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Re: Mothership M.A.D

Posted: Sat Jun 11, 2011 3:33 pm
by stuff of legends
Jedi~Tank wrote:na, then a multi with a 10b ms do the dirty. Its some good ideas, but with the amount of multi's around these days any Idea similar to these would be ...not so good.

So your worried that a 10b ms executing 5 bill total damage towards a mothership with say a 500 bill defence will make a difference? Even when it cant suicide again until 24 hrs after.

Re: Mothership M.A.D

Posted: Sun Jun 12, 2011 1:07 am
by MEZZANINE
Well it's obviously a divisive suggestion, I admit my bias in this as I would like team work to be able to overcome single supersized accounts.

Re: Mothership M.A.D

Posted: Mon Jun 13, 2011 3:36 pm
by Tekki
Ramming missions are a possibility, so long as the CAPACITY of the MS is not damaged. That was my objection, the removal of capacity of the MS on an unequal basis.

I don't know about how the mechanics of a ramming MS mission should work though.

Re: Mothership M.A.D

Posted: Wed Jun 15, 2011 4:31 am
by Sarevok
Tekki wrote:Ramming missions are a possibility, so long as the CAPACITY of the MS is not damaged. That was my objection, the removal of capacity of the MS on an unequal basis.
Never had a MS large enough to fully understand, but I can see the effects. 10k slots from 0, is FAR cheaper, then 10k slots at 500k...