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Posted: Wed Aug 30, 2006 1:59 pm
by gooseman the first
try not to double-post, use the edit button instead
Posted: Wed Aug 30, 2006 2:23 pm
by Wolf359
I'm having difficulty finding the thread - but this has been suggested before (including the hyperdrive idea).
chrishalomaster - the why was to do with the cost - why 150 million naq? And you getting atatcked for no reaon is not a good enough reason for thsi to be implemented - and even if it were, it shouldn't be implemented so that you get your ship back immediately.
I would say that yes - you can recall it, but it takes as long to get back as it has been away - up to a maximum of 12 hours.
Explanation:
Assume that after 12 hours exploration your MS plots a course back home - therefore this is the point of no return - i.e. it is pointless recalling it after 12 hours as it is already on its way back.
If you recall it after it has been away for 1 hour (2 turns), then it takes 1 hour (2 turns) - same for any other time - up to 12 hours.
All this talk of hyperdrives is all well and good - but has a major flaw - don't the motherships already have them? Afterall, they can be used to attack multiple realms all within the space of 1 turn. So if you want some way of getting it back quickly, it would have to be something other than a hyperdrive.
Ultimately - the game is not meant to be so that you can send your Mothership away knowing that, if someone attacks you, you can immediately bring it back - otherwise where is the risk?
Additionally, if you don't want any risk while it is away - go on PPT using in-game resources (assuming you have SS). If you can't afford a PPT (assuming you have SS) then I would suggest that you equally cannot afford to build adequate defences on the planets you hope your MS will find.
For those that don't have SS, I agree that to have no risk it would be costly to eep buying PPTs at $10 a pop! So perhaps a recall function similar to that outlined above, or using some other technology, could be introduced.
Posted: Wed Aug 30, 2006 5:18 pm
by [BERSERKER]
I gotta agree with Wolf on this one, if a ships traveled out over a time it will take the same time to come back.
Posted: Wed Aug 30, 2006 10:26 pm
by hidden
Wolf359 wrote:toncek wrote:indeed really good idea cuz sometimes u need it back quickly to protect yourself and stuff
but it should cost some naqauda or g&r points
The point is that you have sent it away - so you can't expect to immediately get it back when you want - what happened to travelling time?
well i agree with this post wolf made but not his other post which suggests taking the same time to bring it back
if you dont know my planets are under attack by some people suspect they are multis but until gamemod replys the only thing that matters is i want to defend them
im having more luck defending them right now because i know the time their motherships come back i dont have enough time to destroy them all but i find been on when their mothership is back is giving me a chance to keep repairing my planets and stop them from getting them
but if he could just send it out for a couple of hours letting him bring it back in a couple more hours is going to stop me from been able to defend against him
so no
Posted: Wed Aug 30, 2006 10:33 pm
by Slovenec
Yea if you juse hyper drive you pay more but you get it back in 3 turns and pay 25-50 turns or 400-600mil naq or the slow way back it would take 6 or 7 turns but you would pay less like 10-20 turns or 100 - 250mil naq
Its very good idea make a poll thomas2
Posted: Wed Aug 30, 2006 10:44 pm
by hidden
wonderful so for 50 turns which is practically nothing these people can take the rest of my planets with no effort
Posted: Thu Aug 31, 2006 1:48 am
by Wolf359
hidden has a very good point in that this is massively open to abuse - people can just send their MS away when they are ofline, then recall it when they are online , steal planets and send it away again.
Unless, of course, that something is put in place like:
'your chief engineer informs you that over-exerting the hyperdrive to reach home has caused major damage to the engines, your MS will be unavailable for planet exploration for 1 week (336 turns)'
The reason I say 1 week is that it stops the planet thieves from abusing this - unless of course they are prepared to wait until the end of the week and do 4 back to back PPTs - hence a penalty is imposed that they are limited in being able to steal further planets and also have their ship 'protected'
It also means that it is a realistic penalty for bringing you MS back to defend - in that it is damaged and you can't send it out again.
Posted: Thu Aug 31, 2006 2:07 am
by hidden
thats a bit better
although it would be easyer if forum fixed the new update so i can actually destroy their fleets because im gonna lose all my planets soon because their mothersips are only in their realm just long enough to take my planet not long enough for me to crush them
sorry for going on about that here more chance of it been seen and fixed
anyway also the amount of ppt's people are allowed is unbelievable people can just sit on ppt for ages completely protected meaning the one week thing would be usless unless they also could go on ppt for some time