Page 2 of 2
Re: Remove Alliance repair for Def weap/keep att rep
Posted: Sat Jun 04, 2011 3:04 am
by Kjarkur
Tekki wrote:Um so do you mean Ifrit and Jason that the alliance command would put your members on nox and critical?
At the moment I think the number of attack turns for nox is about right. Auto war I don't like. I know the reason but I don't like it due to the methodology it forces into play.
Alliance repair has kind of grown on me, but removing it would still be a good thing I think. Alliance PPT not so much IF alliance repair is gone.
Yeah like I said let's start slow, no need to remove the alliance PPT IMO. This would mean that if the one watching the logs catches you he/she has to have a PPT left or be prepared to use it on this defense.
Again like I've always said, no changes have to be final... but I honestly think this is worth looking into.
-KJ
Re: Remove Alliance repair for Def weap/keep att rep
Posted: Sat Jun 04, 2011 6:29 am
by jedi~tank
MEZZANINE wrote:Kjarkur wrote:So as discussed in admin meeting
Keep alliance repair for offensive weapons, one or two a week at least for team effort in bringing down big defenses. Specially since UU losses for the masser is huge.
And remove repair defense weapons. To bring back more massings.
-KJ
It's been suggested by many people many times and I agree 100%. IMO alliance repair/PPT is probably the worst update admin has ever made and should be removed.
Have to say Im pleasantly surprised to see you suggesting it, your empire friends seem to like the advantage it gives larger alliances/empires with enough members to cover these functions on rota's.
Boy we just cant have a thread without you taking a snide shot at somebody can we? And you wonder why your being sat on again.
DDE is in favor of losing the defense repair as well.
Re: Remove Alliance repair for Def weap/keep att rep
Posted: Sat Jun 04, 2011 6:32 am
by [BoT] Jason
Tekki wrote:Um so do you mean Jason that the alliance command would put your members on nox and critical?
No, rather acting like the house bonus of adding or decreasing its effect for an hour
Meaning an alliance can be surprised attacked and massed quickly until a leader see's at which he/she activates the increased effect and buys time to retaliate
Sort of like a military base having a siren. Set the siren off and every one is alert
And on the attacking side it is cutting the power to the base..There fore no one is aware of whats going on
Re: Remove Alliance repair for Def weap/keep att rep
Posted: Sun Jun 05, 2011 1:08 am
by RoKeT
[BoT] Jason wrote:Tekki wrote:Um so do you mean Jason that the alliance command would put your members on nox and critical?
No, rather acting like the house bonus of adding or decreasing its effect for an hour
Meaning an alliance can be surprised attacked and massed quickly until a leader see's at which he/she activates the increased effect and buys time to retaliate
Sort of like a military base having a siren. Set the siren off and every one is alert
And on the attacking side it is cutting the power to the base..There fore no one is aware of whats going on
![[047.gif] :smt047](./images/smilies/047.gif)
Could you imagine if we couldn't set Critical or Nox only Leader could that would be epic!
Re: Remove Alliance repair for Def weap/keep att rep
Posted: Sun Jun 05, 2011 1:36 am
by Lithium
if one repair shall be removed then both shall be gone. the strike has more uu loses but the defender have weaps loses which gives greater loses in naq worth.
best is removing both