Re: How fast should it be possible to descend someone?
Posted: Thu Mar 31, 2011 11:06 pm
between 12 and 24, like the minumum and maximum, when the last hit done in 24 hour period will take all and descend account.
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Robe wrote:I voted 12 hours as the bare minimum.
If you have built decent personal defences it should take longer.
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Iƒrit wrote:why is it people are okay with giving defender a 10+ hour window to protect themselves cause of RL, but at the same coin say to bad so sad to the attack, HYPOCRITES!
BMMJ13 wrote:Iƒrit wrote:why is it people are okay with giving defender a 10+ hour window to protect themselves cause of RL, but at the same coin say to bad so sad to the attack, HYPOCRITES!
Simple, because it is attack and defense. Attackers choose to do so, Defenders are forced to.
Multiple attackers can work to descend the same person at the same time, such as shifts, so that no one person is actively working on descending said person. You are in TL now from your tags, ask them how they did Duderanch if you need to learn about this. Attackers also have the element of surprise and know exactly when they have to either make the next hit or find someone to do the next hit.
Defenders are the sole owner of the account, unless we start to allow multis, there is no one there to save them. By this reason, and this reason alone, everyone needs at least 12 hours to not be possible to descend, no matter how bad their account is. Defenders always have to watch their account to make sure they aren't getting descended.
Because of all this, it is not hypocritical at all, in fact it makes logical sense that because of those who are able to do both and the time requirements, defenders should be able to stop a descension easily and it should take a significant effort to descend even the worst account.
With that said, I believe it should be 12 hours minimum to descend.
BMMJ13 wrote:Iƒrit wrote:why is it people are okay with giving defender a 10+ hour window to protect themselves cause of RL, but at the same coin say to bad so sad to the attack, HYPOCRITES!
Simple, because it is attack and defense. Attackers choose to do so, Defenders are forced to.
Multiple attackers can work to descend the same person at the same time, such as shifts, so that no one person is actively working on descending said person. You are in TL now from your tags, ask them how they did Duderanch if you need to learn about this. Attackers also have the element of surprise and know exactly when they have to either make the next hit or find someone to do the next hit.
Defenders are the sole owner of the account, unless we start to allow multis, there is no one there to save them. By this reason, and this reason alone, everyone needs at least 12 hours to not be possible to descend, no matter how bad their account is. Defenders always have to watch their account to make sure they aren't getting descended.
Because of all this, it is not hypocritical at all, in fact it makes logical sense that because of those who are able to do both and the time requirements, defenders should be able to stop a descension easily and it should take a significant effort to descend even the worst account.
With that said, I believe it should be 12 hours minimum to descend.
Iƒrit wrote:BMMJ13 wrote:Iƒrit wrote:why is it people are okay with giving defender a 10+ hour window to protect themselves cause of RL, but at the same coin say to bad so sad to the attack, HYPOCRITES!
Simple, because it is attack and defense. Attackers choose to do so, Defenders are forced to.
Multiple attackers can work to descend the same person at the same time, such as shifts, so that no one person is actively working on descending said person. You are in TL now from your tags, ask them how they did Duderanch if you need to learn about this. Attackers also have the element of surprise and know exactly when they have to either make the next hit or find someone to do the next hit.
Defenders are the sole owner of the account, unless we start to allow multis, there is no one there to save them. By this reason, and this reason alone, everyone needs at least 12 hours to not be possible to descend, no matter how bad their account is. Defenders always have to watch their account to make sure they aren't getting descended.
Because of all this, it is not hypocritical at all, in fact it makes logical sense that because of those who are able to do both and the time requirements, defenders should be able to stop a descension easily and it should take a significant effort to descend even the worst account.
With that said, I believe it should be 12 hours minimum to descend.
Defenders and attackers both have real lives. Being in an alliance has its benefits. Guess lone wolves just will have to put up with having to sacrifice loads of their time in order to seek reprisal. Also You can defend your alliance mates by simply hitting them and you and them are incappable of being assualted for 3 hours, you can then refill and grant yourself and additional 3 hours window. Plus you can find the time left by trying to direct assualt and get the time left for next hit.
