Re: Massing Updates
Posted: Tue Apr 12, 2011 12:15 pm
No more farming 0defs with a 30T strike for me 
Yet to test this, but sounds like a good update to me
Yet to test this, but sounds like a good update to me

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Forum wrote:now live. was in the 'upcoming enhancements' thread for a long while, getting fine tuned (started as a nerf sabotage thread)
Anyway - I listened once, and *MAY* even do it again if you want to comment on the release
Cheers
j.
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Attack / Massing / Alliance Gifts Changes
The Following changes were all made to bring power back to 'massing' (multiple attack on enemy to bring down their defence) -- which was done in favor of reducing sabotage.
1) Phasing maximum (pre realm alert settings) from 200 to 250 attack turns used on you. So accounts will now take longer to phase out, stopping any further attacks on their realm for a time...
2) Auto-War setting: has moved from 240 to 300 attack turns used on a target in 24hours before the game automatically sets them to a war relationship.
3) The cost of alliance gifts (ppt/repair/bank) is multiplied by members/5 (twice), up from a single multiply of base times members/5. It also doubles the base cost each year (in increments...not all at once.) And alliance repair doubled ontop of that.
4) Alliance repair from per turn, to per day (still 10). This in particular is to stop the repair function allowing free farming, hurting smaller accounts that would otherwise go below the 'worth it' threshold.
5) 7% drop in base attack unit death rate
Scar Face wrote:Forum wrote:4) Alliance repair from per turn, to per day (still 10). This in particular is to stop the repair function allowing free farming, hurting smaller accounts that would otherwise go below the 'worth it' threshold.
Think this is too much of a cutdown, halfing it or smth would be better. From 480 to 10 is absurd
EDIT: U got it ok when u posted thisForum wrote:ok leaning towards:
1) phasing taking a bit longer to get to
2) limiting alliance repair to 5 per turn or even 60 a day or so...so per day instead of per turn.
3) increase autowar limit A BIT
4) decrease attack unit deaths A BIT
5) not sure i will change sab at all now
Why not make the repair only work on defence? Since to me it seems most of the problem is as a result of large strikes being repaired for freeForum wrote:the pendulum can swing back
lets see how this plays out.
the reason for the big drop was the 'make farming free' thing... making hitting small guys worth it.
thus the per day, not per turn. and if i had 48, it would happen each turn, would it not (ie farm till you have barely any weapons left, then alliance repairs at 1min to turn change, each turn)? ?
thoughts welcome...
Sarevok wrote:Why not make the repair only work on defence? Since to me it seems most of the problem is as a result of large strikes being repaired for freeForum wrote:the pendulum can swing back
lets see how this plays out.
the reason for the big drop was the 'make farming free' thing... making hitting small guys worth it.
thus the per day, not per turn. and if i had 48, it would happen each turn, would it not (ie farm till you have barely any weapons left, then alliance repairs at 1min to turn change, each turn)? ?
thoughts welcome...
GrizzZzzly wrote:I think 1 to 2 each turn change is perfect. You might think easy farming would happen but then it would depend. Does the alliance cheap farm or have the ability to repair weps when someone is being massed. 10 a day is hardly going to help at all so it seems useless then. But with 1 to 2 a turn alliances have the choice between cheap farming or covering for any massing.
I like thatGrizzZzzly wrote:I think 1 to 2 each turn change is perfect. You might think easy farming would happen but then it would depend. Does the alliance cheap farm or have the ability to repair weps when someone is being massed. 10 a day is hardly going to help at all so it seems useless then. But with 1 to 2 a turn alliances have the choice between cheap farming or covering for any massing.
~LordRse~ wrote:GrizzZzzly wrote:I think 1 to 2 each turn change is perfect. You might think easy farming would happen but then it would depend. Does the alliance cheap farm or have the ability to repair weps when someone is being massed. 10 a day is hardly going to help at all so it seems useless then. But with 1 to 2 a turn alliances have the choice between cheap farming or covering for any massing.
Yes sir!