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Re: brawl

Posted: Wed Apr 18, 2012 3:30 pm
by Sol
GeneralChaos wrote:Well no, i think we should run threw another 2 or 3 waves of Arena's in ascended first to make sure its 100% ( or as close to ) as possible bug free, then look at the introduction to it in main.

That will not help anything really. Unless you're referring to looking at the arena in ascended WHEN it is 100% bug free and gauging how awesome it is?

Re: brawl

Posted: Sun Apr 22, 2012 10:42 pm
by Tadz
Sarevok wrote:
Tadz wrote:Each round would last 1-2 turns with a 5 minute get ready stage at the beginning to train, upgrade covert and mothership etc.
I've a problem with this. What happens if the two players never overlap in online time?

Since I live in Australia, take AU and the US as an example. Assume the two people work, and can't play whilst at work (since it would require a good 30mins - 1hour only focusing on the game). They also can't play whilst sleeping (usually). This leaves the roughly 6 hours after work and before bed, to be in battle. However, because of the time-zones, these two 6 hour periods never coincide, except over the weekend. And many people like to PPT over the weekend, to get away from the game, and enjoy themselves.

Great idea if people are within like 2 timeszones of each other. But I see the above mentioned problem when dealing with those not near your time zone.

I also Live in Australia, I have discussed this problem with others with no resolve as of yet. The problem i see when you have 24hour or longer battles, You have to sleep, and its not a pure match of skill.. It can be luck for finding someone who is offline and smashing them. But I am open to suggestions on this. My ideas were multiple, Maybe 3 times in one day so that all time zones got a chance to play.

Re: brawl

Posted: Sun Apr 22, 2012 11:59 pm
by Sarevok
You could do something along the lines of signing in per say, then saying how long your in for, and the system matches you with others whom are online and looking for a "brawl".

That way, its who is available at the time, instead of trying to match time zones.