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Re: TOC - expending the function
Posted: Wed Jan 02, 2013 11:13 pm
by Rudy Peña
Sol wrote:As clock pointed out, there has been discussion on further use of the TOC.
Anyway can't be bothered reading 2 pages of discussion. Does someone want to condense and present the idea(s)?
Basically when trying to descend someone, both parties lose a % of stats in main while in the process of being descended. So you lose your main bonuses while both being descended and if you get descended you lose all.
And something about CER.

Re: TOC - expending the function
Posted: Thu Jan 03, 2013 1:30 am
by Sol
I can't touch main..soo..yeahh
Re: TOC - expending the function
Posted: Thu Jan 03, 2013 6:24 pm
by Master_Splinter
How about this one.
A member is being descended and has their LFR down by 40%. They login, see this and refills this Life Force. What if by refill, the max capacity of their 'Ascended Life Force' is lowered by the same percentage for x time(mayb 6-12 hours). ie 200mil LF is lowered by 40%, new LF capacity 120mil.
This makes the member start to think when to use the refill button. Also makes its easier to descend the larger accounts without much change to the smaller players.
Mayb also talk about both parties lose a % of stats in ascend? A new way to start a mass in ascended
![[017.gif] :smt017](./images/smilies/017.gif)
Re: TOC - expending the function
Posted: Thu Jan 03, 2013 7:52 pm
by Sol
Master_Splinter wrote:How about this one.
A member is being descended and has their LFR down by 40%. They login, see this and refills this Life Force. What if by refill, the max capacity of their 'Ascended Life Force' is lowered by the same percentage for x time(mayb 6-12 hours). ie 200mil LF is lowered by 40%, new LF capacity 120mil.
This makes the member start to think when to use the refill button. Also makes its easier to descend the larger accounts without much change to the smaller players.
Mayb also talk about both parties lose a % of stats in ascend? A new way to start a mass in ascended
![[017.gif] :smt017](./images/smilies/017.gif)
I don't think that will change anything really...people will just easily refill and wait for time to lapse (assuming 12 hour min due to 2/3rd max or w.e).
Re: TOC - expending the function
Posted: Fri Jan 04, 2013 3:14 pm
by Guild
dont think this is relevent , but for those that are undescendable , why not have it so after each ascended strike it drops the amount reflected and increase your TOC in proportion, making for realistic descensions of massive accounts if left unattended .
so it will be worth building, but wont make people untouchable
Re: TOC - expending the function
Posted: Mon Jan 14, 2013 1:04 pm
by Dexter Morgan™
Guild wrote:dont think this is relevent , but for those that are undescendable , why not have it so after each ascended strike it drops the amount reflected and increase your TOC in proportion, making for realistic descensions of massive accounts if left unattended .
so it will be worth building, but wont make people untouchable
+1

