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Posted: Fri Jun 17, 2005 1:17 pm
by Saturnine
Sleipnir wrote:Maybe a special spy unit like the supersoldiers. Way more expensive, but as long as they're along on a sabotage mission, enemy spies will die. No matter if you succeed or fail, just like losing defense units while defending. Of course, there's also the 20% limit to prevent weaklings from killing your spies.


This is better than my idea I would say. I like it.

Posted: Fri Jun 17, 2005 1:32 pm
by sciguy
seems like covert ops will then just turn into regular warfare... sodiers go and kill each other and now spies will go and kill each other too?!

Well, I already have a way to kill off somone's spies: just incite them into sabbing you when you're ready ;) it doesn't work on everyone but...

08:12 tequilaprince Sabotage Repelled 4,200 details

Even if killing spies is implemented, we'll not have the ability to kill off thousands of units, using that, instantaneously... like we already have :-D

Posted: Fri Jun 17, 2005 2:49 pm
by Lord Dougy
but a draw back is that the tokra could be eliminated and that noobies could also be completely

Posted: Fri Jun 17, 2005 3:17 pm
by Chris M
i like these ideas.

i find nothing more annoying than someone who has loads of covert, no weapons (me at the moment granted) and just attacks you or your friends and thinks he's invincable! (wow, sounding like me here)

killing spies would be good.

a super spy would be a dream come true for me, and many of my friends :D

Posted: Fri Jun 17, 2005 3:18 pm
by Lord Dougy
but then u need to be able to kill the super spy as well

Posted: Fri Jun 17, 2005 3:32 pm
by Chris M
yeah, of course.
i was disappointed that when they introduces super soldiers they didin't introduce a super spy.
losses are part of the game and losses should be expected.

spies should be able to kill spies, it makes sence in my head at least.

one thing i would like to see tho is if spies are captured (failed infiltration), the captured spies give away information like the attackers stats, intel or attacks logs!
hat would be well cool!

Posted: Sat Jun 18, 2005 4:15 pm
by Saturnine
Chris M wrote:
one thing i would like to see tho is if spies are captured (failed infiltration), the captured spies give away information like the attackers stats, intel or attacks logs!
hat would be well cool!


Another intresting idea. Perhaps this is the way needed to kill super spies? They die in falied recons?

The reasoning: They are tortured for information and give their captors
directions to an "alpha site" of the given race. There the enemy proceeds to rob and pillage, taking a certain percentage of the superspies with them.

Posted: Sun Jun 19, 2005 1:54 am
by Carter
How about this?
Spies could be trained as weapons destruction specialists or as assassins.
Weapons destruction specialists could have a speciallity in either attack or defense weapons.
Assassins could have an option for targeting other spies, or targets of opportunity as in untrained, trained, mercs whatever. Call them cold hearted murderers if you wish, as apposed to the "civil" assassins that slaughter other spies. ;)
To balance it out, assassins shouldn't be sent on recons, lets face it, they are cold hearted killers and weapons destruction specialists shouldnt be sent on "subdue" missions.
The type of spies one has may never need to be displayed in a recon mission, just the number.
Mathematically is shouln't be too hard to ballance it out.
It would add an element of surprise and a way to better control the potential abuse of covert capacity, with an added twist in that there will an added risk in sab attacks. ;)
Just a thought, hope it is supported or improved apon. :)

Posted: Sun Jun 19, 2005 10:20 am
by Saturnine
Sounds intresting, but I could forsee people complaining about 1000's of their untrained dying. So that concept may not work too well. I like the idea of not knowing which class is going though!!

Posted: Sun Jun 19, 2005 11:29 am
by Carter
Maybe not.
If somone has thousands of untrained, you would need to risk sending a similar amount to get some kind of win effect.
Lets face it, sending in a few assassins into enemy territory against thousands of trained and untrained with the added support of the defenders own covert force, the chances of a good kill ratio should be slim.
If you were to try and attack non espianage officers, you would have to be prepared to take on the trained defenders as well, who would have the home ground advantage.
The main suggestion is to alow for specialist weapons destruction spies, with the assassins to add a bit of realism to the action.

Posted: Mon Jun 27, 2005 9:48 am
by Saturnine
Saturnine the Great wrote:
Sleipnir wrote:Maybe a special spy unit like the supersoldiers. Way more expensive, but as long as they're along on a sabotage mission, enemy spies will die. No matter if you succeed or fail, just like losing defense units while defending. Of course, there's also the 20% limit to prevent weaklings from killing your spies.


This is better than my idea I would say. I like it.


Sorry yall, just wanting to give a few of my older ideas a new lease, a newer audience!!

Maybe this is the Untrained mercs calling? Just raise the price to a million a merc? but they could take out 5 percent spies for each acompanying merc? Also a price to be payed: All sabs and recons in which the untrained mercs accompany you will be known. Dispite your lofty level above the given opponents covert?

Posted: Mon Jun 27, 2005 9:57 am
by _Predator_
i already suggested a spy section but only 1 person replied to my post :evil:
also though how do you counter the counter spies.counter-counter spies

Posted: Mon Jun 27, 2005 10:09 am
by Saturnine
perhaps the required covert rating of a given player could be increased slightly? Add an extra 10% to the oponents covert rating when spies acompany? You would have to bring in more spies with a sab, sucessfully losing more as well just to get the homies past the front door. This would only be a good model to use if:
1. Spy killers could only be used during sabs
2. Spy killers added nothing to your rating
If this is a better way to counter the super spies, than maybe the idea should go in this direction?

But I could see people using this on a player over and over until they had no rating. So I would propose a limit to once on a players IP per oponent per day (you could do it to as many players as you wanted to clarify, but you could only do it once to a given oponent per day).. If this can be feasibly done it would make the Kill spies suggestion more feasable all together.

Posted: Mon Jun 27, 2005 10:59 am
by _Predator_
or how about the way the counter spysystem works is like the covert. You get differant levels, but instead of levels its like, bad eg lvel 1=sniper
which is about 2million to buy and he can take at maximum 30 spies out then level 2 costs 4 times the amount each time up to about level 10. But dont call them levels, give them cool names. Of course you would only be able to use it on the same enemy like every week but it can be used in 24 hours on a differant target. Sorry if i am not making sense im just very tired