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Re: Recently returned, quitting again.

Posted: Sun Jun 21, 2015 7:42 pm
by Immortal Soul
:) Whether or not it is wrong is a matter of opinion I think and I can't really speak out against it as I have done it in the past myself, usually for practice lol

However might I offer a suggestion, you could always start a new account and delete your old one that way no one can track you effectively...just an idea. :)

Re: Recently returned, quitting again.

Posted: Sun Jun 21, 2015 8:53 pm
by Mathlord
Starting a new account won't necessarily solve the problem aside from the immediate attention Kaykay is likely receiving from the people in this topic.

You're not the only one that has an issue with random massing. It's just that the vast majority of players that don't approve of that style of play either quit a long time ago or have no interest in posting on these forums. What's left are the people that pat eachother on the back about this being a war game and how massing is just something that should happen to everyone.

They are right in that it is a game feature that anyone can be massed and it's true that random massing was always a part of the game. The thing is, as units and naq have gotten so cheap, the cost of massing is insanely cheap, especially for accounts that are built up with attack planets and larger motherships. We are at a point in the game where people are actually capable of massing every defense in the top 100 or 1000 accounts if they so desired. That's why you can now be on the front page with a defense under 10 tril.

In olden days, people could afford to mass an account if they so desired, but the naq and units to do it would be a decent investment and so people generally were a lot more selective with their targets. Also there were so many more active players that the select portion of the game that was all about random massing just couldn't make as much of a dent into the active player base. Events like Bloody Sunday or groups like The Educators being notable exceptions.

It's just a different game. War is fought with tens of billions of uu lost on both sides with accounts built up by ridiculous amounts of naq/$$ and it has changed the economics of war.

Re: Recently returned, quitting again.

Posted: Sun Jun 21, 2015 9:08 pm
by JOS
Mathlord is entirely correct. And given the inflation the game has undergone, it takes next to no time to farm 100T and raid up to the raid cap. So it's crazy cheap to mass, and crazy cheap to rebuild.

Exactly how much did you lose in the massing anyway?

Re: Recently returned, quitting again.

Posted: Mon Jun 22, 2015 12:11 am
by KayKay
JOS wrote:Mathlord is entirely correct. And given the inflation the game has undergone, it takes next to no time to farm 100T and raid up to the raid cap. So it's crazy cheap to mass, and crazy cheap to rebuild.

Exactly how much did you lose in the massing anyway?

Nothing pretty much, maybe 10mill UU and some naq. He never even massed me, since i simply repaired. Half his hits were less then 1/5th.
But like I mentioned it's not the semi mass. I can't even ascend anymore without thinking wich douchebag will target practice my account next time.

And thanks Math, you are right. With no losses massing big defences, and no losses getting massed, why do you still play this game? It baffles me.

@Immortal. You really think someone can just start over in this game? My account is very very old. Nothing would make me restart.

Re: Recently returned, quitting again.

Posted: Mon Jun 22, 2015 12:50 am
by JOS
KayKay wrote: Nothing pretty much, maybe 10mill UU and some naq. He never even massed me, since i simply repaired. Half his hits were less then 1/5th.
But like I mentioned it's not the semi mass. I can't even ascend anymore without thinking wich douchebag will target practice my account next time.

And thanks Math, you are right. With no losses massing big defences, and no losses getting massed, why do you still play this game? It baffles me.

@Immortal. You really think someone can just start over in this game? My account is very very old. Nothing would make me restart.
So if you didn't lose much, the main issue for you then is that you were attacked out of the blue. Given how easy it is to build into 5 G&R range, you could be there on PPT for nearly the entire time needed to get the 1001 points. Random massings have always been a threat to those who choose to play lone-wolf style. And to be fair, positing about it on main forums simply paints a target on your back for people who enjoy doing that, especially now that they know it'll get a reaction from you.

And the main reason people still play is for the community interaction within their alliances.

So nothing would make you restart, but you're willing to quit over a single random massing? :smt017

Re: Recently returned, quitting again.

Posted: Mon Jun 22, 2015 1:01 am
by Immortal Soul
KayKay wrote:@Immortal. You really think someone can just start over in this game? My account is very very old. Nothing would make me restart.
Well I guess my point was that if you quit you're giving up that very very old account anyway so what does it matter?

Re: Recently returned, quitting again.

Posted: Mon Jun 22, 2015 1:06 am
by reborn
Massing has gotten so cheap that no one really builds and its not all about attack planets or m/s or both, because they can only go so high.

