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Re: removing war

Posted: Mon Aug 11, 2014 3:43 pm
by Unsterblich
Using GnR and a MT for a 2 week turn refill and now using it for whatever war reset. Is a war set really irritating everyone to make another update to reset a given war set?
what about the new guys using GnR to ascend and farming and building the ascended account and 3 weeks for a refil unless u have GnR which I can asure you they wont have as they save it to finish the ascensions and now more added for using GnR.
so eitherway those with war sets from all over will remain a farm so thats why the server is full of dead accounts.

Re: removing war

Posted: Thu Aug 14, 2014 10:35 am
by Duderanch
What?

Re: removing war

Posted: Tue Aug 19, 2014 9:41 am
by Moriarty
I hate to bring up a dying topic, but I has an idea! :smt115 A "Clean Slate"

In the "Clean Slate" the given player receives a name change (and must use it), removal of their existence from enemies attack logs, messages, and war relations. Within the attack logs, the attacking party would see "Unidentified Being" and then the successes or failures of their attack. Same in messages ("Unidentified Being"). Payment can remain the same as suggested before (1000 GNR and market turns). And if there should/would be any negative outcome of the Clean Slate, the victim/attacked party would lose their own war relations and attack logs.

Thoughts? :smt047

Re: removing war

Posted: Tue Aug 19, 2014 9:51 am
by shooty08
At that point you're just shy of starting a new account. Wouldn't their player id stay the same, making them instantly traceable to anyone who tracks them? I know some of the older players kept excel documents with id numbers and names, to track their farms better.

Re: removing war

Posted: Tue Aug 19, 2014 9:54 am
by Moriarty
Then it can change their ID too. The attacked party obviously doesn't want to give up any planets, army size, naq, ascensions they have already achieved. I know I wouldn't