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Re: Perg. CAP

Posted: Sat Mar 10, 2012 5:43 am
by Clarkey
Lol Sarevok you never provide a good argument. Pergatory will never stop extortion even when the extortionist is in main and the intended victim is in perg. Try thinking outside of that square inch box of yours.

If perg was really designed soley for slow game play then why do people get kicked out when they reach a certain AS? AS doesnt determine whether the account holder is playing slowly or not.

Re: Perg. CAP

Posted: Sat Mar 10, 2012 5:47 am
by Juliette
Never is a bit harsh. But the argument was rather flawed, this time.

Re: Perg. CAP

Posted: Sun Mar 11, 2012 5:54 pm
by Sarevok
You said he failed to to understand the purpose, yet don't provide your definition. So what is it? All I did was quote what the updates said, and never mentioned what I *personally* though perg was designed for.
Sarevok wrote:And what is *your* understanding of the purpose of it?

Re: Perg. CAP

Posted: Thu Apr 26, 2012 1:33 am
by Massacre
Perg is simple, the attacks are limited to 60AT a day, sabbing is uberly powerful as there is no limitation, nowadays the thing to do in perg is turtle up no one can touch you and to just go on about your business. Yes you can bring perg players down, and raid back easily...however...there is not much of a point. People go to perg to get away from the constant fighting in main, always have to be looking over your shoulder, because someone wants a piece of the action. Let perg be, they have adjusted to it, and increasing it would just make it more likely for high powered players to come into perg and wipe the floor with u guys for fun. If anything id reduce it so that it is even less likely to happen.

That is what perg is now, it wasnt always like that...but now in the present day...that is what it is.