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Posted: Fri Sep 01, 2006 5:38 pm
by Jamz
Again, you both missed my point. I don't CARE that I lost 10 billion in ONE shot. I lost way more than that in past attacks.

What did it in for ME was, the guy gave ME an ultimatum and threaten to mass me. He totally just threw his weight around and wanted me to play the game HIS way or he was basically going to kill me off.

And that got me to think, you know what, he can. Some prick can RUIN any kind of fun I could have in this game and there's nothing I can do about it.

So I reinvented fun.

You guys continue playing the game the way YOU want to, and I'll play the way *I* want to!

Posted: Sat Sep 02, 2006 10:29 am
by Dr Phibes
Jamz wrote:I'm not equating the fact that me loosing 10bil naq is more/less trivial than you loosing a planet. I'm just pointing out the inherit problem with this game.


I thought you were asking a question, which I answered. I think it might been the little question mark at the end of the sentence....
:roll:

What I'm pointing out is the idea stealing Naq is less "serious" than stealing planets is perfectly valid, and not in the least bit disingenous, which seemed to be your original point.

In fact, to be honest I don't actually see how the original question in any way leads to this current line of thought at all - how does the difference between stealing Naq and stealing planets manage to lead to "Why don't the Admins make things work the way we want them to?

Jamz wrote:The admins think the game will be played one way, and it's played another. YET, they do nothing to enforce or help the game.


I disagree. You can argue whether they do enough or whether it's effective, but they do make changes to the game that alter the effectiveness of certain strategies. The new limits to PPP are one, and the recent addition of damage to motherships is another.

Jamz wrote:IE. They *Could* allow you to only steal planets from people with more than 2 or 3 or 8. They *could* allow you to only attack people within a certain rank like they do for raids. They *could* make it so you HAVE to declare war to attack someone, and after declaring war, must WAIT 24 hrs before they CAN attack you which would give people to "defend" themselves.


But all of those possibilities could also have side effects that could lead to more and bigger problems.

Jamz wrote:Yet, they don't. So everyone is expected to act honorably? Maybe most do. But that is acting like if you went to prison, you would act with honor and integrity when everyone else beats the crap outta ya. No, instead you do what it takes to survive within the rules that are layed before you.


If this were anything close to the importance of surviving prison I'd see your point but since it's not it comes across as a bit extreme and beside the point - as you note yourself, this game has been going on for quite some time now and somehow, someway, many many people managed to play and enjoy it without using these "tactics".

In point of fact, the overwhelming majority of players have been smacked for Naq at one time or another, many times, and you're not the only person to get hit right after you made a big pile. However you own response, plenty of people, including myself, mananged to shrug and say "that's life" and keep advancing.

Your suggestions for changes are interesting; I still like mine. Making Motherships and all components subject to sabotage is a perfectly natural, understandable and logical change, and should be reasonably simple.

Posted: Sat Sep 02, 2006 2:45 pm
by Jamz
All valid points and I'm sure we'd probably see eye to eye or many things. Forum posts, like email, can not always convey proper meaning like a face to face conversation can.

I'd have to disagree on the sab'n on MS though. I'd see that as one more "bully" tactic that mostly helps the higher ranked players. I agree that it makes a "logical" sense, I just disagree from a "balance" sense and it would only strive to widen the gap bewteen those that have playes for 2 years vs 2 months.

What sort of changes do you think would help lower ranked people more than higher ranked people? Or do you think the higher ranked people should have any and all rights to destroy lower ranked people?

And just to make myself clear as maybe I'm doing a bad job at it, my #1 complaint is Bullies. People with power willing and able to make others submit to their will and follow rules they decide to make up. And THAT is the reason I do what I do, NOT because I lost naq.

Posted: Sat Sep 02, 2006 3:16 pm
by gordash
i fail to see why so many people want to blance this game out. When the current strong players started there was a whole group of people ahead of them, and now those people have either left or lost power, and the people who were once the underdogs are now the top dogs. Giving everybody a level playing field is a DUMB idea - its a war game, when in war are the two sides ever equal? People have better accounts because they are better players, and i assure you it is most definitely possible to catch them if you are good enough and you want it enough. A good example is Jenny. She started at about the same time i did, but ive mulled about a bit and not really had any specific strategy to advance in the game, ive just been playing. She currently has one of the most feared Anti Coverts in the game, and is unarguably an elite player. Making it easier for up-and-coming players to advance i dont think is a good idea, let them have a challenge, let them find new strategies that adapt to the fact that the strong are soo much stronger than they are

Re: possible multi rite here..

