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Re: What to do with the lumps of GnR?
Posted: Thu Jul 07, 2011 6:20 am
by Clarkey
Gaius wrote:The bonuses you get when you ascend are the bonuses you get when you trade the first 1000 gnr for full supporter status, e.g. private trading and give resources.
I don't know about the paid-for services, but they could be similar.
The naq, UU and ATs you get when you ascend each time is exactly the same as the $20 SS (or the $50 can't remember). it's the same as when you trade the g&r. So those resources are not one lifetime thing because you get it when you ascend.
Re: What to do with the lumps of GnR?
Posted: Thu Jul 07, 2011 6:27 am
by Duderanch
GOLDEN WING wrote:why not do like Quantum does with there market???
Trade 10 G&R/4300 Untrained (10,000,000 Million MAX per week) 2325 G&R used.
Trade 10 G&R/2 Attack Turns (7k MAX per week {Effected by turn House}+xxxx turns) = 2333 G&R used.
Trade 10 G&R/3000000000 Naquadah (7,000,000,000,000 per week) =2333 G&R used.
calculated even amounts for all.
ONLY allowed to pick 1 Gift every Month to trade G&R in return for Resources.(DOES not use MT's)
Also Maybe add a Special Deal using 1 MT to buy all 3 MAX amounts at once (Allowed once every month Resets 00:00 Gamtime on 1st of the following Month.)
I like this, Jason has said though G&R are for ascension only.

Re: What to do with the lumps of GnR?
Posted: Thu Jul 07, 2011 6:34 am
by Cole
SuperSaiyan wrote:4-5k for an extra MT would be cool. As such a high amount of GnR, most people wouldn't be able to do it often and even those that do have buckets would quickly run out. How about trading 4-5k for name changes directly instead of just having to sacrifice all three MT? Again as its a high amount it wouldn't be done all the time and even if it is, its just a name...
Good idea.
I think also the MT extra per week (not permanent) should exclude:
Merlins, PPT.
I agree with those two ideas.
I would also say ability to increase multipliers for a week, for all trades of said week. Such as x10 multiplier, x15...but not permanent. I think nobody uses the trades multipliers except to buy PPT, else people buy non-transferrable turns, not the ones from th market available with multipliers, because multipliers (and rates) are quite low at the moment.
Re: What to do with the lumps of GnR?
Posted: Thu Jul 07, 2011 6:48 am
by GOLDEN WING
Duderanch wrote:GOLDEN WING wrote:why not do like Quantum does with there market???
Trade 10 G&R/4300 Untrained (10,000,000 Million MAX per week) 2325 G&R used.
Trade 10 G&R/2 Attack Turns (7k MAX per week {Effected by turn House}+xxxx turns) = 2333 G&R used.
Trade 10 G&R/3000000000 Naquadah (7,000,000,000,000 per week) =2333 G&R used.
calculated even amounts for all.
ONLY allowed to pick 1 Gift every Month to trade G&R in return for Resources.(DOES not use MT's)
Also Maybe add a Special Deal using 1 MT to buy all 3 MAX amounts at once (Allowed once every month Resets 00:00 Gamtime on 1st of the following Month.)
I like this, Jason has said though G&R are for ascension only.

Why then create a Game where features are useless beyond a curtain point????
](./images/smilies/eusa_wall.gif)
Re: What to do with the lumps of GnR?
Posted: Thu Jul 07, 2011 6:59 am
by Clarkey
Duderanch wrote:GOLDEN WING wrote:why not do like Quantum does with there market???
Trade 10 G&R/4300 Untrained (10,000,000 Million MAX per week) 2325 G&R used.
Trade 10 G&R/2 Attack Turns (7k MAX per week {Effected by turn House}+xxxx turns) = 2333 G&R used.
Trade 10 G&R/3000000000 Naquadah (7,000,000,000,000 per week) =2333 G&R used.
calculated even amounts for all.
ONLY allowed to pick 1 Gift every Month to trade G&R in return for Resources.(DOES not use MT's)
Also Maybe add a Special Deal using 1 MT to buy all 3 MAX amounts at once (Allowed once every month Resets 00:00 Gamtime on 1st of the following Month.)
I like this, Jason has said though G&R are for ascension only.

True, but there's no harm in trying again especially if we come up with some good ideas first and then present them to him. The worst he can say is no.
Re: What to do with the lumps of GnR?
Posted: Thu Jul 07, 2011 9:45 am
by Gaius
There's always the possibility to beg him to implement it on the test server to see how it behaves.
Re: What to do with the lumps of GnR?
Posted: Thu Jul 07, 2011 11:46 am
by Duderanch
GOLDEN WING wrote:Duderanch wrote:GOLDEN WING wrote:why not do like Quantum does with there market???
Trade 10 G&R/4300 Untrained (10,000,000 Million MAX per week) 2325 G&R used.
Trade 10 G&R/2 Attack Turns (7k MAX per week {Effected by turn House}+xxxx turns) = 2333 G&R used.
Trade 10 G&R/3000000000 Naquadah (7,000,000,000,000 per week) =2333 G&R used.
calculated even amounts for all.
ONLY allowed to pick 1 Gift every Month to trade G&R in return for Resources.(DOES not use MT's)
Also Maybe add a Special Deal using 1 MT to buy all 3 MAX amounts at once (Allowed once every month Resets 00:00 Gamtime on 1st of the following Month.)
I like this, Jason has said though G&R are for ascension only.

