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Re: Aliance War Reailty Lockout

Posted: Tue Aug 09, 2011 5:04 am
by noone
I like this a lot.
Wars being able to be won ... thats something that this game is totaly lacking.
Restrictions, limits, needs, whatever can be worked out.

Simple suggestions: no resource generation, naq, units, during the war.
Addition to the idea:
The amount that 'should' have been accumilated, gets stacked in a pot.
Winner takes all.

After two weeks, winner is determined by an alliance "ME log" build up during the war.
Losses vs gains from both participants determine the outcome.


Perhaps even an automated system for something like this.
Which would draw both participants into a 'forced' war.
Reasons perhaps being: heavy farming, lots of planeet stealing etc.


And I agree, negative brats should stay away if all they can do is throw in downsides and bicker about 'why not'.
I'd say if you think up a reason why something shouldnt be done, you might also be capable of thinking up a way to solve that.


Anyway, liking it a lot so far Phoenix :smt060

Re: Aliance War Reailty Lockout

Posted: Tue Aug 09, 2011 5:07 am
by ~Dä Vinci~
hmm i do like the idea you will actually know when ure at war without a pre strike on u ](*,) be surprised how stubborn people are to surrender i can see them just going inactive before surrendering.

Re: Aliance War Reailty Lockout

Posted: Tue Aug 09, 2011 5:09 am
by noone
~Da Vinci~ wrote:hmm i do like the idea you will actually know when ure at war without a pre strike on u ](*,) be surprised how stubborn people are to surrender i can see them just going inactive before surrendering.


Yeah or some people asking rediculous terms for surrender .... like leaving the alliance your in.
Sad cases those folks. I'd like to think that its arrogance getting the better of them :smt050

This system could realy help out on that bit.

Re: Aliance War Reailty Lockout

Posted: Tue Aug 09, 2011 9:30 am
by Lithium
~Phoenix~ wrote:So here's just a thought that came to me.. Ill makr it clear.

-------------
2 Alliances agree to fight.

They declare this in-game with eachother. 24h later they enter Reality Lockout.

[*]This means that for whatever amount of time, until one side clicks surrender, both alliances can only interact with eachother and are locked out of the rest of the game.
[*]No farming.. no raiding not even resource transfer with anyone else.
[*]Only way to finish it early is to surrender.

I think it would make more people surrender which is great... there are a lot of stubborn leaders that make the game very boring.

And let me be clear the only way out early would be to surrender.. Going to war would be fearful once again.

Problems: Someone might abuse it so to remain untouchable to everyone else - so a solution about this needs to be thought out.

There are simple rules that would need to be implimented with this.. such as:
[*]At least 5 v 5.
[*]Minimum of 2 weeks between wars.
[*]Loser recieves various penalties which could include unit production, turn income or stat loss for a set amount of time.. likely also 2 weeks worth.
[*]An embarrassing title :)
[*]Some kind of penalty that wouldn't benefit either side while in the war but would be inconvinient to anyone looking to abuse it.


this is not the first time this has been proposed but by bring two alliances in a no-hit reality then u can easily call yr training or a friendly alliance to fight a 1 year friendly war :) and none farms u.

Re: Aliance War Reailty Lockout

Posted: Wed Aug 10, 2011 4:56 am
by krsnik666
im liking this idea sounds like a PVP battleground from such mmorpgs like WoW. would be quite interesting

Re: Aliance War Reailty Lockout

Posted: Wed Aug 10, 2011 4:57 am
by ~Dä Vinci~
can see it being abused tho.

Re: Aliance War Reailty Lockout

Posted: Wed Aug 10, 2011 5:15 am
by krsnik666
yeah maybe extend the time between battles like a cooling off period. kinda like with ascending but a bit longer. dont add to harsh punishments for the loser just something minor like an added title so people know who lost. the winner could receive an amount of naq wagered by both sides

how about the opponents have to be roughly in the same size range
50 - 99mill
100 - 199 mill
200 - 299 mill
300 - 399 mill
400 - 499 mill
500+

Re: Aliance War Reailty Lockout

Posted: Wed Aug 10, 2011 5:22 am
by ~Dä Vinci~
hmm i dunno if you can't farm or raid the war would be over in a matter of days thats all the uu gone lol :P

