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Posted: Sun Sep 03, 2006 3:12 pm
by AI_
i like the idea, it would give incentive to those ppl who dont play to actually play like there supposed to.

Posted: Sun Sep 03, 2006 3:17 pm
by Psi Kiya Trist
i'd say rank. for a couple of reasons

1) an actual incentive to HOLD rank on ascension. cause of the rank modifier.
2) it gives people more ways to take away the bonus. which justifies having it so high.

~_+Psi Kiya Trist+_~

Posted: Sun Sep 03, 2006 9:59 pm
by Shooting Star
Rank is easier to achieve than influence power. It is risky without the influence power to back it up to try and take rank, but it can be done. But then again, it takes into account the great risk=great reward foundation of ascension. It will definitely change some strategies around if that is the case. And it would certainly make for some interesting strategies as far as massing goes, in both main and ascension. You could mass someone in ascension first, knock them out of the bonus, and then hit their main account with their weaker stats. So you really have to put a lot of thought into how you play your main and ascended accounts.

Posted: Mon Sep 04, 2006 10:08 am
by The_Silencer
I like the idea! It would be a huge motivator and a reason not only to check ascended, but to actually play it and be active. Games are allways more interesting when you find a little gift if you win :wink:

Posted: Mon Sep 04, 2006 1:36 pm
by Rukia
i like it too ^_^

Posted: Mon Sep 04, 2006 3:28 pm
by Aegidius
I have nothing new to say. I really like it but the bonus is too much and a linear distrubution for this is not the best way to do it. Something more step like would be better. For example 10% for the first, 5% for top 5 and 2% for the rest of the top 30. Anyway is a very good idea to give more life to this server.

btw, with this distribution, right now it would be 41% in stats for DD and with the original idea it would be 214% in stats for DD. I bet they will tell you "I love it!"

Posted: Wed Sep 06, 2006 8:34 pm
by Shooting Star
As much crap as we took from some of the quick ascended Living Gods early on in the ascension process, I do not have a problem with being rewarded handsomely now for being prudent then. I do not feel the bonuses are excessive. As I have said before, we have yet to see the great rewards for the great risks we took. This enhancement will give us that.....finally!

Posted: Thu Sep 07, 2006 6:53 pm
by [sarevok]
I am only relatively new, and people will probably just ignore me, but might I just say that, how are you supposed to get to the top sat 30 when you've only just assended? I mean, say for some reason you were able to pass someone, i can pretty well say confidently, thatif they were passed, they could just assend again in main, and pass them again. In effect, the top 30 would alwayts be there, hence always having the bonus, not to mention the extra help it would give in assedning again for more life force.

Posted: Thu Sep 07, 2006 10:21 pm
by Ston
well the only disadvantage i see is the fact that the top 40 are probably undefeatable without having major alliance wars. (just take a look at main top ranks) again, the not existing alliances would clean the field to push their guys in the the bonus ranks and afterwards all ppl will cry because 3 non existing alliances hold the top 100 ranks and get the bonus while the rest is being shot down fast.

Posted: Fri Sep 08, 2006 7:39 am
by scben
i think that havin the ascended bonuses halfed when in vaction mode is enough. this way those that play have thier full bonuses and those that didn't get half. u get rewarded by having an account that is hard to descend by not having to go on vaction. however i understand your want to make your time worthwhile. if something like this was to be put in i would think it would be done in the same manner as glory and reputation points. this is what bonuses i think would be fair: 1st-5%, 2-29-3%, and 29-100-1.5% these bonuses are fair to all your bonuses are amazingly to high.

Posted: Fri Sep 08, 2006 2:14 pm
by The_Silencer
[sarevok] wrote:I am only relatively new, and people will probably just ignore me, but might I just say that, how are you supposed to get to the top sat 30 when you've only just assended? I mean, say for some reason you were able to pass someone, i can pretty well say confidently, thatif they were passed, they could just assend again in main, and pass them again. In effect, the top 30 would alwayts be there, hence always having the bonus, not to mention the extra help it would give in assedning again for more life force.


when we get a ascended market anyone that places enogh of effort into the game to grow faster and stronger, and that way take a rank in the top 30's after some time.

Posted: Fri Sep 08, 2006 4:32 pm
by [sarevok]
The_Silencer wrote:
[sarevok] wrote:I am only relatively new, and people will probably just ignore me, but might I just say that, how are you supposed to get to the top sat 30 when you've only just assended? I mean, say for some reason you were able to pass someone, i can pretty well say confidently, thatif they were passed, they could just assend again in main, and pass them again. In effect, the top 30 would alwayts be there, hence always having the bonus, not to mention the extra help it would give in assedning again for more life force.


when we get a ascended market anyone that places enogh of effort into the game to grow faster and stronger, and that way take a rank in the top 30's after some time.

True, but that is provided the higher ranks don't do the same thing

Posted: Sat Sep 09, 2006 1:36 am
by The_Silencer
[sarevok] wrote:
The_Silencer wrote:
[sarevok] wrote:I am only relatively new, and people will probably just ignore me, but might I just say that, how are you supposed to get to the top sat 30 when you've only just assended? I mean, say for some reason you were able to pass someone, i can pretty well say confidently, thatif they were passed, they could just assend again in main, and pass them again. In effect, the top 30 would alwayts be there, hence always having the bonus, not to mention the extra help it would give in assedning again for more life force.


when we get a ascended market anyone that places enogh of effort into the game to grow faster and stronger, and that way take a rank in the top 30's after some time.

True, but that is provided the higher ranks don't do the same thing


They will. But you have to do it more than them in order to pass them in rank. It's supposed to be hard, thats how it works, both in main and ascended. Dosent stop us from playing main, does it? Because if it did you most likely wouldnt be reading this forum.

Posted: Sat Sep 09, 2006 5:27 am
by Shooting Star
Frankly, I don't think that there is going to be a market. It would be a bad idea. And this is from someone who can fully take advantage of a market in ascension. And especially if there is a way to spend money in ascension to gain power. It should not turn into a "who can throw more money at the game" contest, like main did. That's not what ascension was all about. Of course the new descension update (deballed and watered down) really puts a crimp in the style of those of us who thought that we were going to get to give some people their comeuppance. And now people can (and will) live on vacation mode and keep half their ascended bonuses in main. What a crock! No risk = no reward!

Posted: Sun Oct 22, 2006 8:01 pm
by Lore
Ston wrote:well the only disadvantage i see is the fact that the top 40 are probably undefeatable without having major alliance wars. (just take a look at main top ranks) again, the not existing alliances would clean the field to push their guys in the the bonus ranks and afterwards all ppl will cry because 3 non existing alliances hold the top 100 ranks and get the bonus while the rest is being shot down fast.


Agrees


As it has been proven over and over on main, any "bonuses" given will be held by the power alliances and no one else. If you wanted to encourage people to play ascended you should have made a "complete" and "fun "game. This server is neither.

I mean whats the point of making the strong players stronger? you want to encourage people to play more by making their opponents more powerful??? I fail to see the logic.