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Re: Big Change List id like to see implemented

Posted: Sat Apr 28, 2012 12:15 am
by Sol
Massacre wrote:hence my reasoning for a GnR reset to 500, and Sol what exactly would u in turn exchange the GnR for? Stats? That would make the powerful even more powerful...the cash players with big accounts would get just as much of a boost from that as well, any way u look at it or do it, the big accounts will reap the benefits more than the lower accounts, because that is how the entire essence of GnR is set up, and has been for years.

So now I ask you, for your honest input into what you think GnR should be able to be traded for that everyone would want.

Didn't see the reset part :-k although I don't want to see the flock of people complaining when that happens, if it does :P.
I already suggested one thing before actually, referring to your.....
-Supporter Status Membership
-Raid Master Membership

Using the increase in ability. As i said it would probably have to be limited to one trade for these per x days/weeks. But the general idea should suffice, a helping hand to raiders/farmers that actually do the work to get the resources.
There are other possibilities, like a temporary boost to a MS, bank size increase etc.
Would help if admin added a few things to main anyway.

On the flipside of things you could base the amount trade-able with respect to the persons size, greater the covert level + anti-c level + MS, the lower the amount is. Since bigger players can hit up in the 5 gnr range then it should balance out ;)

@sarevok, unfortunately admin tends to say things like that to many suggestions :razz:

Re: Big Change List id like to see implemented

Posted: Sat Apr 28, 2012 4:49 am
by Sarevok
Massacre wrote:hence my reasoning for a GnR reset to 500
I would not suggest doing this for accounts which aren't fully ascended. Imaging going to sleep thinking you can ascend in the morning, and you wake up to like 500-odd G&R, and have to wait another week or whatever it would be.

Re: Big Change List id like to see implemented

Posted: Sat Apr 28, 2012 5:38 am
by Massacre
Well then what? Might be an idea to set everyone to 999 GnR then, 2 off from making an ascension yet more than 2 if ur on nox, which u wouldnt be if u were ascending...

Re: Big Change List id like to see implemented

Posted: Sat Apr 28, 2012 10:26 am
by Drought
Sarevok wrote:
Massacre wrote:hence my reasoning for a GnR reset to 500
I would not suggest doing this for accounts which aren't fully ascended. Imaging going to sleep thinking you can ascend in the morning, and you wake up to like 500-odd G&R, and have to wait another week or whatever it would be.


Massacre wrote:Well then what? Might be an idea to set everyone to 999 GnR then, 2 off from making an ascension yet more than 2 if ur on nox, which u wouldnt be if u were ascending...



To implement an idea of reset for the gnr is as simple as giving a 2 weeks notice in the command center that a gnr reset will take place in 2 weeks. Add a count down to that, and people who care will have noticed it before the clock hits 0 and the gnr gets reset without too much hassle.

Re: Big Change List id like to see implemented

Posted: Sat Apr 28, 2012 2:39 pm
by Sol
Duck Dodgers wrote:
Sarevok wrote:
Massacre wrote:hence my reasoning for a GnR reset to 500
I would not suggest doing this for accounts which aren't fully ascended. Imaging going to sleep thinking you can ascend in the morning, and you wake up to like 500-odd G&R, and have to wait another week or whatever it would be.


Massacre wrote:Well then what? Might be an idea to set everyone to 999 GnR then, 2 off from making an ascension yet more than 2 if ur on nox, which u wouldnt be if u were ascending...



To implement an idea of reset for the gnr is as simple as giving a 2 weeks notice in the command center that a gnr reset will take place in 2 weeks. Add a count down to that, and people who care will have noticed it before the clock hits 0 and the gnr gets reset without too much hassle.

Haha, how is that any different to just resetting it without any warning? The problem is still there, people will still be a few GnR of an ascension that they will loose.
Taking away anything by resetting never happens, and there is good reason for it. The whole forum may agree, but that isn't the case for the whole game base, especially people that have been collecting gnr on purpose.

Re: Big Change List id like to see implemented

Posted: Sat Apr 28, 2012 2:49 pm
by Bromas
100K GnR for a 10Q bank on asc...

lulz

Re: Big Change List id like to see implemented

Posted: Sat Apr 28, 2012 3:44 pm
by Sol
Massacre wrote:Well then what? Might be an idea to set everyone to 999 GnR then, 2 off from making an ascension yet more than 2 if ur on nox, which u wouldnt be if u were ascending...

