Posted: Wed Aug 30, 2006 5:20 pm
Cant say that I like it... But i understand it..
I will think on this more before i post further.
Bill
I will think on this more before i post further.
Bill
These are the forums for the GateWa.rs family of text-based space-centred PBBGs
https://talk.gatewa.rs/
Forum wrote:a few thoughts.....
1) the 50mil 'cap' has been in a long time now.
2) the raid limit stops 'indirect transfers' that the 50mil no market/direct giving was meant to stop. I get 50mil units. you have 50mil. I let you raid me for 50mil. you now have 100mil. sure - i did not 'give' them to you, but it is in effect the same thing. So this stops at 1.5 times the 'cap'.
3) the 100mil (or 2x cap) is not a fixed limit. it is where a plague comes in .... you can get more - temporarily or otherwise - and keep them, except for a few each turn.
4) the game does not end at 100mil units. think about it - the game CHANGES at that level. it is no longer "the most" but "the most organized". you have to move from growth growth growth, mass weaker people, to somewhere where you have to contend with equal GROSS army, but differently organized (ie spies vs. attack vs. def etc). it adds a level of strategy to the game that was not needed before...and if you are THAT good to get to this level, learn to play with the (yes, more challenging) resources you have better, opposed to just getting more resources.
5) ascension becomes a bigger factor at the 'super' level of 50mil-100mil+ accounts.
6) cooperation/alliances/helping others gets bigger at the 'super' level.
7) yes -if a new player, say, 1 year from now, wants to get to #1, there has to be a place he can aspire to...and catching an exponentially growing account is not it...this creates a new level of play. reachable to any albeit maybe 3 years after starting.yes - any limit can be increased. any rule altered. but the long term vision of this makes sense despite many saying it is the opposite....or at least it is a different vision than 'blind growth rules all'.
9) 2 people are directly affected by this.
10) a new class of player can now exist - the 'super accounts' if you will... it is not a label that is visible, but everyone there will know who they are. it is an achievement!
for now it stays. i layed out why it was put in. time will tell if it remains, and in what format.
being the best in a game should not come without new challenges. this is oneare you able to adapt and rise? or did all the adapting you did to get to that stage wear you out so you cannot adapt any more?
again, time will tell.....
reborn wrote:like the post there forum,
bit worryied about 4 and 7 though
4, the way i c that one is the higher u want to go the more units u have to put on defence, strike and spys which then takes away less money makers, find that one abit strange, even though u did hint of the limit not staying the same, ie growing as the game grows.
7, now this one is very hard to bite into, i do not expect a player joining after 3 years to move upto rank 1 unless hes a very good player that plays the game for about 1 year straight without sleep to even get close to the ones that started this game in the begining
as for adapting i am only of these players that is only 500k away from 75 mil so i cant raid anymore, but i am a good planner, and have already started thinking of some plans, i can deal with most updates almost straight away when i think about them, and i will do with this one, the only thing that i would like to know, that is if u have a plan for it yet is how much r these limits going to incress by and how often, that is if they r,
thanks Josh
PSICOLIX wrote:
another option is make another BONUS IN THE GAME, the CAP bonus and every time u ASCEND u get 1% more the the CAP, lets say if u ascend 10 times u get the 10% bonus, and will be great, because imagine some1 get desacended at that level, his army will be plagued, will make the game more interesting, and still be a way of GROW, i mean, if take 1 YEAR for a noob get 100 MILL, that guys who stated the year with 100 MILL will be ascended (20-30 times) at SUPER GREAT cost, and just for 20-30% more bigger(i think the great players diserv that kind diferecial)
PS: thinking in the future here, i woude like to see a way to KILL or OWN lifers or maybe change they as UU(at the cost of 10 lifers to make 1 UU), i say that because imagine if u get 75 MILL lifers, if u attack some1 and lose troops u will be unable to replace they.
ps2: i'm VERY agains the raid limit is placed as 1,5 of the plague, i mean IF u have 75 MILL army u declare war on some1 how have 100 MILL, that some will not be able to get the UUs back so easily as the 75 MILL so that will make they more pacefull, after all they will get more hurt, so please rethink the raid cap at 1,5 the cap, make it 2(plague), or make the plague at 1,5. but make it the same, will be better for the gameplay.
Shizune wrote:i understand the update but its not the best way. there will always be tiny noobs who r new to the game saying "those veterans hab an unfair size advantage"
brillcream wrote:can you make lifers untrainable then. because eventually they will have no units to train?
Forum wrote:a few thoughts.....
1) the 50mil 'cap' has been in a long time now.
2) the raid limit stops 'indirect transfers' that the 50mil no market/direct giving was meant to stop. I get 50mil units. you have 50mil. I let you raid me for 50mil. you now have 100mil. sure - i did not 'give' them to you, but it is in effect the same thing. So this stops at 1.5 times the 'cap'.
3) the 100mil (or 2x cap) is not a fixed limit. it is where a plague comes in .... you can get more - temporarily or otherwise - and keep them, except for a few each turn.
4) the game does not end at 100mil units. think about it - the game CHANGES at that level. it is no longer "the most" but "the most organized". you have to move from growth growth growth, mass weaker people, to somewhere where you have to contend with equal GROSS army, but differently organized (ie spies vs. attack vs. def etc). it adds a level of strategy to the game that was not needed before...and if you are THAT good to get to this level, learn to play with the (yes, more challenging) resources you have better, opposed to just getting more resources.
5) ascension becomes a bigger factor at the 'super' level of 50mil-100mil+ accounts.
6) cooperation/alliances/helping others gets bigger at the 'super' level.
7) yes -if a new player, say, 1 year from now, wants to get to #1, there has to be a place he can aspire to...and catching an exponentially growing account is not it...this creates a new level of play. reachable to any albeit maybe 3 years after starting.
yes - any limit can be increased. any rule altered. but the long term vision of this makes sense despite many saying it is the opposite....or at least it is a different vision than 'blind growth rules all'.
9) 2 people are directly affected by this.
10) a new class of player can now exist - the 'super accounts' if you will... it is not a label that is visible, but everyone there will know who they are. it is an achievement!
for now it stays. i layed out why it was put in. time will tell if it remains, and in what format.
being the best in a game should not come without new challenges. this is one are you able to adapt and rise? or did all the adapting you did to get to that stage wear you out so you cannot adapt any more?
again, time will tell.....
!
hidden wrote:wonderful so basically people are going to have 100mil lifers and unable to get anything else
the game will become incredibly boring if all the top players cant pass a certain level