Re: Since when did War become such anti war.
Posted: Mon Mar 11, 2013 3:49 am
Pfft. I kicked ass before I spent cash and I will continue to kick ass despite stopping cash play.
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Loki™ wrote:Pfft. I kicked ass before I spent cash and I will continue to kick ass despite stopping cash play.
Raven wrote:Loki™ wrote:Pfft. I kicked ass before I spent cash and I will continue to kick ass despite stopping cash play.
Saying one kicks ass because he is spending cash does not equal being weak without cash. But it makes it alot damn easier. Obviously you are able to play around with alliances to a certain point if your resources are unlimited. but how is that kicking ass?
The fun part about this game was while massing someone, you knew it would take them time to rebuild, you actually made a difference. Nobody just put up a 100trill defence, got it taken down and just up another one for funz. And when that one goes down go for a 100trill strike this time. Nobody was a monster in everything. You could not have a huge MS while also having a big cov level.
Somebody who had a huge defence, would not have a huge offence aswell. Etc etc.
It feels like a 'you want to respawn now?' button got added. Resources are meaningless.
Sniperwax wrote:Raven wrote:Loki™ wrote:Pfft. I kicked ass before I spent cash and I will continue to kick ass despite stopping cash play.
Saying one kicks ass because he is spending cash does not equal being weak without cash. But it makes it alot damn easier. Obviously you are able to play around with alliances to a certain point if your resources are unlimited. but how is that kicking ass?
The fun part about this game was while massing someone, you knew it would take them time to rebuild, you actually made a difference. Nobody just put up a 100trill defence, got it taken down and just up another one for funz. And when that one goes down go for a 100trill strike this time. Nobody was a monster in everything. You could not have a huge MS while also having a big cov level.
Somebody who had a huge defence, would not have a huge offence aswell. Etc etc.
It feels like a 'you want to respawn now?' button got added. Resources are meaningless.
While I still partially agree with you on mechanics it is a tad unfair to blame the mechanics for the mass exodus. I mean yeah they could slap 50k of the inactives into vac mode but then the few of us remaining actives get to fight like hungry orphans over the very weak scraps that remain?
It is already slim pickings sometimes which could lead to more exodus. Sure a balance could be found somewhere in there but to start things off we cannot misplace blame where it doesn't belong.
Raven wrote:Sniperwax wrote:Raven wrote:Loki™ wrote:Pfft. I kicked ass before I spent cash and I will continue to kick ass despite stopping cash play.
Saying one kicks ass because he is spending cash does not equal being weak without cash. But it makes it alot damn easier. Obviously you are able to play around with alliances to a certain point if your resources are unlimited. but how is that kicking ass?
The fun part about this game was while massing someone, you knew it would take them time to rebuild, you actually made a difference. Nobody just put up a 100trill defence, got it taken down and just up another one for funz. And when that one goes down go for a 100trill strike this time. Nobody was a monster in everything. You could not have a huge MS while also having a big cov level.
Somebody who had a huge defence, would not have a huge offence aswell. Etc etc.
It feels like a 'you want to respawn now?' button got added. Resources are meaningless.
While I still partially agree with you on mechanics it is a tad unfair to blame the mechanics for the mass exodus. I mean yeah they could slap 50k of the inactives into vac mode but then the few of us remaining actives get to fight like hungry orphans over the very weak scraps that remain?
It is already slim pickings sometimes which could lead to more exodus. Sure a balance could be found somewhere in there but to start things off we cannot misplace blame where it doesn't belong.
The inactives have been part of this game forever. That is not the problem. The difference between now and cpl years earlier is that people earn their total UU count in a week of income. Or in an hour of work in RL.
Sniperwax wrote:Raven wrote:Sniperwax wrote:Raven wrote:Loki™ wrote:Pfft. I kicked ass before I spent cash and I will continue to kick ass despite stopping cash play.
Saying one kicks ass because he is spending cash does not equal being weak without cash. But it makes it alot damn easier. Obviously you are able to play around with alliances to a certain point if your resources are unlimited. but how is that kicking ass?
The fun part about this game was while massing someone, you knew it would take them time to rebuild, you actually made a difference. Nobody just put up a 100trill defence, got it taken down and just up another one for funz. And when that one goes down go for a 100trill strike this time. Nobody was a monster in everything. You could not have a huge MS while also having a big cov level.
Somebody who had a huge defence, would not have a huge offence aswell. Etc etc.
It feels like a 'you want to respawn now?' button got added. Resources are meaningless.
While I still partially agree with you on mechanics it is a tad unfair to blame the mechanics for the mass exodus. I mean yeah they could slap 50k of the inactives into vac mode but then the few of us remaining actives get to fight like hungry orphans over the very weak scraps that remain?
It is already slim pickings sometimes which could lead to more exodus. Sure a balance could be found somewhere in there but to start things off we cannot misplace blame where it doesn't belong.
The inactives have been part of this game forever. That is not the problem. The difference between now and cpl years earlier is that people earn their total UU count in a week of income. Or in an hour of work in RL.
Wouldn't that add more satisfaction to the brutality of a GnR strike/phased double whammy massing? knowing that you made them spend money foolishly heehehe.
Mathlord wrote:The interesting thing about cheap resources is that it made "unlimited resources" available to a much larger group of players than before. In fact I'd say it was one of the best levelings of the playing field this game has seen. Before, big accounts were only available to those who had thousands of dollars in their pockets...now the parity seen in this game is quite decent, at least across the major alliances.
