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Posted: Mon Jul 04, 2005 8:27 am
by agapooka
Like in RTS I play, it is often that I'll make a base right next to the enemy's base and may need to mobilise my entire army, including defensive combatants to amke a successful siege... yes siege would be a nice name for a super attack ""Besiege this player!" :D

Bring on the real war! And in such combats, spies from both sides will attempt to sabotage the enemy's weapons/defenses. Troy is a good example... anyways, we want sieges!!! :D

Posted: Mon Jul 04, 2005 3:44 pm
by General Ryan
Prehaps we can turn this into its own ....thing.. Like strike,defence and covert. You get a "Siege" power and rank based on all elements of the siege. Then maybe add small modifers, like spy levels. Siege Power Levels would add expierence to the army as a whole when attacking as one massive force. Just an idea.

Posted: Mon Jul 04, 2005 4:32 pm
by XIZOR
i think each race should have a "super attack"

replicators- get doubled spy lvls for a limited hours

goauld- get double income or unit production for a number of hours

asgard-double defenxe

tauri- double attack

Super Attack

Posted: Mon Jul 04, 2005 5:28 pm
by XZI-9000
I like the idea, but it would have to be limited. Imagine a high rank blowing away every single untrained of a much lower ranked person with such a weapon(or several of them). I can see massive abuse of such a thing unless implemented with some limitations on who, when and how many times you could use it.

Posted: Mon Jul 04, 2005 5:57 pm
by Saturnine
alkesh wrote:i think each race should have a "super attack"

replicators- get doubled spy lvls for a limited hours

goauld- get double income or unit production for a number of hours

asgard-double defenxe

tauri- double attack


The "themed attack" idea for all races is good

Re: Super Attack

Posted: Mon Jul 04, 2005 6:04 pm
by General Ryan
XZI-9000 wrote:I like the idea, but it would have to be limited. Imagine a high rank blowing away every single untrained of a much lower ranked person with such a weapon(or several of them). I can see massive abuse of such a thing unless implemented with some limitations on who, when and how many times you could use it.


Well I think they have already implimented a way to prevent attacks on really low ranked people. But I suppose it could be limited to about 5 pages beind you..aka if you are on page 12, you can't use super attack on anyone after page 17.

Posted: Mon Jul 04, 2005 6:26 pm
by [SGC_ReplicĂ…tors]
i can see it now


for me anyways

Double Spy covert+25% replicator Bonus+Realm Alert level= Super Spydef

Re: Super Attack

Posted: Mon Jul 04, 2005 6:33 pm
by Darth CRĂ…YSHACK_Toe9292
I like the idea of killing spies but don't have it kill the untrain soilders because this could be a more effective way of keeping a weaker person down by not only stealing their naq but preventing them form producing more. :(

Posted: Mon Jul 04, 2005 6:48 pm
by General Ryan
Well as I said, some kind of modifer will need to be made. If the person you are attacking is really weak, a few hundred behind you, either you can't attack them at all or the damage is limited. But if you attack someone near your rank, the damage is normal.

Posted: Tue Jul 05, 2005 10:53 am
by jay6669
hmm its a interesting idea a huge attack culd be fun to see and really fun to see some1 loose 1 cuz man that wuld hurt i think it shuld use quite a few turns and that alone shuld limit its usses but u must remember rank is very relitive many peaple are low in rank but culd be way higher if they wanted so a rank modiffier really isent going to do much good and if the turns to pull it off is high enoph are u really gona go pic on some 1 who is really low in stats? any way this wuld spice up the game a bit as allways thats a good thing but yeh killing untrained isent a good idea and sence your moving your whole army yes the damage to both sides shuld be high but the defence at home shuld be the same sence defence weapons and men stay were they are . also the race modiffiers shuld stay sence u chose that rank for that purpose maybe add some thing for the gould like it does a special for them were they get some men and the asgard get a preemtive strike taking the defence down a bit i spose dont really know how to add some thing to them any way my 4 cents :lol:

Posted: Tue Jul 05, 2005 12:09 pm
by Katana
jay6669 wrote:hmm its a interesting idea a huge attack culd be fun to see and really fun to see some1 loose 1 cuz man that wuld hurt i think it shuld use quite a few turns and that alone shuld limit its usses but u must remember rank is very relitive many peaple are low in rank but culd be way higher if they wanted so a rank modiffier really isent going to do much good and if the turns to pull it off is high enoph are u really gona go pic on some 1 who is really low in stats? any way this wuld spice up the game a bit as allways thats a good thing but yeh killing untrained isent a good idea and sence your moving your whole army yes the damage to both sides shuld be high but the defence at home shuld be the same sence defence weapons and men stay were they are . also the race modiffiers shuld stay sence u chose that rank for that purpose maybe add some thing for the gould like it does a special for them were they get some men and the asgard get a preemtive strike taking the defence down a bit i spose dont really know how to add some thing to them any way my 4 cents :lol:


stop talking in f**kwit you chav!


for those who don't understand that - it is a good idea, but no-one really is going to attack someone really low in rank because it would waste a load of turns. it would be funny though, killing untrained is a good idea.


my veiws are that it should be able to make a huge costly attack, doing extremely heavy damage and the opponent should lose mainly spies, untrained, and uber units (if any) it should be limited to the top 1000 of the players

Re: Super Attack

Posted: Tue Jul 05, 2005 12:12 pm
by Esker
General Ryan wrote:A super attack, steals naq, sabs weps,kills spies and untrained.

Esker here, to ruin some fun.

I don't like this idea one bit. If you want to steal naquadah, go attack somebody, if you want to sabotage weapons, go sabotage weapons. If you want to do both? Do both.

If you want to kill untrained, then you're outta luck because that was removed for a reason.

What this boils down to, simply put, is the killing of the spies which already has topics dedicated to it. There already is a "super attack" in this game, but you have to do it with more than one click, sorry.

- Esker

Re: Super Attack

Posted: Tue Jul 05, 2005 2:52 pm
by Jora Sjacka
Esker wrote:
General Ryan wrote:A super attack, steals naq, sabs weps,kills spies and untrained.

Esker here, to ruin some fun.

I don't like this idea one bit. If you want to steal naquadah, go attack somebody, if you want to sabotage weapons, go sabotage weapons. If you want to do both? Do both.

If you want to kill untrained, then you're outta luck because that was removed for a reason.

What this boils down to, simply put, is the killing of the spies which already has topics dedicated to it. There already is a "super attack" in this game, but you have to do it with more than one click, sorry.

- Esker


Overpowered, agreeing with esker.

Posted: Wed Jul 06, 2005 5:04 am
by Haha
alkesh wrote:i think each race should have a "super attack"

replicators- get doubled spy lvls for a limited hours

goauld- get double income or unit production for a number of hours

asgard-double defenxe

tauri- double attack


This is a horrible idea. Someone should start a poll on how horrible this idea is and thats just what alkesh wrote. As for the rest of the idea. How lazy are you people anyway? If you want too sab someone sab them then attack. Killing untrained. I realise this is war but you would think that only the goa'uld and replicators would get a bonus to kill women and children. Damn baby killers.

Posted: Wed Jul 06, 2005 5:38 am
by XIZOR
i think it a great idea if incorporated correctly :evil: