Page 2 of 3

Re: ERA 30 - Top Unit Production.

Posted: Sat Feb 18, 2012 7:27 pm
by HippyFool
alucard110 wrote:
SÅTÅN 666 wrote:Nope. UP is absolutely useless this era buddy! :)


That may be so... but absolutely might be a bit of an overstatement... sure UP won't play NEARLY as much of an important role as it usually does but it will still be something to work on (maybe only worth putting 30% of the usual amount one would spend on it)

But, correct me if i'm wrong, there is a limit on the AMPed% you can increase, (10K%??) whats that, 1,500,000,000 NAQ per Unit to 10K%... hmm... when in era's gone you start making 10's if not 100's of Billions of NAQ per turn there is no reason that you can't be training 10-100's of "Totally AMPed" units with the best weapons (or maxed spys/miners/anti...) per turn... and on top of that if you can keep your income... it goes without saying...

Also... think that if no one does increase their UP, the natural progression in army size of the farms will be minimal... therefore this era will suck BALLZ....

I personally will be continuing to increase my UP...how far i'll go remains to be seen.


But.... is there a maximum? :-k

Oh.. and can someone tell me the top income plz? :roll:

Re: ERA 30 - Top Unit Production.

Posted: Sat Feb 18, 2012 8:46 pm
by Jimbo 5.3
I'm just praying that our admin returns and fixes this problem, making UP substantially more valuable, and dooming anyone who put all of their naq into one unit.

Unit Production 6,402 /day (7,682 total )

Re: ERA 30 - Top Unit Production.

Posted: Sun Feb 19, 2012 12:18 am
by Affirmation
alucard110 wrote:Unit Production 7,672 /day (9,206 total)

interesting thoughts on the different ways this era could play out... I see what you're saying regarding others that are just pumping their stats being able to farm the others that work their UP, that might work for a while, but i think UP will still play an important part....

When the time comes that someone with a large army size can earn 10x the average farm hit, they will only need to be able to bank a few turns worth of income and then bolster their own defenses to ward off the stat builders... this should increase exponentially.


Unit Production 8,151 /day (8,325 total )

Big E, my venerable Alliance leader is pushing me... HAHA

Available hittable FARM average NAQ levels should quickly overtake what most Actives are able to generate from Daily Miner NAQ production, farming Actives would most likely be a less productive way to generate NAQ unless they have over a Day (or more) NAQ showing out. Hitting Actives will surely end up just being a 'making a point' hit and/or for ME generation, or extra G&R in this Era. The only way Actives will generate enough Income to be more productive than Farms (if players are not pushing Daily RAW UP and Training mostly Miners) is to make large (and I mean LARGE) Upgrades to their Miner pool to make those fewer Trained Miners WAY more productive!!

Just my 1.5 cents (US) worth...

Re: ERA 30 - Top Unit Production.

Posted: Sun Feb 19, 2012 12:26 am
by SÅTÅN 666
Affirmation wrote:
alucard110 wrote:Unit Production 7,672 /day (9,206 total)

interesting thoughts on the different ways this era could play out... I see what you're saying regarding others that are just pumping their stats being able to farm the others that work their UP, that might work for a while, but i think UP will still play an important part....

When the time comes that someone with a large army size can earn 10x the average farm hit, they will only need to be able to bank a few turns worth of income and then bolster their own defenses to ward off the stat builders... this should increase exponentially.


Unit Production 8,151 /day (8,325 total )

Big E, my venerable Alliance leader is pushing me... HAHA

Available hittable FARM average NAQ levels should quickly overtake what most Actives are able to generate from Daily Miner NAQ production, farming Actives would most likely be a less productive way to generate NAQ unless they have over a Day (or more) NAQ showing out. Hitting Actives will surely end up just being a 'making a point' hit and/or for ME generation, or extra G&R in this Era. The only way Actives will generate enough Income to be more productive than Farms (if players are not pushing Daily RAW UP and Training mostly Miners) is to make large (and I mean LARGE) Upgrades to their Miner pool to make those fewer Trained Miners WAY more productive!!

Just my 1.5 cents (US) worth...


Hehe nice input there...Especially the 1.5 cents (US) lol!!!


Jimbo 5.3 wrote:I'm just praying that our admin returns and fixes this problem, making UP substantially more valuable, and dooming anyone who put all of their naq into one unit.

Unit Production 6,402 /day (7,682 total )


Indeed. I would love to see all of those 1 units masters doomed!!! hehe :D

Re: ERA 30 - Top Unit Production.

Posted: Sun Feb 19, 2012 12:31 am
by Affirmation
SÅTÅN 666 wrote:Indeed. I would love to see all of those 1 units masters doomed!!! hehe :D


Naughty Satan... [-X

'Bad Affy' sez... I see he has met Affy's Mother-In-Law?? :twisted:

Re: ERA 30 - Top Unit Production.

Posted: Sun Feb 19, 2012 8:47 am
by Abhi
Unit Production 10,004 /day (12,005 total )

Re: ERA 30 - Top Unit Production.

Posted: Sun Feb 19, 2012 10:13 pm
by Affirmation
Abhi wrote:Unit Production 10,004 /day (12,005 total )

Sweet, Abhi posts FIRST 10K plus UP!! =D>

I did not make it, Alas, was Monkeying around wasting NAQ on experimenting with Troops Upgrades for Bug Investigations sake...

Unit Production 9,122 /day (9,300 total )

'Bad Affy' sez... Interpreted as 'Affy sux, and Abhi kicked your Daily Raw UP Upgrade in the arse!'

Re: ERA 30 - Top Unit Production.

Posted: Sun Feb 19, 2012 11:12 pm
by alucard110
Unit Production 11,508 /day (13,810 total)

I have buyers remorse.... oh well...

Sooo Hippy.... when are you doing the first 999.... although it does appear that you have spent a bit on testing the limit on the Amped%... *random thought* God i wish i had your bank Capacity...

Side note... Affy... for shame... you should be beating me... :P

Re: ERA 30 - Top Unit Production.

Posted: Mon Feb 20, 2012 5:34 am
by Scenester
Unit Production 9,999 /day (11,999 total )

But I think....
Getting a higher amplevel of miners will get you more naq for way less costs then with many miners and a low level.
First era in which UP is useless?

Re: ERA 30 - Top Unit Production.

Posted: Mon Feb 20, 2012 9:27 am
by Jimbo 5.3
Unit Production 11,052 /day (13,262 total )

Victory shall be mine!

Re: ERA 30 - Top Unit Production.

Posted: Mon Feb 20, 2012 2:51 pm
by HippyFool
alucard110 wrote:[b]
Sooo Hippy.... when are you doing the first 999.... although it does appear that you have spent a bit on testing the limit on the Amped%... *random thought* God i wish i had your bank Capacity...


No 999s from me for awhile. At least until a day or 2 after market opens.

Max bank capacity only: 3,265,201,296 (with 1.5k miners). Probably people out there with bigger atm!

:roll:

Scenester wrote:Unit Production 9,999 /day (11,999 total )

[color=#FF80FF]But I think....
Getting a higher amplevel of miners will get you more naq for way less costs then with many miners and a low level.
First era in which UP is useless?


You may be half right...but UP definately is NOT useless this wave.

Although I am not saying that having top UP at the start is good. :smt017

But it isn't necessarily bad... :smt017 :smt017

Re: ERA 30 - Top Unit Production.

Posted: Mon Feb 20, 2012 5:35 pm
by alucard110
HippyFool wrote:
alucard110 wrote:[b]
Sooo Hippy.... when are you doing the first 999.... although it does appear that you have spent a bit on testing the limit on the Amped%... *random thought* God i wish i had your bank Capacity...


No 999s from me for awhile. At least until a day or 2 after market opens.

Max bank capacity only: 3,265,201,296 (with 1.5k miners). Probably people out there with bigger atm!

:roll:

Scenester wrote:Unit Production 9,999 /day (11,999 total )

[color=#FF80FF]But I think....
Getting a higher amplevel of miners will get you more naq for way less costs then with many miners and a low level.
First era in which UP is useless?


You may be half right...but UP definately is NOT useless this wave.

Although I am not saying that having top UP at the start is good. :smt017

But it isn't necessarily bad... :smt017 :smt017

not a bad bank size considering your small amount of miners... I've only got room for 10,771,272,346 and thats with 19k Miners :(...

Had i known what i know now i wouldn't have pushed UP so hard, that being said, i spose i've made my bed and now i'm going to have to sleep in it, so i'll just keep on doing what i've been doing.

The best thing (from one point of view) is that all things will even themselves out in time...

i would have prefered to have bugger all miners though with a higher tech level.... :smt089

Re: ERA 30 - Top Unit Production.

Posted: Mon Feb 20, 2012 9:57 pm
by Jimbo 5.3
Unit Production 12,682 /day (15,218 total )

Mwahahaha! No one can stop me now!

Re: ERA 30 - Top Unit Production.

Posted: Mon Feb 20, 2012 10:13 pm
by Affirmation
alucard110 wrote:Unit Production 11,508 /day (13,810 total)

I have buyers remorse.... oh well...

Sooo Hippy.... when are you doing the first 999.... although it does appear that you have spent a bit on testing the limit on the Amped%... *random thought* God i wish i had your bank Capacity...

Side note... Affy... for shame... you should be beating me... :P


I probs would be Capt. E if I had not wasted FRAK-All ton of NAQ trying to Experiment with AMPing levels and such after all the debates on Bugs and stuff... Since the debate rages on just keeping 1 or 2 Troops and AMPing their ballz off versus a balanced methodology of Growing/Training/AMPing across the board I was trying to help out. I figured players like you and I were about the only ones who could experiment with the normal Q growth of UP and balance versus the other. Unfortunately I spent about 1500-2000 RAW Daily UP Upgrades worth of NAQ trying to help out the Bugs debate.
(Affy was trying to see what happened to my Power Levels of Attack/Def/Cov/AC if I trained more than 1/2 Troops, and AMPed them to higher levels @500-2000 but not all the way up to 9999/MAX, to see how my Rankings/Power Levels compared to the 1/2 Super AMPed troop theory)

End result, I poured about 1,200,000,000 NAQ into AMPing instead of Daily RAW UP upgrades, but Jumped my Rankings and Power levels from 60 rankings to the high 20s. So, I got what I thought was an Appropriate 'Push' for the AMPing NAQ spent, just not enough to overtake the 1/2 Troop Super AMPers in the Top 20 ranks. But, I have to hope my/ours UP levels will mean we have far superior Army levels, AMPed higher in the long run. I just won't be picking any fights with Top 10 ranked folks this week, or next, or maybe even the next. But soon... HAHA

Debate still raging...

EDIT: (Added)
OK, OK had a guilty conscious Elliot, Thanks Alot... Went back and Farmed some ATs AND, dumped my off-site bank at the UP:


Unit Production 12,837 /day (13,023 total )

Re: ERA 30 - Top Unit Production.

Posted: Mon Feb 20, 2012 11:38 pm
by HippyFool
Affirmation wrote:OK, OK had a guilty conscious Elliot, Thanks Alot... Went back and Farmed some ATs AND, dumped my off-site bank at the UP:
Unit Production 12,837 /day (13,023 total )


[-X Bad affy trying to fool affy by breaking the first rule of trying to get top UP in a wave.

If trying to win the army size battle, never have a commander! [-X