Page 2 of 4

Re: "Legal" Multi Accounts

Posted: Sun Jul 08, 2012 11:37 am
by Empy
Juliette wrote:
Tetrismonkey wrote:
Juliette wrote:
Tetrismonkey wrote:Is that set in stone? No. It can be changed.
No. It is set in stone. The process is an unchangeable fact. The details, not yet.
Just like when Admin said G/R would not be used for anything but ascending? That was "set in stone" to.
Yes, quite like that, indeed. As with all things Gatewars, 'set in stone' means a fundamental thing which admin 'might' change in the future.. but it is a core principle of NewGrounds, and this is how it is. Took GnR 6 years since the first suggestion that it should be used for other things as well. By all means, do what everyone did back then, make suggestions to change that. Patience is a virtue? ;)

J_bomb wrote:can i also ask why the gate wars players wasnt asked about the idea been as were the reason the games still going ?
1 reason: Owner.
Yes, it is great that we are all still here, and if we were not, there would be no Gatewars. True. And it will be fantastic when more players come around and show up. Brilliant. :) But while you can suggest changes, updates, whole new features and massive overhauls, the Owner decides what happens in the end. ;) You know that as well as I do.
and the owner doesn't care what the players think.

Re: "Legal" Multi Accounts

Posted: Sun Jul 08, 2012 11:40 am
by Juliette
Empy wrote:
Juliette wrote:
J_bomb wrote:can i also ask why the gate wars players wasnt asked about the idea been as were the reason the games still going ?
1 reason: Owner.
Yes, it is great that we are all still here, and if we were not, there would be no Gatewars. True. And it will be fantastic when more players come around and show up. Brilliant. :) But while you can suggest changes, updates, whole new features and massive overhauls, the Owner decides what happens in the end. ;) You know that as well as I do.
and the owner doesn't care what the players think.
The owner cares. But while the owner takes all opinions into account, the owner does not let themselves be led by the desire to please every single player. ;)
There is a difference between 'listening' (weighing ideas/suggestions/opinions) and 'obeying' (following ideas/suggestions/opinions, which seems to slip past a few people.

Re: "Legal" Multi Accounts

Posted: Sun Jul 08, 2012 11:41 am
by Empy
He only "listens" to the players who pleasure him on IRC.

Re: "Legal" Multi Accounts

Posted: Sun Jul 08, 2012 11:44 am
by Guild
Guild wrote:
Juliette wrote:
Guild wrote:how do you justify people needing/having two accounts then ?
You mistake the target audience of NewGrounds for Main players. True, some players from Main play NewGrounds. Primary audience is new players. People do not 'need' 2 accounts, but if you do the work on NewGrounds, you get the account. Labour pays. (It will not be a top-of-the-line account, but average, as we have explained before.)


thats a stupid reason , the second i get my new account in main , i could either :
1.infiltrate an alliance
2. use it to feed my main account with turns;
b.naq
c.uu
3 attack anyone without threat to my main account


feel free to answer why im not going to abuse my other account ?

Re: "Legal" Multi Accounts

Posted: Sun Jul 08, 2012 11:56 am
by Juliette
Guild wrote:
Guild wrote:thats a stupid reason , the second i get my new account in main , i could either :
1.infiltrate an alliance
2. use it to feed my main account with turns;
b.naq
c.uu
3 attack anyone without threat to my main account
feel free to answer why im not going to abuse my other account ?
1. You will be clearly marked as an NG-ascendee. I would imagine most alliances will make sure you are who you say you are. ;)
2. Naq/UU/AT-trade traces will be monitored more than they are now.
3. True. You could do that, if you built up your NG-account enough to do so. :)

Re: "Legal" Multi Accounts

Posted: Sun Jul 08, 2012 11:58 am
by Guild
Juliette wrote:
Guild wrote:
Guild wrote:thats a stupid reason , the second i get my new account in main , i could either :
1.infiltrate an alliance
2. use it to feed my main account with turns;
b.naq
c.uu
3 attack anyone without threat to my main account
feel free to answer why im not going to abuse my other account ?
1. You will be clearly marked as an NG-ascendee. I would imagine most alliances will make sure you are who you say you are. ;)
2. Naq/UU/AT-trade traces will be monitored more than they are now.
3. True. You could do that, if you built up your NG-account enough to do so. :)


1. how ? how is anyone going to know if i am who i say i am ?
2.so i send them to a friend who sends them to another who sends them to me, monitor that .... i think not :-$
3. .........and you dont see this as a problem :?

Re: "Legal" Multi Accounts

Posted: Sun Jul 08, 2012 12:00 pm
by Legendary Apophis
I suppose the idea is that it might encourage $ players to spend on their "new" account in main to boost it (or "abuse" the use of it by going undercover with different name, or using it as an extra stock for uu). Gather more $ from this with the duplicate accounts, along with Newgrounds market.