Welcome to my world.
You have to get around it with making the least amount of people unhappy, resetting something is out of the question, well 99.99999% of the time ;).
Consider a new resource/thing, runs parallel to GnR, how to get it is not the question right now, but it can be used with GnR to buy some 'heavy' things from the market. It starts off as 0 for everyone. It gives a new leveled playing field for that idea, so everyone has a fighting chance.
You could have small (negligible to the game) things purchasable with just GnR, and some heavier ideas purchasable with x-GnR and y-new resource, and possibly some other things only purchasable with the new resource.
People keep their GnR, people can still use their GnR, people can't use pre-update GnR purely to get special things, gives others a good chance to get special things as well without the others getting it straight off that bat.
The other side of the coin would be deciding what is considered to be lesser or greater as to require GnR || GnR+new resource || new resource.

Re: Big Change List id like to see implemented

Posted: Sat Apr 28, 2012 4:14 pm
by Massacre
I agree Sol, that seems to be the best bet, the best idea. Just as to combat exploitation, the ME would need to be limited to the things that cannot be exploited because they are not cheap, Like Naq and Raided UU cannot count towards the "ME cache" or whatever you may call it to prevent exploitation, no ones gna exploit it to the point where they kill off 200m uu just for say 80b ME, would not be profitable in the least.

GnR Reset 2 weeks in advance, to 1001 since you seem to have a problem with 999. Then no one can complain, those ascending will be happy they got a boost too.

If it were a different system with another currency, that could work, however in theory it would be just like GnR so what would be the point? Creating and coding an entirely new type of currency and exchange rates for that just have the same benefit? Some people will **Filtered** and moan, it happends without fail to everything. Good things come about because of criticism, and good things are lost because of people not being able to wrap their head around some simple change.

Let me guarantee NO ONE Will be doing this if this were to happen, so dont worry too much.

[spoiler]Image[/spoiler]

And if they did, they have serious issues, real world problems that no one can do anything about and probably should get professional medical attention as they may have something completely wrong with one side of their brain or perhaps a degenerative disease that impairs rational thought processing. Just my 2 cents :D

Re: Big Change List id like to see implemented

Posted: Sat Apr 28, 2012 4:17 pm
by Drought
Sol wrote:
Duck Dodgers wrote:
Sarevok wrote:
Massacre wrote:hence my reasoning for a GnR reset to 500
I would not suggest doing this for accounts which aren't fully ascended. Imaging going to sleep thinking you can ascend in the morning, and you wake up to like 500-odd G&R, and have to wait another week or whatever it would be.


Massacre wrote:Well then what? Might be an idea to set everyone to 999 GnR then, 2 off from making an ascension yet more than 2 if ur on nox, which u wouldnt be if u were ascending...



To implement an idea of reset for the gnr is as simple as giving a 2 weeks notice in the command center that a gnr reset will take place in 2 weeks. Add a count down to that, and people who care will have noticed it before the clock hits 0 and the gnr gets reset without too much hassle.

Haha, how is that any different to just resetting it without any warning? The problem is still there, people will still be a few GnR of an ascension that they will loose.
Taking away anything by resetting never happens, and there is good reason for it. The whole forum may agree, but that isn't the case for the whole game base, especially people that have been collecting gnr on purpose.


I would figure with a 2 week notice, the worst that could have happened that you saved up some, and that it could slightly hinder your next ascension. Delaying it a bit sorta say.

And about collecting gnr after its use, ie for unkowns with tons stacked, does it matter for them? I do not believe there is an elementh of worth for the current excess gnr points is there ?
Or are players saving it up until admin decides to do something realy cool with it ?

And, if players are too afraid to loose it, I'm betting that if admin added a column to the database table with the same scoring as the gnr points, but then used for said system ... might not be all that much more work would it get implemented.

Re: Big Change List id like to see implemented

Posted: Sat Apr 28, 2012 4:19 pm
by jedi~tank
Great topic.

Re: Big Change List id like to see implemented

Posted: Sat Apr 28, 2012 4:40 pm
by Sol
Massacre wrote:GnR Reset 2 weeks in advance, to 1001 since you seem to have a problem with 999. Then no one can complain, those ascending will be happy they got a boost too.

Still an issue. People will complain, how do you expect significant amount of people with 10k+ gnr will react to it all? Just smile and move on, people gain it because they want to, whether for ascending or in hopes it would be used for something one day or they may just like getting big numbers (we are in a text based game after all).

Massacre wrote:If it were a different system with another currency, that could work, however in theory it would be just like GnR so what would be the point? Creating and coding an entirely new type of currency and exchange rates for that just have the same benefit? Some people will **Filtered** and moan, it happends without fail to everything. Good things come about because of criticism, and good things are lost because of people not being able to wrap their head around some simple change.

