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Posted: Mon Aug 07, 2006 9:49 am
by urogard
Antec wrote:There are more turns than ever in the market if anything the price should be down to around 2 billion and we should be buying at least somewhere around 1000 turns.
Yea, right! You wish, and have the same situation that happened over and over already, Market drying up on turns?
Antec wrote:If anything halamala its doing the exact opposite of Supply and Demand.
It isn't, As munchy said the Turns were too cheap before in the first place. Therefore, what it does is to obey the rules of capitalism. If you don't like them. Blame other people who didn't want to embrace socialism, you wouldn't have that problem. [It doesn't make much sense if you don't get the deeper meaning of this, if you do, good for you this is not going to develop into a political debate.]
Antec wrote:At the moment i am wondering should i buy turns now or wait. For all i know the turns at the end of the week will be around 3.5 billion for 500 turns.
You got the info. Use it to your advantage.
Xanthius wrote:looks like your afraid for your own ass but you don't think of others.
Lmao. Ask my friends they will tell you I first think of other people and then of myself. I don't need to hear that kind of BS from some person who hallucinates. I would favor the rates to go up to 5 bil at least. Even then i'd be making a profit of about 10-15 bil per MT used. And the market wouldn't dry out at least. It would reflect the real value of goods.
And technically I think you don't seem to understand the situation. If turns cost more. People will just attack only on opportunities where they can achieve a similar profit like in these days. People attack for about 100 mil now. 2 months ago it was around 60-80. If price goes up people might not farm before getting to 150-200 mil, who knows? And also raiding. people will not raid for such values like they do today.
And thank you munchy for clarifying the situation. I hope that Antec sees things more clearly now and why the things are the way they are.
Posted: Mon Aug 07, 2006 10:03 am
by Antec
For the record i did not say
Antec wrote: looks like your afraid for your own ass but you don't think of others.
Xanthius did. Not sure if you were asuming i said that.
Posted: Mon Aug 07, 2006 10:10 am
by urogard
Antec wrote:For the record i did not say
Antec wrote: looks like your afraid for your own ass but you don't think of others.
Xanthius did. Not sure if you were asuming i said that.
oh sorry. well I copied the [quote="Antec"] when quoting your post and forgot to change the actualy name.
edited it back now
Posted: Mon Aug 07, 2006 10:12 am
by Munchy
halamala wrote:
And thank you munchy for clarifying the situation. I hope that Antec sees things more clearly now and why the things are the way they are.
Actually I am all for cheap turns. It allows for a faster rate of growth and not a staggering slug fest. I was just pointing out that if the market was actually 'realistic' that prices would actually be about 10 times higher than they are now
That would ofcourse kill them game altogether though, which I would never want.
I play the game for fun, not to participate in an economics class...even if I sometimes treat it as such..

Posted: Mon Aug 07, 2006 12:28 pm
by urogard
Munchy wrote:halamala wrote:
And thank you munchy for clarifying the situation. I hope that Antec sees things more clearly now and why the things are the way they are.
Actually I am all for cheap turns. It allows for a faster rate of growth and not a staggering slug fest. I was just pointing out that if the market was actually 'realistic' that prices would actually be about 10 times higher than they are now
That would ofcourse kill them game altogether though, which I would never want.
I play the game for fun, not to participate in an economics class...even if I sometimes treat it as such..

