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Posted: Mon Apr 17, 2006 12:37 pm
by ~mist~
heres an easier way to say it
divide everybodys covert by 100
Posted: Mon Apr 17, 2006 12:43 pm
by *~Starry~*
that might be a little bad on the psycology factor...
reason I like playing chaos... big numbers...
makes me feel good
but can't we multiply all the other stats then?
like instead of dividing covert by 100 multiply all the other stats by 100...

Posted: Mon Apr 17, 2006 3:24 pm
by thunder
cause lowering one stat is easier then raising the other 3
Posted: Mon Apr 17, 2006 4:05 pm
by *~Starry~*

good point...
but they reps are last in terms of power....
we can't just cut them

Posted: Mon Apr 17, 2006 4:56 pm
by Rukia
keep it big so smaller players can look at their pitiful 1bil covert power and feel good. i'm a big player but i say keep them happy and in the game. more farms for the big players ^.^
Posted: Mon Apr 17, 2006 5:42 pm
by *~Starry~*
yeah!!... I dislike koc and left my account as a farm because of the low numbers...
Posted: Mon Apr 17, 2006 5:49 pm
by SVaRuN
i think that should be done yes ...as alliances powers only depend on the covert...it would be nice to see...covert power being devided quite a lot
Posted: Mon Apr 17, 2006 5:59 pm
by *~Starry~*
actually ... I don't realy think so... as covert doesn't play that big of a role since people in the different alliances have about the same amount... and for the lower ranked people... covert is about the same
Posted: Mon Apr 17, 2006 6:46 pm
by thunder
yes but some aliances have higer attack and def, those are worth next to nothing when you consider spies. basically this is just going to keep things more even
Posted: Mon Apr 17, 2006 7:10 pm
by JoJa
i agree that it should be cut down. it does get way out of hand compared to your other stats. i just think we should half it or something. so it'd be simple. i agree with what your saying though, mujo.
Posted: Mon Apr 17, 2006 8:54 pm
by Desnar
This may be mathematically involved but wth? Make it so each new spy level instead of giving double covert, it gives less of a bonus at higher levels (ie from lvl 1 to 2 add +100% while lvl 20 to 21 may only add 50%). But the problem with this is that eventually it won't be worth it to buy spy levels, however this may be a desired effect by what you have been posting up there. Just my two cents

Posted: Tue Apr 18, 2006 1:33 am
by Mujo
Knare wrote:This may be mathematically involved but wth? Make it so each new spy level instead of giving double covert, it gives less of a bonus at higher levels (ie from lvl 1 to 2 add +100% while lvl 20 to 21 may only add 50%). But the problem with this is that eventually it won't be worth it to buy spy levels, however this may be a desired effect by what you have been posting up there. Just my two cents

point of spy levels is that they double your covert...
every level will be worth eventually, again because of their nature, even if they should double your covert by 10%, but still, point of them is doubling your covert power...thats also why the cost doubles.
Posted: Tue Apr 18, 2006 5:09 am
by Sleipnir
My idea would be a totally different approach. Make alliances ranked separately in the 4 stats (just like players are), and make the final rank order based on the sum of ranks (again, just like the player rankings). So effectively this would be identical to the ranking of players, but it will use the sum of all players strike for the strike rank, all players def for the def rank, same for covert and mothership. What this does is get rid of the imbalance in stat magnitudes (covert in trillions, strike in billions, defense in tens of billions) because strike is ranked against strike, and so on for all stats. This would also make the alliance ranks a lot more dynamic because an alliance can focus on its weak stat to climb some ranks. Massing an alliance will drop their defense rank and overall rank. I think it would be much better than downscaling covert (AGAIN) only to have to downscale it AGAIN in a month or 2.
Posted: Tue Apr 18, 2006 5:24 am
by JIX
i like Sleipnir's idea
Posted: Wed Apr 19, 2006 1:27 am
by WaReHouSe
so do i, but if it means alliances will ranked like players, which means the alliance won't be ranked in power but rather by which alliance averages out better to achive that rank, i like but would be confusing so i'd probally say to keep the current system but add another 2 accomade this system in perhaps a trial run could tell weather ppl only want i or both.