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Posted: Tue Feb 14, 2006 1:56 pm
by [KMA]Avenger
my main concern is not naq- i've never bought naq or UU from the market, what i want is more turns to farm with not grow fat lazy :!:

Posted: Tue Feb 14, 2006 2:00 pm
by Cole
OMG 8 voted no...those who never farms of course :-D :-D

Posted: Tue Feb 14, 2006 3:29 pm
by JIX
SGC_Sam Fisher wrote:1,420,000,000 Naquadah for 830 Turns for 7,400 Untrained for 10USD.

This is stupid. There is no way in hell that anyone will pay to get that little amount of UU or turns for that much naq.
that only takes 40 days to pay off using 1.4bil to buy 7.4k

Posted: Tue Feb 14, 2006 4:04 pm
by Wolf359
Kirklandkie wrote:supply and demand

-kirk


Well said.

The market works very well for most people I know. And works extremely well if you use it properly in tandem with trading with other players - if you can find a player to trade with that can be trusted of course :wink: .

Posted: Tue Feb 14, 2006 8:11 pm
by KnightValor
Wolf359 wrote:
Kirklandkie wrote:supply and demand

-kirk


Well said.

The market works very well for most people I know. And works extremely well if you use it properly in tandem with trading with other players - if you can find a player to trade with that can be trusted of course :wink: .


Actually, the results show otherwise... maybe they dont solidify one way or the other, but they sure prove that this is a matter worth discussing/changing.

I posted up a similar topic recently.

Shouldn't the market be trying to get naq? That is the form of currency. Markets don't run for attack turns or units, they run for profit! Shouldn't people get, say, double "efficiency" for trading naq for turns?

That would certainly solve the problem! And it would solve another: People that would not normally be trading are not 100% centered around the market. Yeah, they attack people. But no, it isn't the majority of their profits.

This has also led to a very stupid situation in MS ranking... the average mothership is too strong to be efficent for its player! So, either I lose power but go up in rank, or I gain power but rise very slooowly

the supreme power of the market has ruined the game. That could fix it.

Posted: Thu Feb 16, 2006 2:27 am
by 12agnar0k
its quite obvious most of you dont do economics, when uu is demanded the price will increase, when naq is demanded the price will decrease.

So when the peopel saying no ones gonna pay this price, they obviously do otherwise it wouldnt be at this price ....

The market rates are fine, there a little high but still higher in b.m so not a problem ,

Also sometihgn esle to confuse you non economics , the line can shift, i.e when a few more people decided to start buying uu , the demand curve will right shift , and thus will increase the price, thats is a more complex explanation, better explained wiht a graph,

and on that bombshell i bid you farewell

Posted: Fri Feb 17, 2006 1:14 pm
by [KMA]Avenger
my main worry is not the price itself but the fact that the amount of the resources you get in return is affected as well.

what kind of economics is that?

if i buy a mars bar today for £0.45p and the following day its gone up by 5pence i dont expect my mars bar to to be 10% smaller due to inflation!

Posted: Sat Feb 18, 2006 1:35 am
by Nostradamus
You really don't understand economics at all. The market is working fine, it's exactly how it was designed to work and it's how RL markets are functioning.

The exchange ratio is fine, it reflects the economy of the game ... the only thing that could be changed it's how much you get .... let me explain so you can understand :

Current Exchange rates:
1,390,000,000 Naquadah for 820 Turns for 7,800 Untrained for 10USD.
Available on the Market
Naquadah Untrained Units Turns
5,796,409,000,000 9,537,500 1,236,665

If there was to be a change you would get something like 1,740,000 naq for 1030 AT for 9750 UU ..... the ratio it's the same, just that you can buy more .... or less of course, you could end up with something like 700,000,000 naq for 410AT for 3900 UU.

So this, and only this could be adjusted ..... I doubt going higher will help new and small/medium players ..... in order to have enough space in your bank to hold enough naq to make a 5x deal you need to have like 500k miners .... considering the fact that you need to have other things like soldiers and spies .... how many people in the game have over 700k army size? In my opinion it's something around 2-3% ..... so as you can see the gap would just get bigger between players and I don't think forum wants something like this.

Posted: Sat Feb 18, 2006 11:43 am
by [KMA]Avenger
LOL next time the price of a mars bar goes up i'll put it to my ruler :!:

and as for the gulf getting larger between the ranks thats ridiclous...let me explain, just so everybody knows there are alot of alliances (including AK) that are now setting up bootcamps to help the smaller players in the game

Posted: Sat Feb 18, 2006 2:50 pm
by Bahamut
i think chaos addon to market should be implemented :wink:

Posted: Sat Feb 18, 2006 6:36 pm
by KnightValor
Nostradamus wrote:it's exactly how it was designed to work and it's how RL markets are functioning.


So it would seem... but you are forgetting this: MARKETS TRY TO GET MONEY! NOT SLAVES (closest thing to UU)! NOT TURNS!!

Yes, they might trade for them, but only to sell them later at double the value!

And you're forgetting the realism about an international market that trades directly with governments! While I am no expert, wouldn't most of the trading be done directly between the nations, without middle-men?

And as far as I can tell, the demand for naq is very high. Speaking of the gap between players, everyone below spends all their money on UP for trade-ins (UU for naq) which they use to upgrade their mothership and spy upgrades (and UP... like I said).

The market has RUINED the game. Anything to make those 7k uu give back less naq is fine with me. All my alliance ever talks about in school is trade rates, when we did/will cash in, what we bought last time. Sure, its made the game easier, but NO, it has not made the game better. As wolf (I think...) once said, "Next you'll be asking for free PPT" That is an extreme example of the same kind of situation. Free PPT would make the game easier, yeah. But would it improve the game? NO! It would be lame, pointless, boring, and nobody would play.

TGW used to be alot better before the market came around. And by now, most of the damage is permanent, thanks to motherships, the thing which went from experts only to experts and cheap n00bs only.

There is literally so much to complain about involving the market I want to... um... wet myself.

Seriously. We have to find a way to fix some problems the market has made.

Posted: Sun Feb 19, 2006 10:15 am
by thunder
think of turns like electrisity and uu as oil and gas cause they run the machines then it makes sence. markets dont trade just for $$$ they also trade for comodities

Posted: Sun Feb 26, 2006 11:10 am
by [KMA]Avenger
so...do you guys still feel the market is ok and doesnt need a cap???


Current Exchange rates:
1,660,000,000 Naquadah for 660 Turns for 6,600 Untrained for 10USD.



Available on the Market
Naquadah Untrained Units Turns
3,914,000,000 573,600 10,895



well??????????????????????????????????????

Posted: Sun Feb 26, 2006 11:18 am
by Bazsy
Read the latest update, and you will find out what happened:



"Feb 26, 2006
Market
The market will soon be 'fine tuned' since 'trading market turns' was not intended to be used as it is. In the meantime, many goods were removed from market to slow it down a bit until the update is released in a couple days time."

Posted: Sun Feb 26, 2006 11:30 am
by [KMA]Avenger
will do thanx for the heads up