Re: "Legal" Multi Accounts

Posted: Sun Jul 08, 2012 12:17 pm
by Juliette
Guild wrote:
Juliette wrote:1. You will be clearly marked as an NG-ascendee. I would imagine most alliances will make sure you are who you say you are. ;)
2. Naq/UU/AT-trade traces will be monitored more than they are now.
3. True. You could do that, if you built up your NG-account enough to do so. :)
1. how ? how is anyone going to know if i am who i say i am ?
2.so i send them to a friend who sends them to another who sends them to me, monitor that .... i think not :-$
3. .........and you dont see this as a problem :?
1. You will be marked as an NG-ascendee through an asterisk in front of the username. Regarding alliance credential-verification; is that not the responsibility of individual alliances? (But just in case: Simple. Just require 2 PM's ingame; one from Main acc, one from NG-Main acc.)
2. Yes. Trade traces. Going quite a few steps back.. basically: Look where the 10T goes; player 1->player 2->player 3->player 4->player 5->...->player 1: Alert!
3. No. :)

Re: "Legal" Multi Accounts

Posted: Sun Jul 08, 2012 12:22 pm
by _Bjorn_
i think someones kisses someones ass a bit to much ;)

Re: "Legal" Multi Accounts

Posted: Sun Jul 08, 2012 12:25 pm
by Empy
If he wanted to infiltrate an alliance or whatever he would just have to claim he's a new player who just finished NG, and doesn't have another. You would have to either choose to believe him or not.

Re: "Legal" Multi Accounts

Posted: Sun Jul 08, 2012 12:29 pm
by Juliette
Tetrismonkey wrote:If they are a Legal Multi Account, then why would there be steps put in place to prevent the transfer of resources, when by your own rights they are your accounts.
Regular IP restrictions apply, supported by the new kit of account security updates. Neither Jason nor myself ever said otherwise, although we do neglect to mention it regularly (one does not always say everything). ;)
Cannot hit the same player at the same time with both accounts, cannot log into both accounts at the same time, cannot transfer resources between accounts without a bunch of intermediaries.. while yes, having a second account will help the current Main player, it will not be of as much use as a single account. (Besides, why would you split your farming income across two accounts anyway..) :P

Re: "Legal" Multi Accounts

Posted: Sun Jul 08, 2012 12:30 pm
by Legendary Apophis
Well, same thing as in Quantum or other servers, one can use a different name there and even if the name was "moved" from Newgrounds to Main, it would be difficult to prove said "multi" account is tied with another, unless it says explicitely which "legal multi" belongs to which main account on the stats page. But one could use Proxies on Newgrounds to have nothing linking Main with Newgrounds entity, and thus going undercover as they wish by pretending to be a "new player" while in fact being not and using their account to infiltrate another alliance, random mass, planet thieve or whatever to have main account safe while rampaging with the Newgrounds account.

Re: "Legal" Multi Accounts

Posted: Sun Jul 08, 2012 12:30 pm
by Guild
Juliette wrote:
Guild wrote:
Juliette wrote:1. You will be clearly marked as an NG-ascendee. I would imagine most alliances will make sure you are who you say you are. ;)
2. Naq/UU/AT-trade traces will be monitored more than they are now.
3. True. You could do that, if you built up your NG-account enough to do so. :)
1. how ? how is anyone going to know if i am who i say i am ?
2.so i send them to a friend who sends them to another who sends them to me, monitor that .... i think not :-$
3. .........and you dont see this as a problem :?
1. You will be marked as an NG-ascendee through an asterisk in front of the username. Regarding alliance credential-verification; is that not the responsibility of individual alliances? (But just in case: Simple. Just require 2 PM's ingame; one from Main acc, one from NG-Main acc.)
2. Yes. Trade traces. Going quite a few steps back.. basically: Look where the 10T goes; player 1->player 2->player 3->player 4->player 5->...->player 1: Alert!
3. No. :)

1.and when they say that this is there only account ...??
2.yea.... i dont think so, you wont be able to tell the difference between a legit trade or not. so thats just BS
3.then you dont play aggressive enough to realise the potential behind having two accounts

Re: "Legal" Multi Accounts

Posted: Sun Jul 08, 2012 12:32 pm
by Juliette
Good point, but not game-changing. *scribbles in notepad*

Re: "Legal" Multi Accounts

Posted: Sun Jul 08, 2012 12:34 pm
by Guild
Juliette wrote:Good point, but not game-changing. *scribbles in notepad*


you are so overconfident that this is a good idea, that your dismissing every single valid point, pretty pathetc juliet