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Posted: Sun Jul 23, 2006 2:00 am
by CrimsonFrost
I was thinking something a little dramatic.. Not really a quest or anything like that.

I'll attempt to flesh this out a bit now that there seems to be a lot of support for the idea. (Im heavily borrowing from the Galactus theme)

Occasionally people notice some of their resources disappearing, nothing big. Just like 20 UU here, or 1mil naq there. (More or less depending on the power of the character. That way Living Gods cant hide out in rank 25,000 and pay only 20 naq or something to the superbeing.) But nothing major.

To stymie the people screaming about what happened to their resources, a PM is sent throughout the game announcing that a being has arrived from the beyond. <Insert Superbeing Name here.> His purpose is to bring balance and destruction to all we know and love. <insert story of him here> Over time he will continue taking away small amounts of resources at certain times. (Or random, doesnt matter.)

The Superbeing will show up as an actual alliance on the alliance list with a power rating and all. He also shows up as a player, but because he is so unbeliveably powerful he MUST show up as an entire alliance as well.

Superbeing has stats upgraded beyond ascension because he has after all, been around since the beginning of time. Once a month perhaps he will feed, sucking away very small amounts of peoples realms and replenishing himself. (Take this with a grain of salt. If you have an army of 100, maybe like 2 UU being taken, and so on.)After this feeding he has ridiclous power. Therefore when you begin your attack on him, the clock is ticking. (Once the month is up, he is completely revived!!)

When you decide to go into direct assault against the superbeing, he also begins taking more resources from you because now you have caught his attention. Single players may not attack him because it would be obvious suicide. A players alliance must have a pre-determined amount of power to fight him as well. (Changed over time as alliances grow more powerful.) When he will be attacked, the alliance leader must declare war on this superbeing. Then all players from that alliance will go to war and can attack him at any time. (If a regular player or small alliance DOES try to attack him, they can receive message exhorting them to become more powerful first.)

The beauty of this is as other alliances get stronger, he will as well because there are more resources for the superbeing to suck away from people every month, so he will never become stagnant or easily beatable after time. He dynamically becomes more and more powerful as the rest of the game becomes stronger in stats.

The player will be an NPC in most ways. He will not actively attack anyone in the game. He will merely keep gathering resoures from everyone once a month. If you do decide to declare war at him, then he will begin attacking back. (With new names for his attacks, befitting his station.) The superbeing has no army of his own, but things like punching entire armies with his fists, blasting them with beams from his hands, etc. Imagine entire galactic FLEETS struggling to defeat this monster that has the power to crush planets with his fists!)

If, and when the superbeing is eventually defeated then I think one of the following would be a good idea:

A) The alliance receives a staggering reward of some kind, like +500% to their UP for a week, one week of PPT if desired etc. (Im not going to define here, its too broad. Just an extraordinary gift for waging such an incredible war.
B) Something that will fundamentally change the game temporarily, like allowing miners to be raided for a 10 minute period or all players being given 0 defense for 5 minutes, etc. until the universe "realigns itself" from the titanic battle being fought. (Considering it will be a very dramatic change, of course it will be VERY temporary.)

Finally, after his defeat giving a certain period of time for the superbeing to reconstitute himself. (like 2-3 months maybe.) It should be enough time that he can become a superpower again and not easily defeated, but not take everyones resources too fast.

So thats some of the thoughts I gathered in about a 10 minute period. (lol) Of course, I think putting a roster somewhere of alliances/players the defeated him would be nice as well. In other words, its not really a "quest" you are fighting, but a player himself. (Computer controlled more then likely.)

Any thoughts guys? Im trying to flesh this out without going overboard. :-D

Posted: Sun Jul 23, 2006 2:07 am
by Tyber Zann
is sounds like a cool idea....but it would completley change SGW's, making it a new game. Which might not be a bad thing seeing as some people can get alot of power very quickly..making it far too hard for others to catxh up/stand a chance.

PS. GO UNDERDOG! ANOTHER WELSHMAN!

Posted: Sun Jul 23, 2006 2:50 am
by Immortal Soul
tom twin wrote:is sounds like a cool idea....but it would completley change SGW's, making it a new game. Which might not be a bad thing seeing as some people can get alot of power very quickly..making it far too hard for others to catxh up/stand a chance.

