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Posted: Tue Aug 29, 2006 8:20 am
by Artiglio
hidden wrote:there is only one truth
the universe is infinate
lol... what does that have to do with the market

Posted: Wed Aug 30, 2006 3:03 am
by PotA
that would be cool
Posted: Wed Aug 30, 2006 4:13 am
by hidden
Artiglio wrote:hidden wrote:there is only one truth
the universe is infinate
lol... what does that have to do with the market

someone was talking about the turns cant be infinate or something so
Posted: Fri Sep 01, 2006 10:15 am
by Tok`ra
And to get back on topic........ I never suggested an infinate market, just getting rid of the 1/10 1/4 1/2 3/4 and 1/1 ratio market trades in favor of putting in what you have avalible to trade (as in typing in the ammount manualy) (Up to what would be the equivelnt of a 5/1 market trade, aka FULLY using 1 MT)
Needless to say, if the market doesnt have the goods it wont go thru, and you wouldnt be able to buy more off of the market than you can now, just not have to use the clumsy modifers depending on how much you have to spend.
Posted: Fri Sep 01, 2006 1:32 pm
by [SGC_ReplicĂ…tors]
YOUR SIG IS HUFE fix it
Posted: Fri Sep 01, 2006 2:22 pm
by Ston
this might be a bit to unrealistic, but how about 1 elected "united market chairman" who sets the prices for the market trades every second week according to the current black market prices?
----------------------------------------------------------------------------
or the easier way to get realistic prices.
set the NAQ rate on market as permanent factor
and the resources get independant rates not linked to each other but related to total anq and its own total amount in markts stock
the rates will be calculated this way:
NAQ rate always stays 2,0 bil per 1 full trade
TURN rate = 2bil / (total naq on market/total turns on market)
UU rate= 2bil/ (total naq on market/total UU on market)
the market would start with this layout:
NAQ TURNS MINERS
2.000.000.000 286 5.714
Market total STOCK
35.000.000.000.000 5.000.000 100.000.000
now lets imagine in 1 turn, 1000 trades are made, paying naq for turns:
market would change to 2 Trill more naq on market, 286k turns less) :
new rate @ new turn would be:
NAQ TURNS MINERS
2.000.000.000 255 5.405
Market total STOCK
37.000.000.000.000 4.714.000 100.000.000
next turn: 2K trades miners for turns and 5K naq for turns
(change: 10.810.000 miners more, (510.000 +1.275.000=) 1.785.000 turns less and 10 tril more naq on market
new rate @ new turn would be:
NAQ TURNS MINERS
2.000.000.000 99 3.756
Market total STOCK
59.000.000.000.000 2.929.000 110.810.000
last example: new turn due to the excellent turn naq rate 10K trades, turns for naq and 7K trades for miners. (990000+693000=)1.683.000 turns more, 20 tril naq less, 26.292.000 miners less
new rate @ new turn would be:
NAQ TURNS MINERS
2.000.000.000 237 4.334
Market total STOCK
39.000.000.000.000 4.612.000 84.518.000
=> this way we would have an self regulating market, no need to put more turns on market since ppl will rather save and trade AT as soon market rates changes to their advantage, and the FSS would always be at 4 bil this way.
of course the system can be changed that a steadily influx of turns are added per day/week or month to market but this is my suggestion

Posted: Sat Sep 02, 2006 10:50 am
by Ston
hum it wasnt my intention to kill this topic

Posted: Sun Sep 03, 2006 1:57 am
by Wolf359
hidden wrote:Artiglio wrote:hidden wrote:there is only one truth
the universe is infinate
lol... what does that have to do with the market

someone was talking about the turns cant be infinate or something so
do not want to drift from the topic - but the Universe is in fact still expanding (from the original big bang) and will, theoretically, at some point, reach the limit of expansion and then begin to collapse in on itself - but don't panic - that's still some way off!
back to topic: I think Tok_Ra's idea is fine as he is suggesting a limit.
ston's idea also has some merit - but I'm not sure how easy/difficult it would be to implement.
Posted: Tue Sep 05, 2006 8:46 am
by Ston
dont think its hard to implement, it took me bout 10 mins to set up an excel sheet to calculate the examples and all the needed stuff to program it shoudl already be available in the coding. only a few copy paste and alterations and it shoudl work like this. but the main question is: do the adim/players want a realistic market at all? If someone really considers to use this formulary he also will have to make sure noone is passing the turns cap -no matter how- to avoid single players buying all turns from market by using their friends and selling em afterwards for big naq. (not to mentiona ll the player that already ahve 10Ks of turns when this would be implemented. so i gues sthe chances are pretty low *disappointed*
Posted: Tue Sep 05, 2006 9:07 am
by Zeratul
the thing about some players buying all the turns could be prevented by the max turns on hand limit being enforced better... so that if a player suddenly has more than for example the current limit of 10,000 turns, that amount is set to 10,000... that way, people would not be interested in trying to have more than that amount of turns on hand...
Posted: Tue Sep 05, 2006 10:08 am
by Don Lewis
how does the market work right now? Is it a trickle of turns added every turn? Or is it just someone selling turns to the market that adds those small amounts.
The ability to trade turns between players is what has killed the market.
So a handfull of players can use tens of thousands of turns in a short time. If you could only trade the other 2 resources then each player will only be able to use 3x5 market turns of attack turns.
Making the market more stable as less individuals will be able to use a load of turns their selfes.
Posted: Wed Sep 06, 2006 10:08 am
by Tok`ra
Wolf359 wrote:hidden wrote:Artiglio wrote:hidden wrote:there is only one truth
the universe is infinate
lol... what does that have to do with the market

someone was talking about the turns cant be infinate or something so
do not want to drift from the topic - but the Universe is in fact still expanding (from the original big bang) and will, theoretically, at some point, reach the limit of expansion and then begin to collapse in on itself - but don't panic - that's still some way off!
back to topic: I think Tok_Ra's idea is fine as he is suggesting a limit.
ston's idea also has some merit - but I'm not sure how easy/difficult it would be to implement.
Actualy, what Im suggesting changes nothing as far as what you can buy from the market.
Its this simple.
Market
you have your choices
X for y
1-5 multiples, and recently fractions of 1 multiple.
Im just suggesting you be able to type in directly what you want to trade, but with the current 5 multiple limit remaining in effect.
Sooo for example, you got 666,666 naq (or type in that ammount), you trade it for the exact ammount of turns its currently worth on the market, any excess naq remains with you of course.