Page 2 of 2

Posted: Thu Apr 13, 2006 1:36 pm
by Afentius
lifers make more than miners? I've never heard of that...

Posted: Thu Apr 13, 2006 2:09 pm
by Reeb
Me either.

Game Updates wrote:Jan 04, 2006
Introduction of new units - miners, lifers and anti covert agents. Please see the (realeased later today) player help guide for more details, but the basics are:
Miners generate 80 Naq/turn each. They are trained from untrained. 10% of those trained will become 'lifers' - forever banished to the mines (ie they are untrainable). The remaining can be untrained. On launch, everyone had their untrained converted to miners (no lifers).

Change to untrained - these units, no longer the 'chosen ones' for gaining resources, have grown lazy and resentful when forced to mine, and will gain 20 Naq/Turn each. The difference in untrained to miner is 4x (1/2 'now' compared to 2x 'now') and so whether you choose to utilize miners, considering the 10% untrainable rate, is a strategic decision. Miners, untrained and lifers all count towards 'untrained' for ascension, but miners/lifers are converted at trained rates.


Mar 14, 2006

Ascending and Lifers
Lifers now stay in realm when ascending. They do not count towards your minimum requirements, nor are they converted. They therefore stay in your realm, before and after ascending. They are, as the term implies, lifers.




That's all I can find on the game updates page concerning it for since the latest version. It seems to add up right for me at 80 per lifer / miner and 20 per uu.