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Posted: Thu Aug 31, 2006 8:53 am
by Tyveris
hidden wrote:yes up is effective or maybe you didnt notice the 75mil limit on raiding

your missing the point this will make massing someone to hell to easy not letting them be albe to come back

i guarentee you if this is implimented this game will lose thousands


well what is it less than 1% of players have over 75 mill units?..so that point is defunct....

i didnt say i wanted it implemented i was just trying to raise some thought to the idea....hence the X factor in turns of raiding miners...and limits and the fact you can train all you want into lifers and then go raid your stat army anyways....

wierdly it would also cut out the huge army transfers some people seem to be moaning about recently

:wink:

Posted: Thu Aug 31, 2006 8:56 am
by hidden
yes but now accounts and medium accounts would be damaged serverly

massings would then be the most damaging to new players instead of strong ones



now i would bet your life that if this is implemented and not taken away very quick thousands will quit

Posted: Thu Aug 31, 2006 9:14 am
by Norman
To me it makes sense to have the miners and uu switched ie. you can raid miners but not uu. This way you can get the increased income of miners, but only if you can defend them. If you don't want to lose your troops, don't train them into miners and take the lower income the uu give. Maybe the proportion between miner/uu naq production could be altered so the difference is less severe but still significant.

Posted: Thu Aug 31, 2006 9:52 am
by [SGC_ReplicÅtors]
If miners can be raided....the game would be one raid fest...i just trian all my miners into strike and go raid the biggest player i can touch

Posted: Thu Aug 31, 2006 11:26 am
by J.S.
[SGC_ReplicÅtors] wrote:If miners can be raided....the game would be one raid fest...i just trian all my miners into strike and go raid the biggest player i can touch


Of course you would and then someone will raid you, anyway I only came up with this "idea" because so many people are quitting because of nothing to do they cant mass someone because they are afriad of being massed back (I thought this was the most fun of the game) or start a war again the same cos they don't want their friends to kick the crap out of them etc...

Anyway I knew when posting it that the bigger players would kick up a stink about it becuase they have their millions of miners already, and i know that some people paid real $$ for it but fact of the matter is its a game and admin states that your taking a risk when using real $$.. :D

Here is the way I see it, hopefully I wont have to explain this further

If you can raid someone's miners you hurt them where it hurts their naq production, cos they cant build as fast etc... And you cant just untrain miners to rebuild after a massing.. :D

Also it would be nice if you couldn't get raided after a massing for like 48 hours, so if you have say 10 attacks on you you cant get raided for 48 hours..

On a sidenote yes I come up with Idea's that work perfectly in my head however because my brain thinks way too fast I often find it hard to slow it down so I can explain my ideas.. (always why I got A's for project work and C's/D's for explaining how i did it haha) So Again I apologise if anyone didnt understand completley my idea I assumed that everyone knew that lifers are for life since it says it in the game notes :D :D ..

Finally I would like to thank Wolf for standing up fo me.. Its not like the slagging I got phased me in anyway because its just a game and I honestly dont think anyone would leave in fact they would want revenge and make them more determined to play... (the way I see it sorry if it doesn't coincide with your thinking) :D

OH FINALLY FINALLY, before someone slates me again

If you dont want your miners taken train them as lifers.. I know this will be a pain cos you cant sell them but if you lose them then its your own fault for not training them :lol:

(Jamie knows he is walking a fine line but its these people that get noticed the most) (Also should you be scared that I am refering myself in the thrid person :shock: )


SUMMARY FOR LAZY PEOPLE

1. You raid miners from someone,
2. That person masses you to death,
3. You laugh at them, send them messages saying you shouldn't have had 3 million miners out
4. They start a war with your alliance
5. You have loads of fun massing and being massed
6. Back to stat building and raiding miners war again..

Sure it goes back to repetition all over agin but for a month or two it will be so much fun haha... Anyway its annoying how you can mass someone and they have their power again just because they untrained a million miners sold another half a million and back at full power in 6 hours.. Thus defeating the whole point in the mass unless you want to keep massing them untill they run out of miners to untrain..

With the raiding the miners you can just hurt them the most..

And the 50 million limit is still there so you wouldnt benefit that much.. Maybe if you could only raid a max of 25 million miners verses the amount of miners that get raided off you..

So you need a share ratio.. So if you raid 1,000,000 miners you have to get 900,000 miners raided off you before you can raid miners again..