PS. GO UNDERDOG! ANOTHER WELSHMAN!


its definatly a cool idea, but i dont think it would change the fact that some people get alot of power very quickly because if they were so determined they could just not fight the superbeing until they have a ton of power at which time they'll kick his butt and gain more power...

Posted: Sun Jul 23, 2006 3:42 am
by CrimsonFrost
Ancient Apophis wrote:
tom twin wrote:is sounds like a cool idea....but it would completley change SGW's, making it a new game. Which might not be a bad thing seeing as some people can get alot of power very quickly..making it far too hard for others to catxh up/stand a chance.

PS. GO UNDERDOG! ANOTHER WELSHMAN!


its definatly a cool idea, but i dont think it would change the fact that some people get alot of power very quickly because if they were so determined they could just not fight the superbeing until they have a ton of power at which time they'll kick his butt and gain more power...


But thats the beauty of it, it could! Say some super powered alliance, or multiple alliances battle the superbeing.. What would keep their enemies from taking the opportunity to pounce on them? :wink:

Posted: Sun Jul 23, 2006 5:17 am
by Radium
This idea would make SGW a completely different game then it is now. Frankly if I want to fight against artificial intelligence I am wanting to do it where it is not just an afterthought, like this would be.

SGW has the players create the content. That has forced us into a community that has to interact with each other.

The idea sounds fun, and would be fun. But do we want the game to change that radically?

Posted: Sun Jul 23, 2006 7:06 am
by Teal'auc of the Void
Well.. honestly I love to fight against 'normal' opponents than some NPC's. NPC never makes so big challenge as real people.

just my two cents.



Teal'auc

Posted: Sun Jul 23, 2006 8:33 am
by kumikodee
but someone rampaging around that people have to team up to beat... well, i guess we already have that with some, but seriously, that does sound like a kick-arse idea. all the ideas here could add another level to the game that may keep all the good people from leaving! :D (or at least force it to be more interesting...)

Posted: Sun Jul 23, 2006 10:57 am
by BenjaminMS
Just one change I want to suggest:

Besides looking at the alliance power total, they can also declare war if the average power of the alliance is high enough (so alliances like Old Skool TA can declare then war, too).

Posted: Sun Jul 23, 2006 2:10 pm
by gooseman the first
tis an absolutely fantasmical idea, BUT, it would require a lot of work (obviously) and take ages to implement (also obvious) AND it could be tested mabye, firstly with a not as powerful being, just to see how it affects the game, them either supercharge that being to the guy you're talkin about or delete the test and bring in the big dude a month later when noone suspects it

Posted: Sun Jul 23, 2006 2:14 pm
by drnine
I love the Idea Sounds Good To me

Posted: Sun Jul 23, 2006 9:18 pm
by Tyber Zann
if you really want the higher players to lose power, trick them into insulting painomutt, so he can massacre their account :-D

i like the super being idea. aslong as everyone loses our but me :smt020

Posted: Mon Jul 24, 2006 1:46 am
by BenjaminMS
:lol: *Implents a script that makes the giant have only attacking Tom Twin*

;) :D :lol:

Posted: Mon Jul 24, 2006 2:38 am
by -M-
well i like this idea very much this would make it cool... something new one would have to worry about.

Posted: Mon Jul 24, 2006 5:59 am
by hidden
i get it

your tired of constantly massing alliences and people because one day they might become a threat

so you make this creature and make it so the rewards are gonig to go to you

ha

Posted: Mon Jul 24, 2006 7:41 am
by CrimsonFrost
hidden. wrote:i get it

your tired of constantly massing alliences and people because one day they might become a threat

so you make this creature and make it so the rewards are gonig to go to you

ha


I can see why you were banned before. Please dont spam this thread, if you actually read into it you would see it is very good for balancing the game.

Im not making anything, the superbeing would be created and made appropriately by forum. Anyone in the game can fight him, and his power dynamically changes. (You also seemed to miss where I said that defeating him could cause perhas cause some random TEMPORARY affect to the game.)

Considering the fact everyone but you likes it, im well heartened. :)