Page 2 of 3
Re: plague benefit
Posted: Fri Jun 03, 2011 12:16 pm
by sTrUmF666
avatarx wrote:doc holliday wrote:supers are supers.. their more powerful than regs/mercs but they are more permanent. Don't destroy the perfect balance that this game has had for years in this area. If someone makes a decision to train supers, it's a permanent decision until the supers are killed or they ascend. Always has been and always should be that way. It's one of the foundations of this game.
Changing it in this area will benefit mostly players that use $$ on the game. Their benefits already include the ability to buy back the uu after the supers die... That benefit is enough in my opinion.
+4
+5
Re: plague benefit
Posted: Fri Jun 03, 2011 1:04 pm
by Forum
fair points.
only its not for one player

its for those who will hit the plague... which will be more over time - I am just (this time) trying to beat the 'wait till its here' reaction

its a valid point too that ascending solves the issue as well... assuming one has an ascension left.
hmmm....
Re: plague benefit
Posted: Fri Jun 03, 2011 1:05 pm
by BMMJ13
Duderanch wrote:Rabbid Thom wrote:i see a flaw here that will be abused
if i was to train 50 mil def supers
i could then buy 50 mil def mercs
Untrian those supers and i'd have a def without the loss of uu keeping me well over the plague to continuously do this.
so basically whats i saying is as soon as you get over plague you could keep a def all the time without dropping army size
like wise with strike
If you have no supers don't you mercs desert at turn change?
10% a turn change I believe. Still could keep a defense for over a day made of just mercs if you bought enough supers and mercs then untrained the supers.
Forum wrote:fair points.
only its not for one player

its for those who will hit the plague... which will be more over time - I am just (this time) trying to beat the 'wait till its here' reaction

its a valid point too that ascending solves the issue as well... assuming one has an ascension left.
hmmm....
I don't really think it makes sense to make an update just for those over plague that is easily abused. If, and that's a big if, people think that untraining supers is necessary, maybe make it like a once a week, 10% of trained supers, using a market turn that does it. That way, if the argument is having unusable supers, it allows someone to change their tactic over time, yet not in a sufficient way that people can abuse it easily.
Re: plague benefit
Posted: Fri Jun 03, 2011 1:08 pm
by Iƒrit
I certainly see the perspective you are going with admin.
If you were to do this or something similar i think it would be best to do it for all players, not a select few. Put everyone in PPT, untrain all their supers and all mercs desert the realms, then you let them choose what they want.
OR
Give every account in game a button that only stays around for 48 hours, and/or once you attack/spy (to avoid abuse). This button would untrains all your supers and cause all your mercs to desert the realm. If you went with the later, you should probably have a page that explains the button, its function and what happens if you attack/spy someone in game, you would get directed to this warning page once you login game. You could even add this as a Christmas gift once a year
![[050.gif] :smt050](./images/smilies/050.gif)
Re: plague benefit
Posted: Fri Jun 03, 2011 1:09 pm
by RoKeT
Forum wrote:f
its a valid point too that ascending solves the issue as well... assuming one has an ascension left.
hmmm....
Make more then we all have more ascensions
![[047.gif] :smt047](./images/smilies/047.gif)
Re: plague benefit
Posted: Fri Jun 03, 2011 1:10 pm
by Iƒrit
RoKeT wrote:Forum wrote:f
its a valid point too that ascending solves the issue as well... assuming one has an ascension left.
hmmm....
Make more then we all have more ascensions
![[047.gif] :smt047](./images/smilies/047.gif)
please god no.....
Re: plague benefit
Posted: Fri Jun 03, 2011 2:04 pm
by jedi~tank
Mathlord wrote:+2
Absolutely agreed...if you make the decision to train tons of supers, then you take responsibility for that action.
There is no need to further complicate this game just because people are upset lol.
agreed.
Re: plague benefit
Posted: Fri Jun 03, 2011 2:58 pm
by stuff of legends
Forum wrote:fair points.
only its not for one player

its for those who will hit the plague... which will be more over time - I am just (this time) trying to beat the 'wait till its here' reaction

By the time people hit the current plague the plague would have risen to meet the games needs, either that or you would probably rise it.
Re: plague benefit
Posted: Fri Jun 03, 2011 9:39 pm
by Robe
Rabbid Thom wrote:i see a flaw here that will be abused
if i was to train 50 mil def supers
i could then buy 50 mil def mercs
Untrian those supers and i'd have a def without the loss of uu keeping me well over the plague to continuously do this.
so basically whats i saying is as soon as you get over plague you could keep a def all the time without dropping army size
like wise with strike
I agree with everyone else.
This would be totally open to abuse and is a terrible idea.
Re: plague benefit
Posted: Sat Jun 04, 2011 1:15 am
by [BoT] Jason
Rather find a button that swaps attack a def supers so people have the ability to shell their account and mass a huge account but then wait one week to acquire their def back
If you know what I'm going at
Re: plague benefit
Posted: Sat Jun 04, 2011 1:59 am
by Robe
[BoT] Jason wrote:Rather find a button that swaps attack a def supers so people have the ability to shell their account and mass a huge account but then wait one week to acquire their def back
If you know what I'm going at
A better idea but still widely open to abuse.
Imagine putting all that power into one account - even if its only temporary

Re: plague benefit
Posted: Sat Jun 04, 2011 2:55 am
by Tekki
[BoT] Jason wrote:Rather find a button that swaps attack a def supers so people have the ability to shell their account and mass a huge account but then wait one week to acquire their def back
If you know what I'm going at
If you want to go with that, there needs to be a way, beyond Blood Realm, to kill attack supers.
Re: plague benefit
Posted: Sat Jun 04, 2011 7:10 am
by [BoT] Jason
Make attack supers defend after def supers reach zero and see killable military as one sector...
Re: plague benefit
Posted: Sat Jun 04, 2011 7:16 am
by RoKeT
[BoT] Jason wrote:Make attack supers defend after def supers reach zero and see killable military as one sector...
attackers only do as much Deffense damage as D Merc's too
![[047.gif] :smt047](./images/smilies/047.gif)
Re: plague benefit
Posted: Sat Jun 04, 2011 7:20 am
by [BoT] Jason
Obviously, as they are trained to attack. Like putting an archer in the frontline of battle after all his mate were killed
I would even go as far to say 25% as they would be demoralized as well