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Posted: Tue May 09, 2006 7:50 am
by Ripsaw
311, from what you just said, you make it sound like I should just quit and delete my account because I have no chance of catching up, when that is manifestly untrue.
I agree that things need to be added to keep things interesting, but that doesn't mean that any addition should be another factor that unbalances the game further than it already is.
Posted: Tue May 09, 2006 7:54 am
by 311 [TA]
Ripsaw wrote:311, from what you just said, you make it sound like I should just quit and delete my account because I have no chance of catching up, when that is manifestly untrue.
I agree that things need to be added to keep things interesting, but that doesn't mean that any addition should be another factor that unbalances the game further than it already is.
spending no money, and just playing
you cant catch up to the 30 million army size players....they are adding million+ uu to there army size each week which in turns let them add more
its exponential the growth in this game and once u get to a certain point, you grow so fast people just starting have no way to compete
you need to also know players have naq to spend, and if they spent it on a newer stat or on more UU and ATTACK TURNS its the same result, they are getting further and further away from you income or stat wise, so if there is a new stat or not,........the gap is widening each and every day between u and top players if u know it or not
now you can play smarter and better then other new players.........maybe get a lucky raid here and there a few good trades........but catching up to the top 10 players how can you, for every foot you move they will move a mile.......
Posted: Wed May 10, 2006 12:18 am
by pianomutt20000
sadly. 311 is correct. I myself have alot of trouble trying to catch them. I only started in october. and managed to break into the top 10, only to be forced out again.
ANYHOW.
Back on topic, let's get more idea's about the space station idea!
Posted: Wed May 10, 2006 12:50 am
by Flavar
I totaly agree to the fact that motherships wer once hard to get and the rsuh was great. But maybe the cost Could be based on your race( cheaper for non ascendedn and more expensive fore each ascnesion.)
So maybe 10 Billion for a normal nonascended accout then
1 ASC. 15
2 Asc. 25
3. Asc. 30
etc to 50 or so. That its harder to get over the time.
Posted: Wed May 10, 2006 12:55 am
by pianomutt20000
Great idea Flavar

Posted: Wed May 10, 2006 3:40 am
by Grand Admiral Martin
Flavar wrote:I totaly agree to the fact that motherships wer once hard to get and the rsuh was great. But maybe the cost Could be based on your race( cheaper for non ascendedn and more expensive fore each ascnesion.)
So maybe 10 Billion for a normal nonascended accout then
1 ASC. 15
2 Asc. 25
3. Asc. 30
etc to 50 or so. That its harder to get over the time.
10bil for a normal account to get a space station would make them rare for a long while
Posted: Wed May 10, 2006 4:56 am
by goldenh
i think motherships need an upgrade in terms of power.. and i don't see this being any improvement.
motherships are ok up to about 5 billion power but above that, they are too expensive to bother upgrading.
robotic miners would be nice i guess, but only if they were based on the total power of your MS.
as far as uber players are concerned, i think it's overrated. it's easily possible for anyone to make 1 mil uu/week, you just need alot of time to attack people. the high ranking players aren't attacking people much, so you can easily surpass them if you put the time into the game.. and any alliance could build up someone with a 20 mil uu in about a month if they were serious about it.
Posted: Wed May 10, 2006 11:41 am
by gooseman the first
sarcasmsvoice wrote::shock:
I remember the 450 million it took to buy that mothership. I saved for almost 3-4 weeks just to BUY it. And then I had to buy all the accoutrements...and that took forever as well.
But today's newby can get one handed to them for practically no effort or work at all. Even back when I bought one, such a *gift* from your commander was hardly ever heard of, as they too had to store money for about a week before purchase.
I think this idea is noteworthy in that it not only adds another layer for rank; but it adds income, defense, and repairs on a previously unheard of level. This would definitely give the older player something to work for.
It would have to be expensive, but that too could be modulated in such a way that middle level players could slowly achieve the basic station. For example, all stations start with the skeleton. Then you have the exterior, and the interior. Then you have the workers and/or the robotic element as the base crew. This kind of leveling would instill the chase while keeping the ultimate goal slightly out of reach.
And the possibilities are endless when you consider the repair bots, etc. Not to mention the possibilities for fending off the conquering foe.
i really like the developing in stages idea. but i suppose to limit the increace in the gap between higher players it should maby have an upper limit to the weapons it can have. tis a brill idea tho, im a BIG fan of big advanced ships and space stations
Posted: Thu May 11, 2006 10:36 am
by PSICOLIX
goldenh wrote:i think motherships need an upgrade in terms of power.. and i don't see this being any improvement.
motherships are ok up to about 5 billion power but above that, they are too expensive to bother upgrading.
robotic miners would be nice i guess, but only if they were based on the total power of your MS.
as far as uber players are concerned, i think it's overrated. it's easily possible for anyone to make 1 mil uu/week, you just need alot of time to attack people. the high ranking players aren't attacking people much, so you can easily surpass them if you put the time into the game.. and any alliance could build up someone with a 20 mil uu in about a month if they were serious about it.
i can't agreee more!! seriosly, i'm tired to that peaple crying they will never cath the BIG players, if u guys can't, i can, and i will!!
