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Posted: Sun May 07, 2006 1:51 pm
by Wolf359
Favre wrote:true but then they lose 1% that isn't that profitable


But 1% is nothing to some people......

Posted: Sun May 07, 2006 2:16 pm
by -lil evil genious-
i liked the idea till i realized it culd be easily abused by players inentionally lowering their rank for the cheap ppt then quickly moving up the ranks way further than wuld have bin possable without the ppt....

Posted: Sun May 07, 2006 3:59 pm
by thunder
look away back i ut forth an idea that actually would have worked (and it was shot down)
basically instead of it costing more the amount of naq you could make per turn would be limited to say 10mil a turn (ten mil probably to low but its a nice figure at the moment) or 10% of regular naq per turn (mabey to high, mabey to low) or which ever is higher.

that would make it properly but most of the players back then didn;t want to see a loss of naq implemented

Posted: Sun May 07, 2006 6:23 pm
by darkness5723
well.. personally i think PPT should take like 25% of your income per turn. itd be a HUGE loss to some of the bigger players.. and a not so huge loss to the little players.

Posted: Sun May 07, 2006 8:43 pm
by Saber
well it would probably effect smaller players more I mean what is the difference between 1.5bil and 2bil compaired to noob accounts that live on 20k income losing 5k is a big hit to them.

Posted: Sun May 07, 2006 10:58 pm
by WaReHouSe
have ppl actual thought of a varieity of things that increase/decrease the cost of ppt, for example a combination of army size, total power and maybe UP that way it' wouldn't be able to be abused by such jumps in rank and so that it's not modify based on the power a realm can achieve by training/untraining units.

Posted: Mon May 08, 2006 4:42 am
by Nostradamus
The income is a very good power indicator. In order to not be faked, what about the average income for last X turns. Not many people will be interested in playing with UU/lifers .... if you untrain them you them have to train them and you lose 10% that will become lifers. Keeping them untrained to lower your income to 25% (actually ore cause you must have some lifers) wouldn't be a good ideea if the average is taken over more turns .... you will lose enough income so this move won't be advised ..... if you send them to someone you lose 2% of them .... there has to be a lower limit no matter your income ..... losing 2% out of 100k UU it's worth about 600 mil ..... those 100k UU as miners won't produce even 10% of that .... depending on the actual numbers someone might came up with a plan to pay less then he should, but from what I think it will be very hard to do it.

So the cost of PPT should be your [average] income multiplied by a factor .... something around 10 is good I belive.

Posted: Mon May 08, 2006 5:44 am
by thunder
why do all that work, when my way reaches close to the same thing with a fraction of the work.

just take your income on ppt and divide by 10 or something (in this case that would mean you only get 10% of your income on ppt)

Posted: Mon May 08, 2006 5:56 am
by darkness5723
losing 25% of your income is the perfect number. It's not crippling to anyone, and it's an even scale for all players, AND it'll make people not sit on PPT all the time. If i were to lose 25% of my income on PPT. id lose about 20-25bil per PPT..... I know that'd make me think twice about going away for the weekend..

Posted: Mon May 08, 2006 6:03 am
by Nostradamus
But what about the SS you get with $ or when ascending? You shouldn't lose any % of your income in those cases.

Posted: Mon May 08, 2006 6:08 am
by 311 [TA]
ARMY SIZE is only way to do it.............

Posted: Mon May 08, 2006 7:06 am
by goldenh
Well first I'd like to point out that my rank drops alot when I go on PPT... from a few hundred to tens of thousands :p so i'll have to untrain my guys right before I go on PPT big deal..

As for the % naq, won't matter.. i encourage everyone to go on PPT at 33% since that is the amount I lose when I am not on PPT & sleeping... 25% is fine.. but keep in mind that it will turn main into a game just like Quantum where everyone gest their defense up as high as they can and anyone who has enough attack to hit them is sabbed & massed...

Posted: Mon May 08, 2006 8:05 am
by Radium
Every suggestion I have seen could be exploited on this. Also if you make PPT's have worse benefit are you going to do the same to the cash players or not? Is this a scheme to punish those who do not have the cash to put in the game, and seperate the difficulty level in playing the game?

If then you make the cash PPT worth less then you cut off the cash flow of the game. But most of the people who play this game think life is magic and it does not take more then $2 to keep all this running :roll:

Forum just increased the cost of PPT's by 50%, and it seems to be going higher with the market.

I rarely use PPT myself on main. But I look at this as another feature that would be so abused that either you have to exploit the holes in it or you do not use market PPT's.

I guess people gave up on getting PPT's eliminated from the game directly and now are trying to sneak it in. Maybe they should become politicians?

Posted: Mon May 08, 2006 5:49 pm
by Rukia
i actually like this ppt suggestion about army size...but free ppt from ascending should be aroung still ^_^

Posted: Mon May 08, 2006 6:22 pm
by thunder
Radium wrote:Every suggestion I have seen could be exploited on this.


really even mine, where instead of making 100% of your naq each turn you only make 10%, how is this posibly exploitable??