IMO and ive said it many times is double strike, it has made building big pointless because the costs with massing with that is far better than any attack planets or m/s.

If you want the game to have less uu around and were building a defence infact mean something double strike needs to go, it will lead to more uu being used with massing and will lead to ppl building big again.

ATM no one builds because its pointless with double strike worse update that still not been changed to have been put into game.

But im sure one will come alone and defend the use of it though right Math? U like it a lot and say its to always combat ppl with big M/s or planets , yet u have 2-3 planets now and a big m/s yet u still use it.

As I said worse update to ever be bought into the game, remove D/S and watch ppl build, there will not be so much UU out then, would even make maybe buying uu from black market happen again.......

Re: Recently returned, quitting again.

Posted: Mon Jun 22, 2015 1:12 am
by Immortal Soul
That actually makes a lot of sense, I've never used double strike as I'm still ascending but for anyone who's not or is an Unknown you'd have GnR coming out your ears. This may be a silly question but Is there actually a limit on how much GnR you can gain or not?

Otherwise you're only really limited by market turns.

Re: Recently returned, quitting again.

Posted: Mon Jun 22, 2015 7:45 am
by Mathlord
There is no limit on how much G&R you can grow over time. Each double strike usage is 1000 g&r and 2 market turns so realistically it does run out eventually unless you sat at rank one for a couple years.

To be fair Reborn, you're talking about a separate thing. See accounts use double strikes against defenses of 100-200-300 tril and it does succeed in making the attacker lose less than the defender unless the defender is online and gets some good repairs in and is a bit lucky with ABs. Double strikes happen against smaller defenses when someone like High Empty or KJ has a 15 tril defense doubled by their mothership with only 5-10 mil def supers killable. Then the only way to come close to breaking even on losses (and by close I mean still lose 2 or 3 times as many) is with a double strike because the game becomes so unbalanced.

Now the vast majority of players in sgw don't fall into the 100-200 tril defense category, however. They are smaller accounts without att/def duals and a smaller mothership that maybe have a defense in a 10-50 tril range. Those defenses are carved like butter by a set-up like High Empty has, or Robert has or even like you or I have with a few planets and a nice mothership. We can all mass that defense without a double strike killing a whole lot more than we lose.

To some extent this is unavoidable. Motherships grow over time. Covert levels grow over time. It's unrealistic and quite frankly unfair to older players to punish their fighting ability for the sake of ease of gameplay for newbies. Things like ng accounts that rapidly increase the rate of finishing ascending are a good compromise for removing that divide. Still there will always be that divide and big accounts will always be able to mass little accounts cheaply. This is exasperated by the presence of permamerlined planets. The only weapons in the game that can solely be protected by $$ and they have revolutionized warfare in sgw and made a stark contrast between the haves and the have nots.

There's no real solution to this problem as the game currently stands. We are all so ingrained in our ways of playing that nothing will really change that. I personally will never understand the satisfaction someone gets from massing someone who has done nothing to you and is not a threat to you. I always thought the greatest pleasure was fighting a hard battle against an even or stronger opponent to see if your skill can outmatch their power, not picking on someone because they were on your farm list and dared to build a defense. But in this game, everyone is free to play as they so desire. It's a social experiment on a galactic level. Random massing is only contained while the costs are exorbitant or while the community pushes against it. Because neither of those things are going to happen anymore, we're left with a game-wide warzone where no stats are safe.

Re: Recently returned, quitting again.

Posted: Mon Jun 22, 2015 9:01 am
by teesdale
to a point your right... but people arnt building with the inflation is the problem.

so your saying its soo easy to raid to cap and farm 150t... so why arnt people doing that and sitting with 100-150tril defences? witch would make it ALOT more costly to mass a large amount of people... also needing preparation, co-ordination ect ect.

see the complaint here is about Rob killing 10m uu... that can be replaced, trained and armed for 500 AT worth of farming.

so sure you or me can go on a spree, level 20x 20tril defences and have it cost us not much at all... but if it was 20x 100t defences, ouch. that would burn a whole in the bank...

Re: Recently returned, quitting again.

Posted: Mon Jun 22, 2015 10:12 am
by Clockwork
teesdale wrote:so your saying its soo easy to raid to cap and farm 150t... so why arnt people doing that and sitting with 100-150tril defences?
Raid???? Raid????????




KayKay, you over generalise with your comments, there are plenty of honourable people left playing this game, and plenty who don't like random massing. That said, random massing has been part of the war game since the very beginning.