that's my opinion too but if you want to prevent the market from drying up then it's probably the only way. and i do to wish for cheap turns.
well then why is there a set limit of turns at all i'd like to know if no one wants the prices to change...
Posted: Mon Aug 07, 2006 12:41 pm
by Mukasa
i'm not the one that hallucinates...apparently you are. YOU would like to see 5b for 1 multiple. but what about smaller players? you think they can do sme as you? it's no problem with me....i can do them. i make over 20b profit from 1 MT these days. i can do few per day. But it's not me who am worried about. it's newbie's. this is not allowing them to expand fast,it's slowing them down a lot.
rates should be around 2 billion for like 700 at's not at 3 billion+ for 690 at's.
Posted: Mon Aug 07, 2006 3:04 pm
by undead21
ok, i think that some of you are forgetting a little thing called supply and demand. the problem is not the supply, its the demand. its like gas. their is just as much gas on the market as ever (even more) but more people are buying and using it. so its the same with turns.
with the creation of multiples of 5 to buy turns the professional farmers are getting up to 2,500 turns/ trade (10,350/ week). their ability to get so many turns is due to the large number of inactive that have a decent enough income in order to sustain them.
when the market gets to the point that its just too costly to farm like that it will then balance itself back out again.
this can be fixed in a couple ways
1. reduce number of trades / week or per trade (from 5 to say 1-2)
2. when players reach their max turns (5,000 or whatever) they are automatically donated to the market.
3. put a service charge on the market so that it can grow (more players need more merchandise on the market to work effectively 2-3% should do the trick)
4. delete old accounts that are inactive to reduce the pool of farms. (say inactive 1 year)
5. planets that generate turns (that would probly just be more trouble than its worth)
6. increase the number of turns that people receave per turn (say one point per ascension?)
7. get a life and stop spending your life farming people
ime going to collage for business so i know about supply and demand, this issue is from the demand side. i would strongly recommend that you implement numbers 1 and 3. if they are in place it would greatly decrease the problems in the market.
Posted: Mon Aug 07, 2006 4:20 pm
by Antec
Yes but i see a problem once it comes to a grinding halt and its not worth buying AT, people will stop.
But right when its worth buying people will buy.
Its like raiding, people raid a guy lets say from 30kuu to 25kuu, then it builds back up and get raided again. The cycle continues it does not grow higher because people want it so bad. So you end up with periods of a week or less where the guy is useless.
What im trying to say is know one is ganna let the Market build up so its prime. Right when there is prophit to be made it will be taken back down.
Just like when the market has 0 turns it goes up to 6000 then someone takes it. People say would even out it self, well i think they are wrong cause we did about a week of that and it did not even out.
You cant get the hole community to stop buying turns at one time.
Yes its supply and demand, but at some point down the rode it might be 6 billion for 400 turns. And that rode is not very far.
Basically the supply will be in so much demand that little guys wont be able to afford it.
But the large players can still buy them, making prices go ever higher.
Once this happens UP will be a huge part of the game.
Its not little players who are raiding its the larger players. Most of the smaller guys are selling all there MT's, just look in the black market.
Posted: Mon Aug 07, 2006 5:58 pm
by Wolf359
Antec wrote:If the prices dont go down then the middle players like me cant buy the MT's at a multiple of 5. Its hard to make the transition of buying a multiple of 3 or 2. Cause I have always bought at 5 so going down a multiple or 2 seems like im wasting the MT's.
Which is precisely the reason why you can use MTs in smaller multiples.
Getting very bored of all these 'market price' threads now - and would like to take this opportunity to remind everyone that the name of the game is
NOT StargateTrader!
Posted: Mon Aug 07, 2006 6:31 pm
by Antec
Prices go down
Turns go up
Thats what im all about.
I remember a time when I could buy 1500 turns for 1.9 billion.
Now I spend 3.06 billion for 690 turns.
Market Overview
\................I AM ON TOP OF THE WORLD....
..\..............
....\............Oh god no....
......\..........
........\........
..........\......NO!...
............\....
.............|...Minor setback...
.............|...
.............|...Stay Calm...
.............|...
............/....OMG We Are Going Back In Time...
........../......
......../........I Hope We Dont Loose Lifers...
.......|.........
.......|.........Leveling Off Now
.......|.........
.......|.........Can this get any worse?.....
....../..........
..../............
../..............
/................Huh?...
Posted: Mon Aug 07, 2006 6:40 pm
by Lajh
i hear someone said you need to get over 66 mil per attack to make profit
thats soooo easy to get. there are inactive accounts that have more than 100 mil out. however theres a major question: is KGC making profit?

hehe, j/k.
i mean, market is cool now. you dont have to look every 30 mins if there are turns on market.
oh and god bless big income

Posted: Mon Aug 07, 2006 6:41 pm
by [SGC_ReplicĂ…tors]
honestly complainaing aint going to change much..ya i no its putting holes in my wallet and others but what can u do?
just go buy something elses...like lifers
Posted: Mon Aug 07, 2006 10:22 pm
by grimgor
come on...is this normal? now it's really out of control. big players will be able to afford to exchange resources,but what about those smaller players?
well every time they sell there market turns they make it harder beacuase the bigger player will use 5 as the multiple compare to there 1
I remember a time when I could buy 1500 turns for 1.9 billion.
Now I spend 3.06 billion for 690 turns.
well every ones UP increase so that mean income will increase then that means markets got to increase as well
Posted: Tue Aug 08, 2006 12:22 am
by Ston
get rid of the market completely! and leave the priv brokers available for the black market trades and their we have realistic prices!!
Posted: Tue Aug 08, 2006 12:35 am
by Teal'auc of the Void
Ston wrote:get rid of the market completely! and leave the priv brokers available for the black market trades and their we have realistic prices!!
That is a bit too extreme...