It doesn't have to be purely just for buying and selling in the market, it could be used for other things, and gained in many different ways, I just created an instance of something that could be intertwined in GnR, but the key point is no one has it and/or it starts at nothing.
Plus it would give something for the bigger ones to do now ;).
Creating it would take only a few hours (like every update), adding a new column to the table, add a display of it in command center or something, and adding the way(s) to get it.

That is still a path available to take, alternatively from resetting. You can throw out a better idea if you wish.

@DD, It's quite similar to APP, people knew it would eventually get increased. Some people like getting massive amounts of things all the time in this game, it's all about getting bigger. And you have the people that store masses of GnR in hopes to ascend reclaiming chunks of APP.

Re: Big Change List id like to see implemented

Posted: Sat Apr 28, 2012 4:43 pm
by jedi~tank
I dont think you should not do something that is worthwile and beneficial just because people will complain on it..let em complain and then later praise you when they see who friggin well it works. Stop killing ideas and get over the fear of people complaining about something.

Re: Big Change List id like to see implemented

Posted: Sat Apr 28, 2012 5:08 pm
by Sol
Jedi~Tank wrote:I dont think you should not do something that is worthwile and beneficial just because people will complain on it..let em complain and then later praise you when they see who friggin well it works. Stop killing ideas and get over the fear of people complaining about something.

lol.
People complain all the time, some are worthwhile listening to, and some can be used to gauge how well you are doing. However you have to be extremely short sighted to assume all the people will later turn around and pat you on the back, that never happens. Although if I do recall, people like yourself, pressuring admin to make changes that are based on a few nods from the forum users, are what riled other users to outcry and run to him to change things back (or otherwise).
If I could reset things based on a new idea being brought in and disregard all complaints, I would and a few people might love it to pieces, but the game would turn to **Filtered** quite fast.

Spending a few days to bash through a few ideas to come up with a better solution than just 'resetting' something, is worthwhile. If admin is keen as bean to implement it then it WILL be worthwhile talking about (and finding ways of) integrating it with minimal negative impact to all users.

Re: Big Change List id like to see implemented

Posted: Sat Apr 28, 2012 5:19 pm
by jedi~tank
Sol wrote:
Jedi~Tank wrote:I dont think you should not do something that is worthwile and beneficial just because people will complain on it..let em complain and then later praise you when they see who friggin well it works. Stop killing ideas and get over the fear of people complaining about something.

lol.
People complain all the time, some are worthwhile listening to, and some can be used to gauge how well you are doing. However you have to be extremely short sighted to assume all the people will later turn around and pat you on the back, that never happens. Although if I do recall, people like yourself, pressuring admin to make changes that are based on a few nods from the forum users, are what riled other users to outcry and run to him to change things back (or otherwise).
If I could reset things based on a new idea being brought in and disregard all complaints, I would and a few people might love it to pieces, but the game would turn to **Filtered** quite fast.

Spending a few days to bash through a few ideas to come up with a better solution than just 'resetting' something, is worthwhile. If admin is keen as bean to implement it then it WILL be worthwhile talking about (and finding ways of) integrating it with minimal negative impact to all users.

OK 1 big mistake you are making as an editor is assuming a player whether justified or not did something like that..dont do that..especially when you are speculating and dont know facts. Good advice there for ya, on the house.

Re: Big Change List id like to see implemented

Posted: Sat Apr 28, 2012 5:28 pm
by Sol
Jedi~Tank wrote:
Sol wrote:
Jedi~Tank wrote:I dont think you should not do something that is worthwile and beneficial just because people will complain on it..let em complain and then later praise you when they see who friggin well it works. Stop killing ideas and get over the fear of people complaining about something.

lol.
People complain all the time, some are worthwhile listening to, and some can be used to gauge how well you are doing. However you have to be extremely short sighted to assume all the people will later turn around and pat you on the back, that never happens. Although if I do recall, people like yourself, pressuring admin to make changes that are based on a few nods from the forum users, are what riled other users to outcry and run to him to change things back (or otherwise).
If I could reset things based on a new idea being brought in and disregard all complaints, I would and a few people might love it to pieces, but the game would turn to **Filtered** quite fast.

Spending a few days to bash through a few ideas to come up with a better solution than just 'resetting' something, is worthwhile. If admin is keen as bean to implement it then it WILL be worthwhile talking about (and finding ways of) integrating it with minimal negative impact to all users.

OK 1 big mistake you are making as an editor is assuming a player whether justified or not did something like that..dont do that..especially when you are speculating and dont know facts. Good advice there for ya, on the house.

Nothing is factual, and everything I say is subjective anyway, I say what I see's whether you think otherwise or not.