At the end of the day, play if your having fun, don't play if your not.

Re: Recently returned, quitting again.

Posted: Mon Jun 22, 2015 10:49 am
by Mathlord
teesdale wrote:to a point your right... but people arnt building with the inflation is the problem.

so your saying its soo easy to raid to cap and farm 150t... so why arnt people doing that and sitting with 100-150tril defences? witch would make it ALOT more costly to mass a large amount of people... also needing preparation, co-ordination ect ect.

see the complaint here is about Rob killing 10m uu... that can be replaced, trained and armed for 500 AT worth of farming.

so sure you or me can go on a spree, level 20x 20tril defences and have it cost us not much at all... but if it was 20x 100t defences, ouch. that would burn a whole in the bank...
The casual player doesn't want to raid or farm that much. They build up slowly. Those of us that do actively raid and farm a bunch are most likely in one of the big alliances that have been at war with eachother for so long and we constantly destroy eachother's stuff. There just aren't that many people left out there playing.

Re: Recently returned, quitting again.

Posted: Tue Jun 23, 2015 2:33 pm
by Ryuujin Jakka
Mathlord wrote:Starting a new account won't necessarily solve the problem aside from the immediate attention Kaykay is likely receiving from the people in this topic.

You're not the only one that has an issue with random massing. It's just that the vast majority of players that don't approve of that style of play either quit a long time ago or have no interest in posting on these forums. What's left are the people that pat eachother on the back about this being a war game and how massing is just something that should happen to everyone.

They are right in that it is a game feature that anyone can be massed and it's true that random massing was always a part of the game. The thing is, as units and naq have gotten so cheap, the cost of massing is insanely cheap, especially for accounts that are built up with attack planets and larger motherships. We are at a point in the game where people are actually capable of massing every defense in the top 100 or 1000 accounts if they so desired. That's why you can now be on the front page with a defense under 10 tril.

In olden days, people could afford to mass an account if they so desired, but the naq and units to do it would be a decent investment and so people generally were a lot more selective with their targets. Also there were so many more active players that the select portion of the game that was all about random massing just couldn't make as much of a dent into the active player base. Events like Bloody Sunday or groups like The Educators being notable exceptions.

It's just a different game. War is fought with tens of billions of uu lost on both sides with accounts built up by ridiculous amounts of naq/$$ and it has changed the economics of war.
infair was math you can lazy farm 500trillion in a day obviously still requires the time to do it.
Raid 500million in an hour
Turns are the only resource that can be a pain to get these days.

What's to **Filtered** about being massed really

When his stats were likely 30t def with 100t cov on 33 / 34 cov or something dumbass , stat builders are a thing of the past now , don't leave out something that's easy pickings or it will get easy picked.

Build something like 10t def 20/30t covert if you don't want massed , and be active so you bank your naq instead of staying offline for a weeks and expecting it all to be there when you log in because you built a defence , as math said , the game has changed if your relying on income without huge planets and quads invested then your doing something wrong. Nowadays income is hopelessly pointless without them . You can farm 100trillion naq in a matter of minutes , that would take 4 days even at just over 1trillion per turn income , which requires large investment.

Re: Recently returned, quitting again.

Posted: Wed Jun 24, 2015 12:45 am
by KayKay
Ryuujin Jakka wrote: What's to **Filtered** about being massed really

When his stats were likely 30t def with 100t cov on 33 / 34 cov or something dumbass , stat builders are a thing of the past now , don't leave out something that's easy pickings or it will get easy picked.

Build something like 10t def 20/30t covert if you don't want massed , and be active so you bank your naq instead of staying offline for a weeks and expecting it all to be there when you log in because you built a defence , as math said , the game has changed if your relying on income without huge planets and quads invested then your doing something wrong. Nowadays income is hopelessly pointless without them . You can farm 100trillion naq in a matter of minutes , that would take 4 days even at just over 1trillion per turn income , which requires large investment.
Just for dummies like you let me explain, i was trying to get into top 100 for ascending. Yes your post makes no sense.

Re: Recently returned, quitting again.

Posted: Wed Jun 24, 2015 2:49 am
by Ryuujin Jakka
Ppt....... Top 100 would only require like 1t def 1t strike 1t covert 1t Ms , Infact you'd probably be rank 35 with that LMAO.

Stop **Filtered** and go play.

It takes very little to get into the top 100 use your 4 days ppt a week every week