You also choose to login or not to![]()
You already have a 9 hour handicap![]()
You can easily achieve 12 hours+ with little effort. In fact it would take more effort to get a high enough ToC to be able to do any significant damage, then it would be to raise your defenses. Thus to suggest 12 hours minimum is asinine. 8 hours minimum is far more realistic.
I am not sure that DR is a good example for extending the time it takes to descend a player since it took 64 hoursBMMJ13 wrote:You are in TL now from your tags, ask them how they did Duderanch if you need to learn about this. Attackers also have the element of surprise and know exactly when they have to either make the next hit or find someone to do the next hit.Iƒrit wrote:why is it people are okay with giving defender a 10+ hour window to protect themselves cause of RL, but at the same coin say to bad so sad to the attack, HYPOCRITES!
Admin Jason has updated this - only 1/3rd damage to LF is possible now.Rabbid Thom wrote:i don't know on this TBH you basically asking admin to recalibrate the whole system again
for 12 hours
so he'd have to change it back to 3 hours between hits and then you can only do a max of 1/3rd of their life force
makes me almost undeascendable
Ascended Updates 2011 wrote:Considering doubling ToC moving the time between ascended on ascended attacks back to 3 hours.
I am not sure why it would be necessary to differentiate.Colos wrote:I say, 12 hours for active accounts, less for inactive ones (see the other thread for details).
Robe wrote:I am not sure that DR is a good example for extending the time it takes to descend a player since it took 64 hoursBMMJ13 wrote:You are in TL now from your tags, ask them how they did Duderanch if you need to learn about this. Attackers also have the element of surprise and know exactly when they have to either make the next hit or find someone to do the next hit.Iƒrit wrote:why is it people are okay with giving defender a 10+ hour window to protect themselves cause of RL, but at the same coin say to bad so sad to the attack, HYPOCRITES!
BMMJ13 wrote:Was an example of that it is possible for multiple people to descend a single person over time, and the excuse of but the attacker needs to do stuff to is not a valid one considering there is only one defender yet can be an infinite number of attackers.
BMMJ13 wrote:I am not arguing that it should be longer to descend people, only that the maximum life force taken in a hit be lowered in that it takes longer to descend someone.
BMMJ13 wrote:This does nothing to effect those who are active or built up at all, and considering how much the recent updates made it shorter to descend even actives, I see no reason why it should not take 12 hours.
Iƒrit wrote:BMMJ13 wrote:Was an example of that it is possible for multiple people to descend a single person over time, and the excuse of but the attacker needs to do stuff to is not a valid one considering there is only one defender yet can be an infinite number of attackers.
Just as the attacker can get someone to take over for him the defender can find someone to block for him. You just admitted to what I said early by stating the attacker has no excuse... so its okay for the defender to have a real life, but not the attacker.
Iƒrit wrote:BMMJ13 wrote:I am not arguing that it should be longer to descend people, only that the maximum life force taken in a hit be lowered in that it takes longer to descend someone.
did you seriously imply that you don't want it to take longer but then admit that what you are suggesting would in fact do that? sounds like doublespeak if I ever knew so.
Iƒrit wrote:BMMJ13 wrote:This does nothing to effect those who are active or built up at all, and considering how much the recent updates made it shorter to descend even actives, I see no reason why it should not take 12 hours.
It does actually effect people, of all types of activity, not just anyone specifically. Seeing as for a few years people had become complacent to the fact they were undescendable (and advertised that in selling threads), i think the way it is now has given it the justice it has deserved. It would be better for lone wolves if the time was shortened, but to increase it would not be the direction to take IMO. Long before the first ToC increase (roughly 2.5-3 years ago) it was possible to descend. But eventually that ability was gone, and gone for far to long. As the server grows in age the ability to be able to descend should be kept in perspective and even actives should be at risk.
renegadze wrote:The trouble with these changes, are people that post knowing full well they login within every 12 hours, so therefore have just become undescendable again.
So there is now a bonus for not actually playing the ascended server......AGAIN.
As has been stated a number of times, you need a strike 20x larger then a def to descend someone, how about if you don't wanna get descended you try building a def? I realise for some this would be breaking the habit of a lifetime (on either server). but a sniping/lazy playing style should not be rewarded.