REALLY FINALLY

Sorry about going on and on but this is my brain trying to slow down everything haha so im just plucking it out when i can haha..

Posted: Thu Aug 31, 2006 11:43 am
by hidden
J.S. wrote:
[SGC_ReplicÅtors] wrote:If miners can be raided....the game would be one raid fest...i just trian all my miners into strike and go raid the biggest player i can touch


Of course you would and then someone will raid you, anyway I only came up with this "idea" because so many people are quitting because of nothing to do they cant mass someone because they are afriad of being massed back (I thought this was the most fun of the game) or start a war again the same cos they don't want their friends to kick the crap out of them etc...

Anyway I knew when posting it that the bigger players would kick up a stink about it becuase they have their millions of miners already, and i know that some people paid real $$ for it but fact of the matter is its a game and admin states that your taking a risk when using real $$.. :D

Here is the way I see it, hopefully I wont have to explain this further

If you can raid someone's miners you hurt them where it hurts their naq production, cos they cant build as fast etc... And you cant just untrain miners to rebuild after a massing.. :D

Also it would be nice if you couldn't get raided after a massing for like 48 hours, so if you have say 10 attacks on you you cant get raided for 48 hours..

On a sidenote yes I come up with Idea's that work perfectly in my head however because my brain thinks way too fast I often find it hard to slow it down so I can explain my ideas.. (always why I got A's for project work and C's/D's for explaining how i did it haha) So Again I apologise if anyone didnt understand completley my idea I assumed that everyone knew that lifers are for life since it says it in the game notes :D :D ..

Finally I would like to thank Wolf for standing up fo me.. Its not like the slagging I got phased me in anyway because its just a game and I honestly dont think anyone would leave in fact they would want revenge and make them more determined to play... (the way I see it sorry if it doesn't coincide with your thinking) :D

OH FINALLY FINALLY, before someone slates me again

If you dont want your miners taken train them as lifers.. I know this will be a pain cos you cant sell them but if you lose them then its your own fault for not training them :lol:

(Jamie knows he is walking a fine line but its these people that get noticed the most) (Also should you be scared that I am refering myself in the thrid person :shock: )


SUMMARY FOR LAZY PEOPLE

1. You raid miners from someone,
2. That person masses you to death,
3. You laugh at them, send them messages saying you shouldn't have had 3 million miners out
4. They start a war with your alliance
5. You have loads of fun massing and being massed
6. Back to stat building and raiding miners war again..

Sure it goes back to repetition all over agin but for a month or two it will be so much fun haha... Anyway its annoying how you can mass someone and they have their power again just because they untrained a million miners sold another half a million and back at full power in 6 hours.. Thus defeating the whole point in the mass unless you want to keep massing them untill they run out of miners to untrain..

With the raiding the miners you can just hurt them the most..

And the 50 million limit is still there so you wouldnt benefit that much.. Maybe if you could only raid a max of 25 million miners verses the amount of miners that get raided off you..

So you need a share ratio.. So if you raid 1,000,000 miners you have to get 900,000 miners raided off you before you can raid miners again..

REALLY FINALLY

Sorry about going on and on but this is my brain trying to slow down everything haha so im just plucking it out when i can haha..



strange i dont remember people quitting because of that

i remember people quitting because of bad updates and because of real life

now here we go yes destroying miners hits them where it hurts which is exactly the reason people will quit

the people who are strong and can still actually rebuild wont but newer players and well the majority of players would quit because of this they arent great loyal players who would stay there when their account is reduced to nothing

you need to think back to when you were new

and i think back to watching many of my officers telling me they are quitting because they got mass sabbed by someone of course i couldnt tell who it was

people dont stay in the game through thick and thin but destroying miners would be going over the mark for many many players

Posted: Thu Aug 31, 2006 11:59 am
by Wolf359
hidden wrote:very well i will try my hardest not to get angry

raiding miners see this is way to easy to abuse any player could just make their rank lower then when massing someones account completely new players for nothing(it does happen)


hence the suggestion to implement a way to stop people lowering their rank to do this.

hidden wrote:strange i dont remember people quitting because of that

i remember people quitting because of bad updates and because of real life

now here we go yes destroying miners hits them where it hurts which is exactly the reason people will quit

the people who are strong and can still actually rebuild wont but newer players and well the majority of players would quit because of this they arent great loyal players who would stay there when their account is reduced to nothing

you need to think back to when you were new

and i think back to watching many of my officers telling me they are quitting because they got mass sabbed by someone of course i couldnt tell who it was

people dont stay in the game through thick and thin but destroying miners would be going over the mark for many many players


people have left because the game has got boring for them - I know quite a few.

you say people will quit because when they get their miners raided it will hurt them the most - well I say 'what is the point in playing a game if there is no risk?'

additionally, it has been mentioned that there could be limits imposed on how you can raid for miners.

