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Re: Naq stolen per hit
Posted: Sat Aug 31, 2013 10:27 pm
by nOsTyLe
Your post seems coherent but I don't understand it.
Honestly, I only remember one time recently where I was getting 500b per hit on a target with a lot out, but he had 0 def so I didn't mind. I used those numbers as an example, not because I always see them, but because with planets, setting a naq stealing limit based on army size doesn't make sense to me. Just saying it's possible to have huge income with no army. Also, one of my posts said something to that extent about the larger amounts of naq like that.
Re: Naq stolen per hit
Posted: Sun Sep 01, 2013 12:34 am
by JasonJay
It really isn't possible to have an enormous income with an army less than 50 mil.
80 naq generated per a miner per a turn. So with 50 mil miners you have a base of 4 bil a turn or 192 bil a day. After race multiplier it goes to 280 bil a day. With 10 140 bil income planets (As an income planet is restricted) you can have 1.68 T generated a day.
That is not a lot, and with absolutely no army trained as defense the 500 bil limiter would not ever be a problem
Re: Naq stolen per hit
Posted: Sun Sep 01, 2013 12:45 am
by nOsTyLe
Well when was the income planet limit thing implemented/fixed? Because a few months ago I was making somethin like 80b a turn with no miners.
Re: Naq stolen per hit
Posted: Sun Sep 01, 2013 1:28 am
by Loki™
JasonJay wrote:It really isn't possible to have an enormous income with an army less than 50 mil.
80 naq generated per a miner per a turn. So with 50 mil miners you have a base of 4 bil a turn or 192 bil a day. After race multiplier it goes to 280 bil a day. With 10 140 bil income planets (As an income planet is restricted) you can have 1.68 T generated a day.
That is not a lot, and with absolutely no army trained as defense the 500 bil limiter would not ever be a problem
You can benefit from 480bil incomes without having the miners for it. Bigger than that and your natural income needs to match each planet.
Re: Naq stolen per hit
Posted: Sun Sep 01, 2013 1:30 am
by JasonJay
Loki™ wrote:JasonJay wrote:It really isn't possible to have an enormous income with an army less than 50 mil.
80 naq generated per a miner per a turn. So with 50 mil miners you have a base of 4 bil a turn or 192 bil a day. After race multiplier it goes to 280 bil a day. With 10 140 bil income planets (As an income planet is restricted) you can have 1.68 T generated a day.
That is not a lot, and with absolutely no army trained as defense the 500 bil limiter would not ever be a problem
You can benefit from 480bil incomes without having the miners for it. Bigger than that and your natural income needs to match each planet.
Didn't know that
Re: Naq stolen per hit
Posted: Sun Sep 01, 2013 3:14 am
by Juliette
Master Rahl wrote:this would make it more interesting because there would probably be more hits on active players and take more deplo/war to solve.
Quite the opposite. If you take more, there will be fewer hits (to take the same amount of naq), ergo less war.

Re: Naq stolen per hit
Posted: Sun Sep 01, 2013 8:07 am
by Loki™
Juliette wrote:Master Rahl wrote:this would make it more interesting because there would probably be more hits on active players and take more deplo/war to solve.
Quite the opposite. If you take more, there will be fewer hits (to take the same amount of naq), ergo less war.

And certain someones wouldnt cry so damn much over a few hits!
Re: Naq stolen per hit
Posted: Sun Sep 01, 2013 8:51 am
by Juliette
Loki™ wrote:Juliette wrote:Master Rahl wrote:this would make it more interesting because there would probably be more hits on active players and take more deplo/war to solve.
Quite the opposite. If you take more, there will be fewer hits (to take the same amount of naq), ergo less war.

And certain someones wouldnt cry so damn much over a few hits!
![[043.gif] :smt043](./images/smilies/043.gif)
There's that. Less drama = less fun.

Re: Naq stolen per hit
Posted: Sun Sep 01, 2013 10:45 am
by Loki™
Juliette wrote:Loki™ wrote:Juliette wrote:Master Rahl wrote:this would make it more interesting because there would probably be more hits on active players and take more deplo/war to solve.
Quite the opposite. If you take more, there will be fewer hits (to take the same amount of naq), ergo less war.

And certain someones wouldnt cry so damn much over a few hits!
![[043.gif] :smt043](./images/smilies/043.gif)
There's that. Less drama = less fun.

Now that I think of it more it would cause more drama. For example hits on my bigish def would become more lucrative and then I'd have to mass a lot more people.
Re: Naq stolen per hit
Posted: Sun Sep 01, 2013 7:02 pm
by Master Rahl
if someone has 10t out with 500m units currently it would take 4 hits with lot of losses on both sides and if you are taking a 80t+ def there is less chance of someone taking the hit. vs the ability to take all 10t with one hit.
Re: Naq stolen per hit
Posted: Fri Sep 06, 2013 9:15 pm
by nOsTyLe
So I'm still for raising the limit.