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Posted: Mon Aug 28, 2006 8:42 pm
by ocanderson4
I guess not.

Posted: Wed Aug 30, 2006 10:23 am
by An_Hur
I like the idea... If I get it right

1- a NEW tech call medical/repair tech

or

2- a new unit to buy...

The Tech cost would be incremental like all the tech. Each level of tech would increase percent percent of healed unit.

The tech would be use to 'salvage' or 'Heal' a percent of the casualities you would endure during a battle Attack or Defence...

The Healed/Salvaged Unit would what??? a) return in UU b) go in limbo for a week before returning to its original state (If b, tech level would lower the time units are in limbo) c) AFter a set amount of time unit would return as UU, a percent wouldn't come back, or return as merc...

---

The way MED Unit would work would be like the merc, it wouldn'T be a trained unit... limite amount per turn avaible. effectiveness would depend on number of troops...


In a way it is 'easier' for the poorest player to buy merc than to buy tech, but we would have to woork a way to make it work 'mathematically'... How much of a percent would one Med Unit give... How many unit can we buy...

I prefer the Tech Idea,
lvl 1 3 percent of heal/salvage unit, 2 week in rehab.
lvl 2 5 percent of heal/salvage unit, 1,5 week in rehab.
lvl 3 7 percent of heal/salvage unit, 1 week in rehab.
lvl 4 10 percent of heal/salvage unit, 0,5 week in rehab.


ok, that's it

Posted: Wed Aug 30, 2006 11:54 am
by Chris M
i like this idea

Posted: Wed Aug 30, 2006 1:22 pm
by gooseman the first
hate to be the bad guy cause it sounds interesting, but i dont see much point to this, and besides, replis have something like this as their special tech, it would make that tech pointless

Posted: Wed Aug 30, 2006 3:27 pm
by Artiglio
ocanderson4 wrote:has anyone even read this topic since The FOO?


thats a stupid question... obviously u have read it since he did... :D

gooseman the first wrote:hate to be the bad guy cause it sounds interesting, but i dont see much point to this, and besides, replis have something like this as their special tech, it would make that tech pointless


lol that tech sucks ... bet then again so do most techs ... apart from the asgard one :roll:

Posted: Wed Aug 30, 2006 5:58 pm
by ocanderson4
gooseman the first wrote:hate to be the bad guy cause it sounds interesting, but i dont see much point to this, and besides, replis have something like this as their special tech, it would make that tech pointless


okay that is fair. What it does is help the people with smaller ups recover from massings quicker. If you read what I have modified it (look further down this post) I think it should help even the replis cause didn't hey have an ablity if they weren't badly damaged to repair themselves with out taking stuff from the environment?

Artiglio wrote:
ocanderson4 wrote:has anyone even read this topic since The FOO?


thats a stupid question... obviously u have read it since he did... :D

gooseman the first wrote:hate to be the bad guy cause it sounds interesting, but i dont see much point to this, and besides, replis have something like this as their special tech, it would make that tech pointless


lol that tech sucks ... bet then again so do most techs ... apart from the asgard one :roll:


Hmmmmm, nothing like being condesending is there? Anyway........



An_Hur wrote:I like the idea... If I get it right

1- a NEW tech call medical/repair tech

or

2- a new unit to buy... both

The Tech cost would be incremental like all the tech. Each level of tech would increase percent percent of healed unit. correct

The tech would be use to 'salvage' or 'Heal' a percent of the casualities you would endure during a battle Attack or Defence...

The Healed/Salvaged Unit would what??? a) return in UU b) go in limbo for a week before returning to its original state (If b, tech level would lower the time units are in limbo) c) AFter a set amount of time unit would return as UU, a percent wouldn't come back, or return as merc... b is the closest

---

The way MED Unit would work would be like the merc, it wouldn'T be a trained unit... limite amount per turn avaible. effectiveness would depend on number of troops... not quite


In a way it is 'easier' for the poorest player to buy merc than to buy tech, but we would have to woork a way to make it work 'mathematically'... How much of a percent would one Med Unit give... How many unit can we buy...

I prefer the Tech Idea,
lvl 1 3 percent of heal/salvage unit, 2 week in rehab.
lvl 2 5 percent of heal/salvage unit, 1,5 week in rehab.
lvl 3 7 percent of heal/salvage unit, 1 week in rehab.
lvl 4 10 percent of heal/salvage unit, 0,5 week in rehab.


ok, that's it


The way I envisoned it was it would be either a specialized new type of merc or it replaces a some of you existing mercs. The higer your up the costlier it is got get each level. and Like you can only have a certian % of your army as merc (which is based on Trained army size) you can only have a certain % of medics (based on the number of Tranied mercs.) On further reflection I deceided to lower the max to no more than 1.5% and increase the rehab time. So it would be:

level 1 is .25% retrained as medics or in addition to the trained mercs, .50% healed/rehabed, out of action (returned as what it was) for 3 weeks

level 2 is .50 retrained as medics or in addition to the trained mercs, 1.0% healed/rehabed, out of action (returned as what it was) for 2.5 weeks.

level 3 is .75% retrained as medics or in addition to the trained mercs, 1.50% healed/rehabed, out of action (returned as what it was) for 2 weeks.

And further you can only get the same level (up to level 3) as your merc level. So if you only have level one merc you can only get level 1 medic or if you have like level 6 merc you can only get level 3 medic or if you have say level 65 merc (not possible I don't think but as an example) you can only get level 3 medic.

Posted: Thu Sep 07, 2006 7:20 pm
by ocanderson4
since very few people seem to be responding I guess the SGW players as a whole don't seem to like it huh?

Posted: Tue Sep 12, 2006 2:04 am
by Dannis
I voted yes. I think any Tech in the game is a good thing, as there really isn't that many in place, and they are very easy to get.

Posted: Thu Feb 08, 2007 7:43 pm
by ocanderson4
Oh well since this has turned into a dead topic that just confirms (again) my belief that I come up with too outlandish suggestions for people to like them.

Posted: Thu Feb 08, 2007 7:49 pm
by [DDE] Bastion
I like it... but... why tie it to merc tec again?

also... make something like ascention perhaps. 90 levels, each a percent. Ofcourse, by lvl 30, the cost should be already outlandish so that bigger players can't abuse it...

Posted: Thu Feb 08, 2007 8:04 pm
by ocanderson4
bascily as a limit on how much you can benifit from it. Since you can't have as many mercs as regular army you can't have as many med techs. Depending on which way you go:

1) counting towards the trained mercs: this means it will be affected by how many mercs you have (what % do you have ie 65%, 70%, etc.)

2) seperate and new: where the number of mercs is based on the number of trained soldiers you have and the % of your army that can be merc (so mercs will always be smaller) It would be a different until that is calculated just like the mers are only it is the mercs that the % is based on instead of trained army. ie x trained army * y%= z number of mercs subistute merc for trained army and med techs for number of mercs (does that make sense?)