Neimenljivi wrote:Melisandre, multying used to be a valid, albeit low playing style as well in beginning. It was banned. Same with feeding. The snipering that's been happening now is the same as feeding, just that instead of giving resources to certain players, it deprives them from certain players.
You do realise that 'depriving players of resources' is an exceedingly fun playing style, right? I mean, sure, you frustrate other, but hell, you frustrate others! It is just as fun as massing people and hearing their grating voices through their messages of whine to you.

Leading to like threads like this, where people who have something to lose complain about losing things to people who play a completely different style from their own.

This thread is reminiscent of chess players years ago, complaining about people who played for remise instead of victory. They could not be beaten. And if you made a mistake, you lost. The whining was massive. In the end, playing for remise is still perfectly valid, and although it might upset some players, most just learn to
deal with it. Neimenljivi wrote:As for the multies, what kind of preventive measures do you suggest? I might be wrong here, but won't taking away the reason for people to have multies work the best?
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Again, you seem to think that ONLY multies sniper. Even if that were the case (and if you can prove that is the case, that is the
only valid reason to even consider removing an entire playing style), which it is not, what would you do next? Remove attacking altogether? Because OMG OMG OMG, you lose stuff to players who do not actually stand to gain from your loss (except in that it brings them endless glee). Removing the attacking loss/gain dynamic is like asking for a Facebook point-'n-click game.
Neimenljivi wrote:Kynell - hmm I like it. Could be two options, either no attacks/spies/sabs at all, like in ascension with the 5x rule, or kinda like X amount of times they can be attacked within y hours, so as to not give a free "PPT", kinda, to top 10?
It is a ridiculous idea, and does not have a shred of merit to it. Quantum's player base is not sufficient to allow
yet more restrictions in attacking to and from. For that purpose, you have Polarity. You consistently try to remove an element of the game that you do not like, justifying that removal by stating that 'Multies do it' (which we have already shown to be an asinine line of reasoning, re. cars, criminals and highways). You should go work for the NSA. It seems taking freedom away is something you like to do, for no good reason.

I have seen plenty of Quantum multies building stats like there was no tomorrow (which in Quantum, there often isn't). Do you also suggest to remove statbuilding as a playing style? Now
that would be consistency I would applaud, before shooting that idea down as well, for the same reasons as why this one is nonsensical and counterproductive.
Neimenljivi wrote:nOsTyLe - like JasonJay said - there is already a limiter of 10 hits per 30 seconds which is already something most of us fast farmers would like to see gone. To be honest I haven't seen auto farming in Q in all my years here.
What changed between this and the last week is existance of extra sniping multies which, looks like it, farm in the middle of night for those of us that are from Europe. They empty the farming field a lot 
Absolutely ridiculous. I myself have written a perfectly fine automated farming, repair and investment script in the earlier years of Quantum. It still works like a charm (tested it for the sake of testing). That numbers->pictures bit definitely needs to be in Quantum, as well as in NG (we will be adding it soon-ish).
As for removing 10 hits per 30 seconds.. lol. Again. Quantum's player base is too small to allow a few hardcore farmers to snatch up all the Naq in the game a few times a day. Instead, it is open to everyone. And if you can manage to farm all night, and happen to live when Eurofolk sleep, well good for you. Guess what, those farms aren't there to be FULL whenever you want to go look for Naq. They are dynamic.
Instead of trying to fight a playing style out of some twisted sense of 'justice' (because multies must be stopped, and OMG all multies are snipers, and ONLY multies are snipers, it must be done!), you should spend your time thinking of new wave ideas, suggest new features (instead of leaving it all up - very passively - to Forum).. instead, you are suggesting to kick legitimate players out of the door because they do not play the way you want them to play, and because there is a flood of multies who also happen to play the way they play. That has to be the worst (or best) troll of all.
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Now, if you had thousands of players, sure, consider it. Why the hell not. The things suggested in this thread have nothing to do with streamlining the game or increasing the fun for everyone, and only function as a way to make a select group of players who play for stats feel better about themselves (because losing less, ergo 'being a better player', lol).
Amusement abounds. Get the hell back to earth and get a bloody sense of reality.
tl;dr: Not every sniper is a multi, ergo, removing snipering is similar killing a kid because they stepped onto the square where the drugdealers usually hang out - ergo the kid must be a drugdealer too. Instead, focus on the drugdealers (multies), not on playing styles. Grasping at straws is not cute.