(the whole raiding thing is messed up and has a major flaw anyway! - how can it be right that you can untrain all your covert at the end of a turn, drop a few thousand ranks when the next turn starts, immediately retrain all your covert (hence you are back up to full power) and still be able to raid people? It means you can, effectively, drop 1000s of ranks in less than 1 minute, but not lose any stats, spend the next 29 minutes raiding players who have NO CHANCE of fighting back, and then you go back up to your normal rank untouched.)

when I was new there was no such thing as raiding - or the market - and we never complained about not having enough turns, wars were more exciting and the forum was generally a less aggressive place than it is now. Then raid and the market came and all of a sudden people who had no patience found that lots of turns were available - so they used them to raid - but that wasn't enough - they demanded more turns so they can raid more, and wars became predicatble and less exciting, because there is no longer any anticipation gained by saving up turns and making plans, and the forum became more aggressive.

Although I am still not convinced - I think Jamie's idea could work if proper limits were sorted out and the masive flaw in raiding was fixed (perhaps make it so that you have to be in the same rank range for a certain amount of turns before you can raid (i.e. having to keep your stats lowered and some method of keeping them low for x number of turns after raiding) - at least that way it means that you have to keep your stats low and the people you are attacking also have a chance to atatck you back.

Posted: Thu Aug 31, 2006 1:07 pm
by Munchy
Stealing miners..hmm...

It would be like planets are right now, meaning something like.

Big player goes and takes his fill of another smaller players miners.
Smaller player attacks back, takes some of his stuff back.
Big player brings in his entire alliance and they raid smaller player to nothing.
Smaller player now has no resources and thus no way to fight back.
Small player stops playing as he has just lost all his months progress
Big player goes on to next target unhindered and the process repeats.

Result, the big player gets exponentially stronger, at a greater rate than is possible now.


Also, as was mentioned earlier, if you want to completely anniliate peoples accounts...play on the ascended server.

Posted: Thu Aug 31, 2006 1:19 pm
by Thufir_Hawat
My personal Opinion....

If you wanted to do this just get rid of miners, UU produce income now.

Instead of adding where you can raid miners just have it that you train them as Lifers.

But in the end I still Vote No, Have had it happen in Ascension it is no fun, and have done it in Ascension, Doubled my account early on.

It is really a one way deal, all the miners would be going to the top. I really can't foresee miners moving down, from the top players to the middle or lower.

Posted: Thu Aug 31, 2006 1:36 pm
by Wolf359
Munchy wrote:Stealing miners..hmm...

It would be like planets are right now, meaning something like.

Big player goes and takes his fill of another smaller players miners.
Smaller player attacks back, takes some of his stuff back.
Big player brings in his entire alliance and they raid smaller player to nothing.
Smaller player now has no resources and thus no way to fight back.
Small player stops playing as he has just lost all his months progress
Big player goes on to next target unhindered and the process repeats.

Result, the big player gets exponentially stronger, at a greater rate than is possible now.


Also, as was mentioned earlier, if you want to completely anniliate peoples accounts...play on the ascended server.


points taken - but remember also that it has been suggested that there will be limits on how much you can raid miners, and how many miners you can lose - so once you have hit the limit, you cannot lsoe anymore that day/week - whatever.

a further suggestion was also about limiting how a player can easily drop his rank to successfully raid - possibly making it that he/she has to be in that rank range for a certain amount of time (without the ability to fully restore his/her full power while in that rank range).

Posted: Thu Aug 31, 2006 1:52 pm
by The Oncoming Storm
For this idea to work you would need to be able to decide what percentage of your miners become lifers, because you wouldn't want to leave 90% of those you move from UU to miners/Lifers to be raidable.

But this is something that would affect top players a lot, players that have invested a lot in buying UU, and benefit those that have sold UU to build a huge attack.

Things seem to working the way that they are, and I see no reason to change.

