Posted: Wed Dec 28, 2005 11:01 am
I was thinking something along these lines a few days ago actually. In fact, it might have been on Christmas day, but I couldn't be bothered to log in on here. But I digress.
I would steer clear of named characters for the simple reason that we cannot have ten thousand Teal'c runing around. Though that would be rather funny...
I propose the following:
Commander Units
You may purchase one (and only one) Commander Unit for your army/realm.
Cost: 100,000,000 Naquadah
You purchase this as you would a Mothership (from the Training page rather than the Armoury).
Once you have purchased a basic Command Unit, you can access an interface that determines the attributes of your Command Unit, which would look like a flashier version of this:
Choose one of the following attributes to be your Commander's primary focus.
Attack Specialist
Defence Specialist
Covert Specialist
Mothership Specialist
No Specialisation
Once chosen, this is permanent. You cannot "untrain" your Commander and pick another attribute.
Once you have chosen a specialisation, your Commander will instantly provide a 4% bonus in the chosen field (unless you chose No Specialisation, in which case it provides a 1% bonus to all four stats).
However, it does not stop there. Whenever the field your Commander specialises in is "used" successfully (a successful Attack, Defence, Sabotage, Attack/Defence involving a Mothership or if you picked the All-Rounder then any of those four possibilities) there is a chance that your Commander will learn something and improve him/her/itself and therefore increase the bonus it offers. Each improvement increases the bonus offered by another 4% (1% if you are using the All-Rounder). This caps off at 20% (or 5% for each stat), but have no fear, the higher levels will be very hard to attain.
Level 1 (4/1%)- This is the basic bonus your Commander offers automatically.
Level 2 (8/2%) - 1/10 chance of your Commander improving to this Level. Ergo, After 10 successful "uses", your Commander should have grown a bit. It's not guaranteed, but then at the same time you might get lucky and it will happen straight away on the first use.
Level 3 (12/3%)- 1/50 chance of your Commander improving to this Level.
Level 4 (16/4%)- 1/250 chance of your Commander improving to this Level.
Level 5 (20/5%) - 1/1250 chance of your Commander improving to this Level.
You would of course be notified of this as soon as it happens, witha little red section at the bottom of the appropriate intelligence/attack log.
The result is that you can personalise your force a little bit more and mould it to your tastes. The higher powers are rather hard to reach, so it would be a long while before we saw any 20% bonuses.
What do you guys think? A bit overpowering?
I would steer clear of named characters for the simple reason that we cannot have ten thousand Teal'c runing around. Though that would be rather funny...
I propose the following:
Commander Units
You may purchase one (and only one) Commander Unit for your army/realm.
Cost: 100,000,000 Naquadah
You purchase this as you would a Mothership (from the Training page rather than the Armoury).
Once you have purchased a basic Command Unit, you can access an interface that determines the attributes of your Command Unit, which would look like a flashier version of this:
Choose one of the following attributes to be your Commander's primary focus.
Attack Specialist
Defence Specialist
Covert Specialist
Mothership Specialist
No Specialisation
Once chosen, this is permanent. You cannot "untrain" your Commander and pick another attribute.
Once you have chosen a specialisation, your Commander will instantly provide a 4% bonus in the chosen field (unless you chose No Specialisation, in which case it provides a 1% bonus to all four stats).
However, it does not stop there. Whenever the field your Commander specialises in is "used" successfully (a successful Attack, Defence, Sabotage, Attack/Defence involving a Mothership or if you picked the All-Rounder then any of those four possibilities) there is a chance that your Commander will learn something and improve him/her/itself and therefore increase the bonus it offers. Each improvement increases the bonus offered by another 4% (1% if you are using the All-Rounder). This caps off at 20% (or 5% for each stat), but have no fear, the higher levels will be very hard to attain.
Level 1 (4/1%)- This is the basic bonus your Commander offers automatically.
Level 2 (8/2%) - 1/10 chance of your Commander improving to this Level. Ergo, After 10 successful "uses", your Commander should have grown a bit. It's not guaranteed, but then at the same time you might get lucky and it will happen straight away on the first use.
Level 3 (12/3%)- 1/50 chance of your Commander improving to this Level.
Level 4 (16/4%)- 1/250 chance of your Commander improving to this Level.
Level 5 (20/5%) - 1/1250 chance of your Commander improving to this Level.
You would of course be notified of this as soon as it happens, witha little red section at the bottom of the appropriate intelligence/attack log.
The result is that you can personalise your force a little bit more and mould it to your tastes. The higher powers are rather hard to reach, so it would be a long while before we saw any 20% bonuses.
What do you guys think? A bit overpowering?