Why then create a Game where features are useless beyond a curtain point????
](./images/smilies/eusa_wall.gif)
Have you ever known Jason to think ahead before implementing something?

Re: What to do with the lumps of GnR?
Posted: Thu Jul 07, 2011 11:53 am
by GOLDEN WING
Duderanch wrote:GOLDEN WING wrote:Duderanch wrote:GOLDEN WING wrote:why not do like Quantum does with there market???
Trade 10 G&R/4300 Untrained (10,000,000 Million MAX per week) 2325 G&R used.
Trade 10 G&R/2 Attack Turns (7k MAX per week {Effected by turn House}+xxxx turns) = 2333 G&R used.
Trade 10 G&R/3000000000 Naquadah (7,000,000,000,000 per week) =2333 G&R used.
calculated even amounts for all.
ONLY allowed to pick 1 Gift every Month to trade G&R in return for Resources.(DOES not use MT's)
Also Maybe add a Special Deal using 1 MT to buy all 3 MAX amounts at once (Allowed once every month Resets 00:00 Gamtime on 1st of the following Month.)
I like this, Jason has said though G&R are for ascension only.

Why then create a Game where features are useless beyond a curtain point????
](./images/smilies/eusa_wall.gif)
Have you ever known Jason to think ahead before implementing something?

lmao true....
God knows we need Something like this lmao my G&R gonna be the size of my bank at this rate.
Re: What to do with the lumps of GnR?
Posted: Thu Jul 07, 2011 6:10 pm
by Kikaz
One Supporter Status per week for a price of 5,000 G&R would be ideal.
Re: What to do with the lumps of GnR?
Posted: Thu Jul 07, 2011 6:24 pm
by Enter|Shikari
a great idea none the less, but say for people who have been in the top percentile of the game for a good while now could have hundreds of thousands of GnR saved up.
Only one GnR trade per week should be available in my opinion
Re: What to do with the lumps of GnR?
Posted: Thu Jul 07, 2011 9:33 pm
by Gaius
The limit of gnr trades per amount of time depend of course, on the price. If, absurdly a trade would cost 1 million gnr, the trade limit per week should be unlimited, since it's a very high and unachievable amount.
if the gnr trades would be 1000 gnr per, then the trades should be limited to one per month even, since it's such a low price and easy to get.
Re: What to do with the lumps of GnR?
Posted: Fri Jul 08, 2011 10:58 pm
by ƒëmmë ƒatalë
2 drawbacks I see
those that have finished ascending and already got accounts that are hard to catch up to will be given an even greater advantage..
people that normally drop out of g&r range when not ascending will now stay in range making it harder for others needing g&r to get in and there fore harder for them to catch up to the higher ascended accs.
maybe you could use it to buy race changes on ascended or name changes on main
Re: What to do with the lumps of GnR?
Posted: Fri Jul 08, 2011 11:16 pm
by noone
Wouldnt somethign like this just benefit unknowns ? (well, mainly at least)
Perhaps when becomming unknown.... remove the GNR feature, as it would no longer be needed :\
Re: What to do with the lumps of GnR?
Posted: Sat Jul 09, 2011 12:09 am
by Gaius
Perhaps unknown accounts should be set in a separate list. After all, they don't really need ranking, as it's obvious that unknown accounts are the most powerful.
This suggestion is because, once they reach unknown and no longer need gnr, a lot of unknown accounts are still at large within the gnr range, making it a bit more difficult for the others (although an experienced player can rise far beyond the minimum rank in no-time)
Re: What to do with the lumps of GnR?
Posted: Sat Jul 09, 2011 12:25 am
by meatman
ƒëmmë ƒatalë wrote:2 drawbacks I see
those that have finished ascending and already got accounts that are hard to catch up to will be given an even greater advantage..
people that normally drop out of g&r range when not ascending will now stay in range making it harder for others needing g&r to get in and there fore harder for them to catch up to the higher ascended accs.
This. Let's not make the 44-66 week period of getting to unknown any harder for anyone, just because people have obnoxious amounts of GnR stored due to having finished ascending.
Or.... Here's an idea, why not be able to send GnR to other accounts? Obviously this could be abusable, so we need to think of someway of limiting it. Maybe, you can send someone GnR when they are at 667 already? Make it 2 weeks per ascension regardless of if you're "speed ascending". Make it a way to help give people ascending the final push?