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Re: Ingame Message Bugs...

Posted: Fri Sep 02, 2011 12:22 am
by Dubby_CompGamerGeek2
I don't know SQL, but I used to know HTML and variations quite well,

and some of the symbols that showed up normally in my test message seem rather suspicious...

for example, the semicolon and colon.


and yet, while the less than symbol < is valid, as SuperSaiyan said, <3 doesn't work...
in fact it turns blank... perhaps a game admin could substitute the word HEART for <3. :smt060




BTW, I noticed from my test note that there appear to be some interesting possibilities for saying what you mean without compromising the game...

Subject: j0in

or de|ete

:smt047

Re: Ingame Message Bugs...

Posted: Fri Sep 02, 2011 6:58 am
by Sphinx42
Dubby_CompGamerGeek2 wrote:BTW, I noticed from my test note that there appear to be some interesting possibilities for saying what you mean without compromising the game...

Subject: j0in

or de|ete

:smt047

That's it, from now on let's only use l33tspeak in PMs :-D

Re: Ingame Message Bugs...

Posted: Fri Sep 02, 2011 11:35 pm
by Sarevok
As I said. Those are fine, because:

de|ete * from users
is different from
delete * from users.
The first does nothing for SQL. The second will delete all entries in the table users...

In any case, it's not a bug, but game/user protection, since it prevents SQL commands screwing with things, and links being made that could for example kick a user from an alliance.

Going to close this. If you want to continue talking about what is and isn't doable, start a thread in general. PM me if you want the link added to this thread.