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Re: mercs

Posted: Sat May 07, 2011 8:35 am
by Ryuujin Jakka
hehe i had to buy 350m strike mercs at one time , **** that was a nightmare :@

Re: mercs

Posted: Sat May 07, 2011 8:53 am
by MEZZANINE
Hmm mixed feelings

The limit on merc purchases is because there is a limit of mercs on the market and we dont want one person to buy all the available mercs in one go meaning no mercs for everyone else, maybe just because their internet is slower. If there were unlimited mercs available then the amount you could buy in one purchase could be higher.

Currently if you want to buy the mercs available on the turn tickover and have fast enough internet you simply set several tabs to buy 999,999 mercs, keep refreshing one page and on the second the mercs arrive you click Buy on each of the tabs. So the current system is flawed.



Since the obvious solution is to heavily increase or make unlimited the number of mercs available so the purchase amount can also be increased I think the real question is.....

Why are available mercs limited, pros/cons ??? And should the limits be increased/removed

Re: mercs

Posted: Sat May 28, 2011 3:02 pm
by Dubby_CompGamerGeek2
hmm... ^^^^ :: points at Mezz's post::

Juliette wrote:
Dubby_CompGamerGeek2 wrote:please also increase the merc market stock by 10x as well...

otherwise little people on slow comps never gonna get no more mercs... :P
:-k Right.




Sammael wrote:I think the reason its set like that is so not one person can buy out the merc market after TC. but i agree it is a pain, you can easily set up the selling one for any amount but the buying one should be limited so people get a chance to buy them lol. unless u increase the amount on the market of crouse then it will be fine.



See, Sammy and Mezz know what I am talking about... :D

Thanks Sammy & Mezz!! =D>

Re: mercs

Posted: Sat May 28, 2011 3:09 pm
by Juliette
Figures. Still think it's rubbish though, but I'll stop saying that now. :P

Re: mercs

Posted: Sat May 28, 2011 3:19 pm
by Dubby_CompGamerGeek2
Juliette wrote:Figures. Still think it's rubbish though, but I'll stop saying that now. :P



okay. :D

Re: mercs

Posted: Sat May 28, 2011 3:29 pm
by GOLDEN WING
just limit the amount each account can purchase per turn change???

Re: mercs

Posted: Sat May 28, 2011 3:49 pm
by Dubby_CompGamerGeek2
like an individualized market?

Thanks for resurrecting my old idea, mate. :smt047

Re: mercs

Posted: Sat May 28, 2011 3:59 pm
by GOLDEN WING
Dubby_CompGamerGeek2 wrote:like an individualized market?

Thanks for resurrecting my old idea, mate. :smt047


no prob NOW that is what we need right now ......just watch out for multi commanders giving merc to there officers etc..... continuous lopp of inf merc at there disposal :-k

Re: mercs

Posted: Sat May 28, 2011 11:57 pm
by Ryuujin Jakka
individual market would be the best idea , how can u limit someone per turn ? thats a stupid idea , as theirs mill mercs per turn change in all of gw , and about 1500 players on a good time trying to get them , what are you going to limit 10,000 mercs per turn?

Re: mercs

Posted: Sat Jun 11, 2011 7:48 pm
by Dubby_CompGamerGeek2
bump for a strange bedfellow agreeing with me... :smt047


GOLDEN WING wrote:
Dubby_CompGamerGeek2 wrote:like an individualized market?

Thanks for resurrecting my old idea, mate. :smt047


no prob NOW that is what we need right now ......just watch out for multi commanders giving merc to there officers etc..... continuous lopp of inf merc at there disposal :-k


Mate,
Thanks for agreeing,
but I am not sure that I understand your concern on multis,
so please go into more detail... :)