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Re: Tournament Match 1: Deathmatch
Posted: Tue Feb 14, 2012 4:47 pm
by Angelis~
I read it.
Even at 1pm I'll still be at work...
Regardless, that didn't answer my question. Why 1am or 2am. Why not some reasonable time or is it the majority of players live on the opposite side of the planet where it is a reasonable time.
Well I hope its more fair then the one in the dev server.
Re: Tournament Match 1: Deathmatch
Posted: Tue Feb 14, 2012 4:48 pm
by Guild
make each one start at a random time

Re: Tournament Match 1: Deathmatch
Posted: Tue Feb 14, 2012 4:53 pm
by Angelis~
Seems ok that way.
I just hope I'll be able to play it... sleeping and then straight to work pushes my away time from the game well over that 12 hour rule. There's no point in logging in in-between sleep and work for the tournament because there's no access to a terminal at the job.
But then I guess it cant be for all.

Re: Tournament Match 1: Deathmatch
Posted: Tue Feb 14, 2012 4:59 pm
by Sol
Angelis~ wrote:I read it.
Even at 1pm I'll still be at work...
Regardless, that didn't answer my question. Why 1am or 2am. Why not some reasonable time or is it the majority of players live on the opposite side of the planet where it is a reasonable time.
Well I hope its more fair then the one in the dev server.
I tried to make it more fair.
1/2 am doesnt matter what time it is, wouldn't have made any difference if it was earlier or later, players live everywhere, i dont have a list of timezones so i dont know where the majority lives, even so i wouldnt change it based on that. As guild has said (and i will do) i'll just change the starting time for each tournament. There is nothing much i can really do about it accept what i have done, and i dont want to increase the time much either, until i see how the first tournament pans out at least.
This is more of a side attraction, hardly the main event, so it poses no significance to when it needs to start.
Re: Tournament Match 1: Deathmatch
Posted: Wed Feb 15, 2012 3:54 am
by Hydra
Guild wrote:sol you described yourself in "nearly invincible" in the dev server i hope you wont make the same mistake
and hope to see ma team mate again
![[060.gif] :smt060](./images/smilies/060.gif)
Ooh, we start the banter already

DW, I'll be there
![[060.gif] :smt060](./images/smilies/060.gif)
Re: Tournament Match 1: Deathmatch
Posted: Wed Feb 15, 2012 4:00 am
by HgE
if TL get's inside, I'm betting they'll win all Tournaments.
Since it's all related with Physical LVL's, MS and Team Power.

so planets, can count 1:1, but not in a Team vs 1 guy.

where you split the killings..

Re: Tournament Match 1: Deathmatch
Posted: Wed Feb 15, 2012 5:51 am
by Drought
HgE wrote:if TL get's inside, I'm betting they'll win all Tournaments.
Since it's all related with Physical LVL's, MS and Team Power.

so planets, can count 1:1, but not in a Team vs 1 guy.

where you split the killings..

heh, so you bring along the power levels you have ???
The only thing you are able to bring into the realm is your command star and powerups. You will leave all other things behind and will get them back when you either win, or are removed from the Arena.
euhm ... guess so
heh
11. The tournament overlords will hand you 5 mill planets for every level you are under the average for that level (to a difference of 300 levels)
12. You will FULLY unphase everytime you login, the amount you unphase per turn is also increased.That is far from balanced imo.
A few planets extra mean nothing compared to a couple 100 levels extra in assasination.
I did not expect that, ... well then, I am glad I did not sign up yet

Sol, this is a quite different setup then what was tested on the dev server.
given the glitches there were, I will pass this round and wait till the next round comes.
Re: Tournament Match 1: Deathmatch
Posted: Wed Feb 15, 2012 1:10 pm
by Sol
this isn't about a pure balance between everything. If people want to have good levels when they enter then they will have to get them. I'm just giving them a little help for now.
I did weed out a stack of bugs after you all left the arena

, so it should be somewhat alright now. It's still better than nothing anyway. As for the unphasing, it just helps things move along faster.
@HgE, beg for mercy, and cry out for the lack of honor then.
Re: Tournament Match 1: Deathmatch
Posted: Wed Feb 15, 2012 1:19 pm
by Guild
if you think someone/some alliance is going to do particularly well , then why not msg round and see if anyone else feels the same and take them out together. noones stopping you msging around

Re: Tournament Match 1: Deathmatch
Posted: Thu Feb 16, 2012 6:32 pm
by Sol
7 hrs 42 mins to start, + 12 for the extended limit.
Re: Tournament Match 1: Deathmatch
Posted: Fri Feb 17, 2012 1:32 am
by Sol
43 mins till everything goes to hell
Re: Tournament Match 1: Deathmatch
Posted: Fri Feb 17, 2012 1:42 am
by Quina Quen
Sorry for being a noob but where are the tournament guidelines? I don't play but that doesn't stop me being curious

Re: Tournament Match 1: Deathmatch
Posted: Fri Feb 17, 2012 2:00 am
by Sol
You will only get to see them if you are logged in to ascended, at the top of the realm page.
And holy **Filtered** man, this is going to be good. You should harass a kid or someone to gain access to their ascended account just for this tournament.
Sucks as well because you can't even see the live view...

Re: Tournament Match 1: Deathmatch
Posted: Fri Feb 17, 2012 2:19 am
by Lord Master
It's on
A flash of light engulfs your presence, as fast as it came, it goes. You look around, the place is very much different. You start feeling a primitive hunger for warrrrrr...

Re: Tournament Match 1: Deathmatch
Posted: Fri Feb 17, 2012 2:20 am
by HgE
Sol wrote:@HgE, beg for mercy, and cry out for the lack of honor then.
honor is leaving this game, SOL... don't talk big
![[018.gif] :smt018](./images/smilies/018.gif)