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Re: Killing miners

Posted: Thu Aug 02, 2012 10:35 pm
by Tomtomtom
Sarevok wrote:Weighing in a little late here.

The idea would have been good, had it been in at the start, or near the start.



In that case Sarevok I have ha great idea for the new Origins server :D I realize it will need a lot of change in order to work in a good way and casue a shift in the entire gameplay though.

Re: Killing miners

Posted: Thu Aug 02, 2012 10:45 pm
by Sarevok
Lol, the thought has crossed my mind trust me ;)

But more as a punishment for not defending, as opposed to killing from the get-go.
Mathlord wrote:The game was originally this way. When someone got massed, their accounts were leveled completely. Caused a lot of people to quit back in early 2005. It was changed to allow people to have things to build upon so their accounts were never wiped out. That is one of the big reasons this game is still alive today, or we all would have been pushed out aeons ago.
I don't think it would have been as bad, if there was a limit. Like 24 hours of no defence, then you can start losing them. But yes, if you can lose from the get go, as you said, they would be zero'd in minutes, and most likely not bother again