Posted: Sat Sep 02, 2006 4:24 pm
by Chris M
DarkShad0w wrote:id=66666

the devil with extra 6's!!

*runs around screaming*

common practice these days, get over it.

Posted: Sun Sep 03, 2006 2:26 pm
by Dr Phibes
Jamz wrote:I'd have to disagree on the sab'n on MS though. I'd see that as one more "bully" tactic that mostly helps the higher ranked players. I agree that it makes a "logical" sense, I just disagree from a "balance" sense and it would only strive to widen the gap bewteen those that have playes for 2 years vs 2 months.


The problem is I disagree strongly with the idea higher ranked players have just playing for years and years; it's just the opposite of my personal experience.

History: I started playing in late February, and worked my way up from the low 40,000's into the mid-5,000's in less than 3 weeks. It's been much slower since then, but I'm currently in the mid-1400's - low 1500's.

I feel you're basically asking 'let's fudge things more so low ranked players are better. How can we do that?' to which I have to reply 'I went from "zero" to "not to be f&%# with" in less than 5 months - how easy do you want it?'

I feel we're talking about 4 different issues here:

1) How to give low ranking players a better chance of developing
2) What if anything should be done about people stealing planets and handing them off to 3rd parties
3) What if anything should be done about people making themselves effectively immune to any form of attack by dumping everything but their mothership and pumping their covert into the sky.
4) The ethics of employing 2 and 3 as a 'solution' to 1

They may be entangled to you and possibly I, but they are seperate issues.


Jamz wrote:What sort of changes do you think would help lower ranked people more than higher ranked people? Or do you think the higher ranked people should have any and all rights to destroy lower ranked people?

And just to make myself clear as maybe I'm doing a bad job at it, my #1 complaint is Bullies. People with power willing and able to make others submit to their will and follow rules they decide to make up. And THAT is the reason I do what I do, NOT because I lost naq.


1 should be easily solved with an attack range like in other MMORPG's - you can only attack people reasonably close to you in power.

2 might be resolved by giving the any owner an idea of who exactly has current possesion for 5 days after its loss.

3 would be solved by my suggestion., and its efficacy is in the Administrator's intentions - did they intend for there to be a class of people who can't be struck against by any means??? If not, then my suggestion is an excellent one regardless of how you or I choose to feel about it.

And 4 seems obvious, at least to me - the difference between stealing Naq and stealing planets so wide enough so that the latter as a response to the former is much like shooting someone as a response to their slapping you in the face - however wrong the orginal action, the response in question is far more egregious than the affront.

As for 'bullying', that's a fairly-self-serving assessment - is it 'bullying' that people with higher coverts prevail in that arena, or that if someone's higher attack power beats my defense power they win??? If it's logical and understandable, how does it manage to be 'bullying"???

The Sad Truth is I'm much closer to the definition of "middle-aged" than I care to admit and in my experience, bullies are everywhere and a fact of life - they don't just disappear after high school, they get jobs in middle management and needed professions like accounting and law and push people around with paychecks and promotions. As long as there's a system by which there's any way possible to exploit their power, anyplace where they can use their position to get their way, they will do so.

So to no small extent I feel you're asking 'how can we rid ourselves of the curse of gravity'? People will use whatever they have to get whatever they want from other people - it's why socialism is so popular. There will always be "something more we can do" to make things more "fair", and always someone who can claim "I'm still getting reamed here! What you've done isn't enough!"

Now the overwhelming majority of your offerings seem to be about justifying your actions, but if you agree your response is a far greater assault than the original offense, you've already admitted seeing it that way isn't just reasonable but logical and fair, therefore seeing it as justified is equally unreasonable and unfair.

And if it's unreasonable to expect others to justify your actions, being surprised that people find your "tactics" offensive isn't reasonable either - you admit it's an unreasonable response, how can you expect people to see your side???

One last thing - have you considered that if not evreryone's as "fair" as I am, not everyone who figures out this strategy will be as "fair" as you are???

Which is to say, your tactics would be nearly as useful for the average 'farmer' as they are for you - many if not most "farms" have little to no defense, and would be an easy target for a lone mothership.

Even if that's limited, the number of planets that can't withstand the kinds of assault you can muster isn't limited to people who attacked or threatened you.

Your "tactics" allow for tons of people to be ripped off unfairly without provocation or reasonable resort, and without something like my suggestion , it'll just grow larger.

So may I ask - if I slam your alliance members for scads of Naq in response to one of your planet thefts, am I justified???

Posted: Wed Sep 06, 2006 12:22 pm
by WeAreBORG
Lord Doorzon, I could not agree with you more.





WeAreBORG ( Ex. BORGQueen )