Re: TOC - expending the function
Posted: Mon Jan 14, 2013 2:22 pm
by Sol
Guild wrote:dont think this is relevent , but for those that are undescendable , why not have it so after each ascended strike it drops the amount reflected and increase your TOC in proportion, making for realistic descensions of massive accounts if left unattended .
so it will be worth building, but wont make people untouchable
I take it that would be in the toc in regards to the users locked in battle, i.e so someone couldn't increase their toc from someone else and just start descending a completely different person.
I'm think vice versa would be better, the defenders TOC is decreased in battle proportional to how much life force reserves they have.
Actually whole knew train of thought entirely, TOC is proportional to LF, but the way it's calculated is it will always be the maximum, what if it's changed to be proportional to the current LF of the user? Meaning it will variate. Although probably won't mean much for battles as LF tends to refuel fully for everyone before the next event...
Alternatively we could add.. TOC = TOC * current LFR / total LFR, meaning if you have full reserves you have your peak toc, but the more your life force reserves decrease the more your TOC decreases.
Re: TOC - expending the function
Posted: Mon Jan 14, 2013 10:15 pm
by Dexter Morgan™
Sol wrote:Guild wrote:dont think this is relevent , but for those that are undescendable , why not have it so after each ascended strike it drops the amount reflected and increase your TOC in proportion, making for realistic descensions of massive accounts if left unattended .
so it will be worth building, but wont make people untouchable
I take it that would be in the toc in regards to the users locked in battle, i.e so someone couldn't increase their toc from someone else and just start descending a completely different person.
I'm think vice versa would be better, the defenders TOC is decreased in battle proportional to how much life force reserves they have.
Actually whole knew train of thought entirely, TOC is proportional to LF, but the way it's calculated is it will always be the maximum, what if it's changed to be proportional to the current LF of the user? Meaning it will variate. Although probably won't mean much for battles as LF tends to refuel fully for everyone before the next event...
Alternatively we could add.. TOC = TOC * current LFR / total LFR, meaning if you have full reserves you have your peak toc, but the more your life force reserves decrease the more your TOC decreases.
The whole point is to make the defender have less power defending as more hits occur, as alot of BIG accounts are undescendable...
![[100.gif] :smt100](./images/smilies/100.gif)
Re: TOC - expending the function
Posted: Mon Jan 14, 2013 10:46 pm
by Sol
Dr. Walter Bishop™ wrote:Sol wrote:Guild wrote:dont think this is relevent , but for those that are undescendable , why not have it so after each ascended strike it drops the amount reflected and increase your TOC in proportion, making for realistic descensions of massive accounts if left unattended .
so it will be worth building, but wont make people untouchable
I take it that would be in the toc in regards to the users locked in battle, i.e so someone couldn't increase their toc from someone else and just start descending a completely different person.
I'm think vice versa would be better, the defenders TOC is decreased in battle proportional to how much life force reserves they have.
Actually whole knew train of thought entirely, TOC is proportional to LF, but the way it's calculated is it will always be the maximum, what if it's changed to be proportional to the current LF of the user? Meaning it will variate. Although probably won't mean much for battles as LF tends to refuel fully for everyone before the next event...
Alternatively we could add.. TOC = TOC * current LFR / total LFR, meaning if you have full reserves you have your peak toc, but the more your life force reserves decrease the more your TOC decreases.
The whole point is to make the defender have less power defending as more hits occur, as alot of BIG accounts are undescendable...
![[100.gif] :smt100](./images/smilies/100.gif)
Have it the opposite then... Attackers TOC = attackers normal TOC * max defenders LFR/current defenders LFR.
The closer the defender is to being descended the greater the attackers toc is. As current LFR -> 0, attackers TOC -> infinity, although the damage limiter will still be in effect...
Re: TOC - expending the function
Posted: Tue Jan 15, 2013 12:48 am
by Field Marshall
I like it, raises the stakes as it goes...awesome.
Do it.
Re: TOC - expending the function
Posted: Tue Jan 15, 2013 3:21 am
by SVaRuN
I take it that would be in the toc in regards to the users locked in battle, i.e so someone couldn't increase their toc from someone else and just start descending a completely different person.
I'm think vice versa would be better, the defenders TOC is decreased in battle proportional to how much life force reserves they have.
Actually whole knew train of thought entirely, TOC is proportional to LF, but the way it's calculated is it will always be the maximum, what if it's changed to be proportional to the current LF of the user? Meaning it will variate. Although probably won't mean much for battles as LF tends to refuel fully for everyone before the next event...
Alternatively we could add.. TOC = TOC * current LFR / total LFR, meaning if you have full reserves you have your peak toc, but the more your life force reserves decrease the more your TOC decreases.
One question... what would that even change? I will be glad if educated but is it not.
1. you attack with your full TOC power
2. the target uses its defenses + repulsion stats to reduce that amount
3. the target is hit with the remaining amount of your TOC
4. the target also hits you back with their own TOC + the amount they bounced back....
So if TOC strength would be based on LF reserves...It would actually only change the point number 4.
Meaning = nothing
because everyone who is DOING the deascension attack....naturally repairs his LF after it if he is hitting an active target when in war.
And because LF is easy to replace.... well so what if the target does less damage to you, for all i care the target can shot back at me and deals me 99% of the damage I will repair my LF more easily than a guy visiting a hooker unzips his pants
this however
Have it the opposite then... Attackers TOC = attackers normal TOC * max defenders LFR/current defenders LFR.
The closer the defender is to being descended the greater the attackers toc is. As current LFR -> 0, attackers TOC -> infinity, although the damage limiter will still be in effect...
would change it
But not sure by how much and if it would make some people really easy to deascend or not...
The entire point of this thread however was that TOC would gain another function and weaken people who are losing their LF temporarily (until LF is refilled + the next three hours after refilled) in their physical stats and what not
Re: TOC - expending the function
Posted: Tue Jan 15, 2013 3:30 am
by caesar2
Just be carefull, dont change it like it was in past. The percentage of TOC, like you mentioned, is good. Just never do something like Rudy wrote, ascedned actions react in main, cuse thats simply alarm for alliance or player - gives ability to phase own member by using players with LOW TOC only to block the attacker. Thats pure BS.
And no conection between CER and TOC... thats another BS. But thats another discussion.
Fingers crossed
Re: TOC - expending the function
Posted: Tue Jan 15, 2013 11:25 am
by Dexter Morgan™
Field Marshall wrote:I like it, raises the stakes as it goes...awesome.
Do it.
Sol,
I believe if upon each subsequent hit they can repel less, and defend less, it will take care of the
(It will take 49 hits to descend player) crap that I run into when only about 50 points on personal levels higher than I have.
If you put in place that they lose 50 levels on constitution and repel per times they are hit without a reserve refill on their part , then on the fourth or sixth, or whatever hit, it will be more in line with my account.
Rather than up the TOC of attacker, lower the level multiplier they have per times they are hit in a row w/o full reserves.
i.e. With full reserves should be no penalty as they are doing their job defending. And sixth in a row they lose 50X6 which is 300 on their personal defend levels......
![[115.gif] :smt115](./images/smilies/115.gif)
Re: TOC - expending the function
Posted: Tue Jan 15, 2013 2:40 pm
by Sol
Dr. Walter Bishop™ wrote:Field Marshall wrote:I like it, raises the stakes as it goes...awesome.
Do it.
Sol,
I believe if upon each subsequent hit they can repel less, and defend less, it will take care of the
(It will take 49 hits to descend player) crap that I run into when only about 50 points on personal levels higher than I have.
If you put in place that they lose 50 levels on constitution and repel per times they are hit without a reserve refill on their part , then on the fourth or sixth, or whatever hit, it will be more in line with my account.
Rather than up the TOC of attacker, lower the level multiplier they have per times they are hit in a row w/o full reserves.
i.e. With full reserves should be no penalty as they are doing their job defending. And sixth in a row they lose 50X6 which is 300 on their personal defend levels......
![[115.gif] :smt115](./images/smilies/115.gif)
Sounds excessive

, when I get back from up north I'll run a few calcs on the first idea to see the decrease in times.
Re: TOC - expending the function
Posted: Tue Jan 15, 2013 2:43 pm
by Juliette
Sol wrote:Sounds excessive

, when I get back from up north I'll run a few calcs on the first idea to see the decrease in times.
No! No! NO!
