would be weak compared to if they had 1 account., so it seams kinda a waste, up till recently id guess only maybe 5% used multis, but after getting rank 1 i'm thinking more of 10 to 15%,cause my logs are always filled with a bunch of new accounts, or small random accounts hitting me on a daily basis, and taking planets sometimes, things new players wouldn't normally just go do, especailly with that much frequency


I always used to think like that but....

If you get 5 LG+1s (or heck, just Goa'uld accounts would do it for the income bonus) - each gets a 1 mil UP, and free turns. At some point they will get to a good army size and make say 1tril naq per day. Even if they have no def and only make income on ppt, that's still 4tril naq per week.

So you're looking at those 5 multi accounts creating: over 6k ATs per week; 20tril naq per week purely on ppt; 35mil uu purely through UP. That is with absolutely no work from those accounts except the initial startup costs. And means you have (at 200mil uu per account) 1 bil uu on standby for any wars....

I have no doubt it happens....and is profitable. But without a very active admin searching for this kind of thing then its bound to be rife....

EDIT: Also, no doubt $$$ sellers also do this - heck, its good business for them. Those accounts could be making an easy 50tril naq per week....nice little side income for some people....

Re: Percent of Multi's

Posted: Fri Mar 11, 2011 9:57 am
by Jixxi
RepliMagni wrote:
TheFlash4 wrote:on another note, i dont see how multiple accounts would do that much help for the bigger accounts, ok a multi with 2 t a day income and 1 mill up, if one considers the amount of farming that can be done in a day, or the amount of naq to upgrade anything, then that really isn't much, and just makes it more confusing, and playing 2 accounts means one has 2 accounts to worry bout, so the accounts would be weak compared to if they had 1 account., so it seams kinda a waste, up till recently id guess only maybe 5% used multis, but after getting rank 1 i'm thinking more of 10 to 15%,cause my logs are always filled with a bunch of new accounts, or small random accounts hitting me on a daily basis, and taking planets sometimes, things new players wouldn't normally just go do, especailly with that much frequency


I always used to think like that but....

If you get 5 LG+1s (or heck, just Goa'uld accounts would do it for the income bonus) - each gets a 1 mil UP, and free turns. At some point they will get to a good army size and make say 1tril naq per day. Even if they have no def and only make income on ppt, that's still 4tril naq per week.

So you're looking at those 5 multi accounts creating: over 6k ATs per week; 20tril naq per week purely on ppt; 35mil uu purely through UP. That is with absolutely no work from those accounts except the initial startup costs. And means you have (at 200mil uu per account) 1 bil uu on standby for any wars....

I have no doubt it happens....and is profitable. But without a very active admin searching for this kind of thing then its bound to be rife....

EDIT: Also, no doubt $$$ sellers also do this - heck, its good business for them. Those accounts could be making an easy 50tril naq per week....nice little side income for some people....

after the how to guide i'm sure more people will be doing it lol

Re: Percent of Multi's

Posted: Fri Mar 11, 2011 11:36 am
by RepliMagni
Jixxi wrote:after the how to guide i'm sure more people will be doing it lol


I should have posted it in the Noobie/FAQ forum ;)

Multying for Dummies :-k

Re: Percent of Multi's

Posted: Fri Mar 11, 2011 7:08 pm
by Jixxi
write a book i'm sure they would buy it lol

Re: Percent of Multi's

Posted: Sun Mar 13, 2011 1:24 am
by semper
RoKeT wrote:What do you think the perecent of people cheating and using multi's in this game, everyone keeps saying everyone is using them, i personally know i've never done it, thought of it been tough not to, but none the less never done it... what do you think the percent it actually is?


And by everyone you mean all your imaginary friends? -_- 6 years and I'm yet to see a single person claim everyone is multying, it'd be a pretty self destructive proposition wouldn't it?
I'd suspect the true % to be nothing short of a shocking figure as most humans apear to be ignorant hives of disgrace, incompetence and just general insecurity hence prone to perpetually cheating and attempting to occupy my time with things I'd rather not have to concern myself with, much likeormons when they come knocking on my door.

Re: Percent of Multi's

Posted: Sun Mar 13, 2011 1:15 pm
by Rabbid Thom
i assume about 325%


love how the multi topic comes up every few months i can reacall many people admitting in previous ones that they had multi'd at one point or another

i believe theres there is a cult of multi's somewhere in the universe with every full moon they congregate sitting a at M shaped table drinking their profits they have made, swapping stories of how many they have and trading their resources to avoid being picked up in the auto ban system

i think theres more things to worry about than a game so what if someone you hate multis theres a higher chance you best buddie is 12 too

Re: Percent of Multi's

Posted: Sun Mar 13, 2011 1:59 pm
by RepliMagni
Rabbid Thom wrote:i think theres more things to worry about than a game so what if someone you hate multis theres a higher chance you best buddie is 12 too


Yeah....always slightly awkward when the person you've been chatting to says they're 10 #-o 8-[

Re: Percent of Multi's

Posted: Mon Mar 14, 2011 9:07 am
by Norbe
RepliMagni wrote:What I'm curious about is not out and out multis, but the amount of people whose "brothers" or "sisters" only "play" an account when it is convenient to a recognised player (ie: to hold uu/naq/turns). That is quite common, and entirely "legal" - not within the spirit of the rules, but within the letter of the rules it is plausible. :(


Admins official definintion of a multi is "an account that exists purely for the benefit of another account". Meaning that if you have a friend who logs in just to send ATs/ UU etc to you, even though its not you using the account, it is your multi and you can be banned for it.

I know because I asked him the question directly once, and that was the response given.

~Norbe~

Re: Percent of Multi's

Posted: Mon Mar 14, 2011 9:57 am
by RepliMagni
Norbe wrote:Admins official definintion of a multi is "an account that exists purely for the benefit of another account". Meaning that if you have a friend who logs in just to send ATs/ UU etc to you, even though its not you using the account, it is your multi and you can be banned for it.

I know because I asked him the question directly once, and that was the response given.

~Norbe~


How long ago did he say this though? Because he once made a ruling whereby any account that existed solely for selling resources for $$$ would be against the rules - patently unenforced and to some extent unenforceable. ;)

Re: Percent of Multi's

Posted: Mon Mar 14, 2011 3:28 pm
by Norbe
Was a couple of years ago. I had a friend who quit but kept logging in to send me ATs, so I asked if it was okay. When I found out it wasn't I got him to stop.

Re: Percent of Multi's

Posted: Sat Mar 26, 2011 1:52 am
by NZG
in my few days of playing i've seen at least 5

obvious **Filtered** as well

(name)1
(name)2
(name)e.t.