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Posted: Thu Jun 01, 2006 6:49 am
by 12agnar0k
KGC wrote:12agnar0k wrote:i dont see why it needs to be gotten rid off. AC can only hurt you, it cant protect them like covert did. So if they put 90% of there income and uu into AC then its easy to take out everythign else, defense/covert/strike and they wont be able to do much to you without first breaking down your defense, btu how can they when you keep killign there strike...
That's besides the point. Attack can't protect them either, but that can be sabbed away. No sta should be untouchable. I suggest creating a new attack option that kills AC agents. You beat their defense and then kill a certain amount of AC agants. If you create a totally new unit to counter AC, you will need to
counter the new one with something else again.
exactly a very good reason to leave it as it is, anti covert was made to kill covert -protection of defense/attack- , where as anti covert can only do harm to peopel with no defense and lots of covert, it has no defenseive capabilites and hence theres no reason to remove it. If you dont want to be anti massed by the person you have three options.
1. Dont annoy them
2. Train less spys
3. Build an unmassable defense compared ot that guys striek or there massings partners strike.
i see no valid reason other than trying to totally destroy someone to do this, next people will be asking for a way to kill attack drones/suprs and miners....
Posted: Thu Jun 01, 2006 10:40 am
by Mujo
good idea,would stop getting antivcovert just for covert rank

- maybe covert agents could be used as anti-anti agents not to create anotehr type of units that would then be like anti again.
maybe they would have to overpower both covert and anticovert added together? and then kill assasins?
not to create another unit group which would again need to be countered.
Posted: Thu Jun 01, 2006 12:28 pm
by [SGC_ReplicĂ…tors]
stupid idea.....why cuase ppl will train offence units and dont attack same thing.....i see no point
Posted: Thu Jun 01, 2006 1:28 pm
by Kerrus Magrus
dafyddLewis wrote:Every unit should have a counter unit, so that the game has a better balance, this why i dont like miners too much. Whatever you do you cant harm them.
yep that's why we need the anti mothership. and anti UU/anti miners, which you can sent to other players and they decrease the income of that player. and anti supers, so like you have child uu and baby uu to go the other way. and for that matter, lets have a anti-you account dafyddLewis, and lets call it, hmm, oh right, me.
anyways, ignoring all that. we need a hunt assasins attack, like in the higher server.
Posted: Thu Jun 01, 2006 2:03 pm
by KGC
12agnar0k wrote:KGC wrote:12agnar0k wrote:i dont see why it needs to be gotten rid off. AC can only hurt you, it cant protect them like covert did. So if they put 90% of there income and uu into AC then its easy to take out everythign else, defense/covert/strike and they wont be able to do much to you without first breaking down your defense, btu how can they when you keep killign there strike...
That's besides the point. Attack can't protect them either, but that can be sabbed away. No sta should be untouchable.
I suggest creating a new attack option that kills AC agents. You beat their defense and then kill a certain amount of AC agants. If you create a totally new unit to counter AC, you will need to
counter the new one with something else again.
exactly a very good reason to leave it as it is, anti covert was made to kill covert -protection of defense/attack- , where as anti covert can only do harm to peopel with no defense and lots of covert, it has no defenseive capabilites and hence theres no reason to remove it. If you dont want to be anti massed by the person you have three options.
1. Dont annoy them
2. Train less spys
3. Build an unmassable defense compared ot that guys striek or there massings partners strike.
i see no valid reason other than trying to totally destroy someone to do this, next people will be asking for a way to kill attack drones/suprs and miners....
You missed the point where I offered a solution without creating a new unit.
Posted: Thu Jun 01, 2006 4:10 pm
by xr88
yeah, an option to also target anti covert would be nice as well, because if there was a new unit, then you would have anti anti covert, then anti anti anti covert, then anti anti anti anti covert...you get the point...
Posted: Thu Jun 01, 2006 6:28 pm
by vinny d
I knew this thread would pop up.
Attack units can only be destroyed while attacking an enemies defense.
The only way this update would be fair, is if you let the ac fight back in some way.
But as it was said, you can just train attackers, or would you want to kill them too.
And come on you omega members just enjoy looking at the cowards with all their uu trained into ac units out of fear of losing them.