ANY players with half brain can but 15 turns for 40 mill and farm 100 mill, thats 60 mill profit per hit, with 100 hits u get 6 bill NAQ, if u use the naq smartly u can get in the top 800 in 1 week, in top 80 in 1 month!!
i have 3 mill army now, theres players with 50 mill,
but if i have 25 mill when they get 100 mill, i'm now only 4 times smaler, one day they will have 200 mill and i 75 mill (3 times)
and after a long time they will have 500 mill and i 250mill, and agaim the big players get lazy, so any1 can catch them, but its very hard and give lots of work.
and its one great idea bill!! i suport 100%
Posted: Thu May 11, 2006 2:56 pm
by Grand Admiral Martin
PSICOLIX wrote:goldenh wrote:i think motherships need an upgrade in terms of power.. and i don't see this being any improvement.
motherships are ok up to about 5 billion power but above that, they are too expensive to bother upgrading.
robotic miners would be nice i guess, but only if they were based on the total power of your MS.
as far as uber players are concerned, i think it's overrated. it's easily possible for anyone to make 1 mil uu/week, you just need alot of time to attack people. the high ranking players aren't attacking people much, so you can easily surpass them if you put the time into the game.. and any alliance could build up someone with a 20 mil uu in about a month if they were serious about it.
i can't agreee more!! seriosly, i'm tired to that peaple crying they will never cath the BIG players, if u gays can't, i can, and i will!!
ANY players with half brain can but 15 turns for 40 mill and farm 100 mill, thats 60 mill profit per hit, with 100 hits u get 6 bill NAQ, if u use the naq smartly u can get in the top 800 in 1 week, in top 80 in 1 month!!
i have 3 mill army now, theres players with 50 mill,
but if i have 25 mill when they get 100 mill, i'm now only 4 times smaler, one day they will have 200 mill and i 75 mill (3 times)
and after a long time they will have 500 mill and i 250mill, and agaim the big players get lazy, so any1 can catch them, but its very hard and give lots of work.
and its one great idea bill!! i suport 100%
never heard a better statement, i have an army of 500k and i was in top 80, dropped out after ascending and am staying around the 500mark, to get g&r but not have to spend loads, but it is so easy to catch up
Posted: Thu May 11, 2006 9:15 pm
by The Foo
u could hav it so one could only use there space station against some else with a space station and if there dont hav one u just use ur troops and mother ship. (sorry that was a bad idea ay my bad)
the foo
Posted: Thu May 11, 2006 11:28 pm
by gooseman the first
yea, the whole idea of a space station is so that it stays put. it would just be madness if space stations were flying around the place, madness i tell you!
Posted: Thu May 11, 2006 11:52 pm
by The Foo
well i really like the space station idea it is the best idea i hav ever seen on this forum, cus it will open so many things to do and it will make so many new players cus like the noobs will be like "god man i got to get me one of those space stations" but they dont know that it will be almost imposible for them but it will keep them happy. not to mention we can own each other with a new toy LOL
The Foo
dont worrie peeps the game makers will see this as a mad idea
Posted: Fri May 12, 2006 12:55 am
by bryan
as for not being able to catch up, the ms was the best way to help people. the naq into is almost completely wasted, and is far better used on uu.
i believe this new idea can do the same, as long as it helps towards ranking, and doesnt add to income or anything. people will waste naq into it to get better rank, while the smarter people will buy uu and get ahead
ive gone from an empty shell of an account at end of feb to well over 5.5m army at this stage. ill catch up too.
Posted: Fri May 12, 2006 3:00 am
by Londo Mollari
Pianomutt2000 wrote:I am posting this, after realising that the once hard to afford Mothership is now common place. When they first came out, I remember not being able to afford one Now though, they are a few farms for even the newest noob.
you set the price at 10 bill, at the moment that seems impossibly hard to get for the vast majority of players, however at the rate of inflation in naq out in the battlefield and the use of the Market, will this not eventually become just as achievable as the Mothership is now? You yourself remember not being able to afford a mothership when first released as do i, however both you and i and indeed most players, were able to plan ahead and farm save and eventually buy a mothership. at current market prices a player could buy a satellite with 1 market turn costing roughly 5k turns.
All in all, i believe that this will only serve to increase the gap in ranks at the top for a short amount of time until the situation will resemble the same problem we have with Motherships