Re: Aliance War Reailty Lockout

Posted: Wed Aug 10, 2011 5:26 am
by krsnik666
true the war would probebly last 2 good strikes and its over.

why not let the players gain resources 100 fold from what they already have or something at a sane level to keep it going. and when its over some complicated math i dont want to think about calculates what there army size would be normaly and set it as that

Re: Aliance War Reailty Lockout

Posted: Wed Aug 10, 2011 11:42 am
by ~Phoenix~
~Da Vinci~ wrote:hmm i dunno if you can't farm or raid the war would be over in a matter of days thats all the uu gone lol :P


Indeed.. scarey concept wouldn't you say :)

Re: Aliance War Reailty Lockout

Posted: Wed Aug 10, 2011 12:34 pm
by Mathlord
Anything that involves being untouchable by the rest of the game can be exploited. It's like an eternal PPT for semi-active players.

Re: Aliance War Reailty Lockout

Posted: Wed Aug 10, 2011 1:09 pm
by ~Phoenix~
Mathlord wrote:Anything that involves being untouchable by the rest of the game can be exploited. It's like an eternal PPT for semi-active players.


Income/UP generation is 0.


There. Exploit that.


It's been mentioned several times in this thread.. it really isn't hard to make it unnattractive to people who would abuse it.

Re: Aliance War Reailty Lockout

Posted: Wed Aug 10, 2011 1:30 pm
by Mathlord
I know it's been mentioned before, but I tend to believe people need to have opinions repeated so it takes hold :P

0 income and 0 up (meaning if you are above plague you'd bleed your way down) would be intriguing, but I can pretty much guarantee no major alliance would go for it. The war would then boil down to who has more naq stored up in their banks. People who depend on attacking other players (farming, raiding) to maintain their ability to fight would be severely depleted. People would throw their banks at eachother and in the end whoever had naq left over would win pretty much. It's an interesting concept, because you could get people holding back extra stashes just in case someone else is holding back some, but I wouldn't recommend my alliance to use it. You'd also have to ensure, if there is no outside farming or raiding, that there is no $$ purchasing during the war because that would throw everything one-sided towards those with $$ to burn. Then that brings up the question of whether merlins would still be an acceptable black market purchase...and you know if those aren't allowed, most peoples wouldn't go for it. Then all I'd need to do to ruin some players is keep them at war until their merlins run out, steal their duals and drop them so that someone from an outside alliance will pick them up (no way to get them back).

Sorry, I just see way too many reasons that, like all the other in-game wars tried before, noone will actually go use them, at least for the major wars with everything on the line. This game has evolved past ingame war features to its own diplomatic animal.

Re: Aliance War Reailty Lockout

Posted: Wed Aug 10, 2011 2:56 pm
by stuff of legends
Employ a temporary resource set.
A duo, like what ascended has, lf and dmu.
One resource remains in the universal state of play, the other is only used for the war reality lockout (and only comes into being when the reality lockout is initiated).
Then as soon as the lockout begins income and UP double and only produce units and 'naq' for war (same dealio with turns, a simple prefix would do, eg blood turns, blood uu etc). So during war the universal naq and UU can be converted to the other resource set but can't be converted back.
That way things can still be built, MS's, planets etc. But can't be abused.

Mathlord wrote:Sorry, I just see way too many reasons that, like all the other in-game wars tried before, noone will actually go use them, at least for the major wars with everything on the line. This game has evolved past ingame war features to its own diplomatic animal.

True, but doesn't mean you can't try. Probably be better if it were more universally viewable, and that some things actually happened when a war was won.
A state of play (like this idea) can easily be induced automatically, like the auto war.

Re: Aliance War Reailty Lockout

Posted: Thu Aug 11, 2011 5:08 pm
by Sammael
I like the idea of a war realm for the two alliances that declare war on each other. but it need some serious thought for it to work. If i remember correctly there is a declare war button on the alliance leader page, you choose the alliance on that page you wish to go to war with and how long for min of 1 week, once they accept there is a 24 hour period for a cross over so no one gets a step up at the beginning without fair warning. once accepted you enter the war realm.

rules of the realm need to be thought out, like if its trade-able in there with other and its own realm, if income or up is effected in there, if any % of like attack or def and covert are increased or decreased. if your allowed to attack in to main realm and vis-versa all this needs to be taken in to account.

sam