Raven wrote:Mathlord wrote:The interesting thing about cheap resources is that it made "unlimited resources" available to a much larger group of players than before. In fact I'd say it was one of the best levelings of the playing field this game has seen. Before, big accounts were only available to those who had thousands of dollars in their pockets...now the parity seen in this game is quite decent, at least across the major alliances.
Really? lol
The big accounts in TL were made by playing the game, in those days even thousands of dollars could not even make that much of a difference. Nobody wants unlimited resources, where the hell is the fun in the game then? The things you consider skillz these days are hilarious, kinda figures.
Mathlord wrote:
And to think that the $$ spenders have not had a huge advantage in any period of gameplay is naive. The big accounts of TL that farmed their way to strength were very notable, but even then their resources were limited compared to what CoP had. Besides, TL has always had their fair share of $$ spenders in their ranks.
Mathlord wrote:When naq got cheap, farming got better. Raiding got better.
Mathlord wrote: Everything has been easier in recent years. Of course there's something to be said for a fight where both sides have a fixed sum of naq at their disposal and then whoever runs out first loses, but that's never been how this game has been fought. There's always someone who could gain more by their wallet. If you've been around as long as I have, you'd remember ELUSIVE literally buying covert levels with SS or brothercrit who took selling naq to such an art form they changed the game rules to stop him. Now consider a war where both sides have quads of naq at their disposal, because that's where the game has gotten whether you like it or not. Now a battle is won not by who has the most resources, but who is more skilled at beating down and keeping down their opponent.
Mathlord wrote:I pity you for not experiencing the excitement of one of these clashes, but I find it hilarious that someone who hasn't fought a real war in ages would talk about problems with the current war system. But I guess that's the point. Too often today, we see people who never learned the details and finesse of fighting because the people to teach them have become more and more scarce. Of course the best way to learn is in a firefight, but the difference in power between the more knowledgeable older players and younger fighters is usually too great to gain much from an online knock down drag out affair. I wonder, when was the last time you fought a war Raven? You certainly weren't one of us doing the lions share of the work in the last server war...so six years ago maybe? Better dust those cobwebs off big boy, then we can have a conversation about how conflicts have changed.
Tetrismonkey wrote:The fact that you play this game 24 hours a day is quite funny. You are over complicating a very simple game. Why are you doing this? E rep? Idk.
Oh and math, I do hope your comment about not being in a real war in ages wasn't directed at me. None the less I leave you ego craving kids to your over over complex definitions on how to fight in this numbers game.
[/spoiler]Raven wrote:Mathlord wrote:
And to think that the $$ spenders have not had a huge advantage in any period of gameplay is naive. The big accounts of TL that farmed their way to strength were very notable, but even then their resources were limited compared to what CoP had. Besides, TL has always had their fair share of $$ spenders in their ranks.
We did? Enlighten me, or is this once more one of your famous statements wich are just gonna be left.Mathlord wrote:When naq got cheap, farming got better. Raiding got better.
How can these 2 things get better. please elaborate abit, i feel like you typed up a nice story.Mathlord wrote: Everything has been easier in recent years. Of course there's something to be said for a fight where both sides have a fixed sum of naq at their disposal and then whoever runs out first loses, but that's never been how this game has been fought. There's always someone who could gain more by their wallet. If you've been around as long as I have, you'd remember ELUSIVE literally buying covert levels with SS or brothercrit who took selling naq to such an art form they changed the game rules to stop him. Now consider a war where both sides have quads of naq at their disposal, because that's where the game has gotten whether you like it or not. Now a battle is won not by who has the most resources, but who is more skilled at beating down and keeping down their opponent.
The thing is, naq was so expensive back then, playing the game could still get you to a point where even these players would drop. It wasn't deciding for anything. Also explain how you beat down an opponent and keeping him down? What i see is people quitting due to boredom. Is that a skill in TA Math?Mathlord wrote:I pity you for not experiencing the excitement of one of these clashes, but I find it hilarious that someone who hasn't fought a real war in ages would talk about problems with the current war system. But I guess that's the point. Too often today, we see people who never learned the details and finesse of fighting because the people to teach them have become more and more scarce. Of course the best way to learn is in a firefight, but the difference in power between the more knowledgeable older players and younger fighters is usually too great to gain much from an online knock down drag out affair. I wonder, when was the last time you fought a war Raven? You certainly weren't one of us doing the lions share of the work in the last server war...so six years ago maybe? Better dust those cobwebs off big boy, then we can have a conversation about how conflicts have changed.
How would you know what i have been doing? You talk like you actually know what i have been doing the last years. And don't make me laugh, without the work we did you would probably not even playing this game anymore, because you would still be bullied by ETL right now. You cleaned the crums of the floor, the lions share was already done by then. Sadly TA and especially you seem to record actually being meaningful. I do remember how quickly you backed out of a 1 vs 1 not to long ago. I suppose your stats were to valuable to miss
It is really amusing to see how some people are trying to keep the current system into play by devaluing opinions based on what they think they know.
Regardless of this all, could we keep your version and my version of what happened 5 years ago out of this. The topic is about why wars are so utterly boring and anti war. I don't really care that you think pressing a button and watching your logs for hours on end is skill.
