Page 2 of 2

Re: Ascended turn generation

Posted: Fri Jul 01, 2011 3:01 am
by sarparto
Calibretto wrote:Great make the ascended server even slower....

Just fix this.


Hey, some of us were having a hard time keeping up with the non-stop action that is the ascended server. :smt043

Re: Ascended turn generation

Posted: Fri Jul 01, 2011 3:04 am
by renegadze
marshall wrote:indeed, not to point names and name fingers but if farming dies no one can catch Robes 5bil TOC


Yes, because the most active alliance on ascended wants less turns, loving your logic lol

Robe's TOC is not 5bil and she is not rank 1....I think she still has aspirations of her own #-o

Re: Ascended turn generation

Posted: Fri Jul 01, 2011 3:09 am
by RepliMagni
Both sides stop the partisan talk - I think we can all agree this is far too few turns - maybe 10 a turn would be okay...

Re: Ascended turn generation

Posted: Fri Jul 01, 2011 5:31 am
by marshall
renegadze wrote:
marshall wrote:indeed, not to point names and name fingers but if farming dies no one can catch Robes 5bil TOC


Yes, because the most active alliance on ascended wants less turns, loving your logic lol

Robe's TOC is not 5bil and she is not rank 1....I think she still has aspirations of her own #-o

yes she does...
Energy Attack Power Level x,025
Energy Attack Skill Level x,025
Life Force Level: x076
---> Total Offensive Capacity x,004,508,122
can screen it if you like ;)


if you actually read what I said, you would realise it was just an example that with no turns no-one could catch that... *rolls eyes*

Thou shall not post another's stats!

Re: Ascended turn generation

Posted: Fri Jul 01, 2011 5:47 am
by Dubby_CompGamerGeek2
Ra wrote:
marshall wrote:indeed, not to point names and name fingers but if farming dies no one can catch Robes 5bil TOC

or pcarmy or etl or anyone who's taken advantage of turn generation over the months.. years..



marshall wrote:was just an example ;) not another conspiracy theory



Dubby_CompGamerGeek2 wrote:
marshall wrote:was just an example ;) not another conspiracy theory

it's all good, mate. :-)



old news, folks... :-$

old news.

Re: Ascended turn generation

Posted: Fri Jul 01, 2011 6:01 am
by [BoT] Jason
Guess I'll have to train stats

Stupid update...So you gonna fix the problem by punishing newbieS?

Re: Ascended turn generation

Posted: Fri Jul 01, 2011 7:10 am
by sarparto
[BoT] Jason wrote:Guess I'll have to train stats

Stupid update...So you gonna fix the problem by punishing newbieS?


Who the **Filtered** wants new players. Hang your head in shame. #-o

Re: Ascended turn generation

Posted: Fri Jul 01, 2011 7:16 am
by EbilCC
jasons the biggest noob in the world if he thinks a game were you cant trade can survive on 1 at per turn

:smt021

stop being a fool and actually post about updates before implemting them instead of listening to the same people on chat

Re: Ascended turn generation

Posted: Fri Jul 01, 2011 8:31 am
by RoKeT
Has been changed to 9 Turns per turn change hope that helps a little bit Marshall

Re: Ascended turn generation

Posted: Fri Jul 01, 2011 3:30 pm
by Empy
RoKeT wrote:Has been changed to 9 Turns per turn change hope that helps a little bit Marshall
I believe it's actually 10 Turns per turn.

Re: Ascended turn generation

Posted: Fri Jul 01, 2011 11:58 pm
by Dubby_CompGamerGeek2

Free Ascended hits on Dubby for DMU has ended, as we now make 10 AT every 30 minutes...
which is still kind of crummy, but not as crummy as it was the other day.
:smt043