Posted: Thu Aug 31, 2006 2:33 pm
by J.S.
hidden and everyone else who hates this idea I have to ask how many miners ye all have ;-) 8)

Personally I have 200,000 Rest are lifers (therefore cant be touched) cos my problem is i train my miners for a month then i either sell em or put them into my stats.. Hi Im jamie Im a stat builder and I have a problem Im the first to admit it.. Now saying that I dont mind the occasional mass on someone to make it fun, or war or something other then stat build, but seriously im only suggestting this as an idea.. Its not like Admin will enforce it...

And I dont think that the strong would get stronger because well theya re strong already and anyone with more then 10 million miners/lifers makes close to a billion naq per turn so they dont really have problems getting any stronger would you agree??

Posted: Thu Aug 31, 2006 2:57 pm
by xr88
J.S. wrote:hidden and everyone else who hates this idea I have to ask how many miners ye all have ;-) 8)

Personally I have 200,000 Rest are lifers (therefore cant be touched) cos my problem is i train my miners for a month then i either sell em or put them into my stats.. Hi Im jamie Im a stat builder and I have a problem Im the first to admit it.. Now saying that I dont mind the occasional mass on someone to make it fun, or war or something other then stat build, but seriously im only suggestting this as an idea.. Its not like Admin will enforce it...

And I dont think that the strong would get stronger because well theya re strong already and anyone with more then 10 million miners/lifers makes close to a billion naq per turn so they dont really have problems getting any stronger would you agree??


raiding miners?! are you nuts, i mean seriously, the idea of raiding miners benefits only the people who have none, those have some will inevitably not like it-and i know my reason for not wanting it...say you get massed...no defense...spies dead...all of a sudden your enemy raids you and all you have left are some lifers...you can go from massive army to almost no army in an instant...you coudnt fight back because you had nothing and you would have to start over, that is no fun-people would not want to be massed even more knowing that if they were massed they'd lose it all...not to mention that there are already a mass of inactive accounts with a mil units or so...all of which would be raided instantly and all farms would dry up...

flaming...pffft...nuclear war

Posted: Thu Aug 31, 2006 3:33 pm
by J.S.
xr88 wrote:
J.S. wrote:hidden and everyone else who hates this idea I have to ask how many miners ye all have ;-) 8)

Personally I have 200,000 Rest are lifers (therefore cant be touched) cos my problem is i train my miners for a month then i either sell em or put them into my stats.. Hi Im jamie Im a stat builder and I have a problem Im the first to admit it.. Now saying that I dont mind the occasional mass on someone to make it fun, or war or something other then stat build, but seriously im only suggestting this as an idea.. Its not like Admin will enforce it...

And I dont think that the strong would get stronger because well theya re strong already and anyone with more then 10 million miners/lifers makes close to a billion naq per turn so they dont really have problems getting any stronger would you agree??


raiding miners?! are you nuts, i mean seriously, the idea of raiding miners benefits only the people who have none, those have some will inevitably not like it-and i know my reason for not wanting it...say you get massed...no defense...spies dead...all of a sudden your enemy raids you and all you have left are some lifers...you can go from massive army to almost no army in an instant...you coudnt fight back because you had nothing and you would have to start over, that is no fun-people would not want to be massed even more knowing that if they were massed they'd lose it all...not to mention that there are already a mass of inactive accounts with a mil units or so...all of which would be raided instantly and all farms would dry up...

flaming...pffft...nuclear war



That would make the game so much more fun and again am i nuts ask anyone in EPA you will get your answer haha..

Anywho that would mean that you could hit alliances so hard.. YOu know tis all to make the game more active and fun rather then stat build all the time...

And so what if you miners can be stolen nothing stopping you from stealing them back.. If your massed properly you just find a mate (alliance) to mass that guy back...

Way I see it if this were implemented (doubt it will be) only loners will not benefit from this..

People who are in alliances wont be affected... Unless you want a full scale war .... ITS A WARGAME PEOPLE!!!! ;)

Posted: Thu Aug 31, 2006 4:24 pm
by Midnight
J.S. wrote:If you dont want your miners taken train them as lifers.. I know this will be a pain cos you cant sell them but if you lose them then its your own fault for not training them


Well that kinda sums it up nicely... If you dont want to lose them, make them lifers. Really that makes them no different from Super Troops. How many people have complained about them???