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Posted: Sat Sep 09, 2006 10:35 am
by Chao
Alot of them are multis, so why does admin not remove them, its pretty clear that when an account only has fleets and has no covert, defence, attack, UP, there clearly being feed by another account for this matter,
I agree that planets arent supposed to be kept forever, but they arent being stolen in the correct manner, be different if someone with a high rank takes it as you know they are playing, but when someone ranked 10.000 takes it uh huh......
Time to remove these multi accounts that ruin our game for us.
I also think that they should tie the MS action into the ground forces, like if you have a 10bill Attack in troops you can only have a 5bill attack in MS, same for defence, and in turn this makes it they can only have 50% of that in fleets againl, it would also make fairer then so when these PR's take it you go and mass there troops and until they replace, by new weapons etc for them they cant get more fleets.
Posted: Sat Sep 09, 2006 10:41 am
by Zeratul
we think that the reason those accounts have not been deleted is that forum doesn't have enough time to go through all the accounts in the game all the time... he can only do so much at one time...
Posted: Sat Sep 09, 2006 6:09 pm
by a3rdvark
Another option may be to simply limit the number of times you can send your mothership out in a week. Similar to the limits on ppts (cause lets face it, sending your mothership out to look for planets is essentially a free mothership ppt). If you were to limit it to 2 or 3 times per week it would make things a bit more even.
Posted: Sun Sep 10, 2006 2:57 am
by Brythalious
Planets being stolen is one thing, these people aren't looking to use them other than to sell them on! Which is where we get annoyed. If I could just try to take it back then no problem it comes down to who is best able to get it back or defend it and hold it.
If they were to allow the Mothership to defend the planets surly you will have to decide where you MS is, it cannot be out protecting planets and at the same time defending your home! That would seem fair, also the stopping MS from being then sent away immediatly further limits their ability.
Posted: Thu Sep 14, 2006 2:55 am
by Wolf359
Planet stealing is getting ridiculous - and nobody is going to tell me that most of these 'Planet Pirate' accounts are not multies. See below the stats for a recent Planet Pirate that attacked an EPA member (there is nothing to identify the player - so I feel able to post the stats:
Army Size:
Unit Type
Attackers Defenders Untrained
bot 0 0 0
Units 0 0 25805
Human Form Units 10 0 0
Military Stats
Strike Action: 614,400
Defensive Action 0
Covert Action: 322
AntiCovert Action 0
Covert Skill: 0
Covert Operatives: 10
Anti-Covert Skill: 17
Anti-Covert Operatives: 0
Attack Turns: 972
Unit Production: 2827
Technology Stats
Siege Tech: Large Scale Nano Infection Ray
Fortification Tech: ???
Covert Tech: Environmental Mimickry Programming
Anti-Covert Tech: Environmental Mimickry Programming
Race Unique Tech: None
Planets
Name Attributes Defences Size
Weapons
Name Type Quantity Strength
AI Cruiser Squadran Attack 1500 25600/25600
Instant Material Acquisition Attack 10 2560/2560
So - only 600k strike, 0 defence, 322 covert - but 1500 fleets with which to attack and steal planets - and I have seen similar accounts with MORE fleets!
This must not be allowed to continue and IS driving people away from the game.
Many suggestions have been made - but not listened to - and what was implemented to try and stop this does not work!
One suggestion has been that the number of fleets you have should be a percentage of the number of other weapons that you have - and I think that this would work.
Make it, say 10% - so to have 1000 fleets, you must also have 10,000 TOP LEVEL weapons. 10% may even be too high - why not 5%?
That way - the planet pirate is not untouchable and even if he sends his/her MS away, they are not untouchable as there fleet capacity can be reduced by attacking their other weapons.
Think of it as these other weapons resources provide a support structure for the fleets - however it is justified, I do not care - but soemthing needs to be done.
This would bring a balance back to the game (which currently there isn't because of tehse planet pirates) as planet pirating would become more expensive - and it would make multies more expensive (and hence less attractive) due to the higher costs.
I don't really care what is done to stop this one sided war against Planet Pirates - but the fact is that something needs to be done!!!!
Posted: Thu Sep 14, 2006 9:17 am
by Ston
good howling wolf
honestly, it was clear that the ms fleet update is not gonna work. but when we voted on the hangars being destroyable most ppl became selfish and only thought about their own account and the hangars they could loose. and now some guys use the system against us. and i dont think it your suggestion will change anything, actually it sounds a bit odd.
when do you need the attack weapons? when you buy the hangars? or when you buy the fleet? or when you attack?
if my MS got a power of 10 bil (which is about 16K hangars and fleets for ascended, i think 32K for non ascended) you need 160K/320K normal best guns?the price for 1 ascended super gun is 556K so round 87bil naq to buy that many guns. so no matter what option you choose, teh planet stealers will go on, buying the gunz shortly before taking a planet, and sell em afterwards. this way they might loose bout 20bil (buy-sell difference) but im sure they will get more then that if they sell a 10K up planet. (in the end they also managed to get the naq for that many fleets)
you wont hit the right ppl but only the raiders who dont need attack guns at all.
i suggest the initial idea: make hangars destroyable AND 24 hours fuelling time after (sucessful) planet attack or explored. this way ppl could only hide their MS on ppt and explore 6 days long. 1 day it would be at home minimum and can be completely destroyed!
Posted: Thu Sep 14, 2006 11:21 am
by Zeratul
we voted against the hangar destruction part because we only saw the disadvantage, we never knew that it was meant as a anti-planetstealer-measure...
one option that would make it harder for planetstealers to work, would be to have an requirement for each large increment of increase in fleet size... (say, every 500 increased) so if a player wants to have more than for example 1000 fleets, he needs to also have maybe a strike and defensive action above a certain point, as well as to not have increased his fleet size from below the previous increment (500) within the last perhaps five days? and perhaps there should be a limit on how soon after account creation a mothership can be bought? (say 2 or 3 days?)
if these ideas could be implemented, it would take minimum 12-13 days to get a mothership with 1500 fleets, which is longer than many planet-stealers want to wait... most players cant increase their motherships this fast anyways, so it would not affect honest, non-cheating players much... it also takes a few days before new players can buy a mothership...
we apologize if the above is too far from the topic at hand, but we feel this is a possible solution to planet-stealers...
Posted: Thu Sep 14, 2006 12:20 pm
by generaloneill
Chao wrote:I also think that they should tie the MS action into the ground forces, like if you have a 10bill Attack in troops you can only have a 5bill attack in MS, same for defence, and in turn this makes it they can only have 50% of that in fleets againl, it would also make fairer then so when these PR's take it you go and mass there troops and until they replace, by new weapons etc for them they cant get more fleets.
That is pure genius, you are on the right track. I love it.
Also lets petition forum. If you feel strongly against planet pirates, email forum.
Posted: Thu Sep 14, 2006 4:30 pm
by Wolf359
Ston,
what I meant was - you can only have the certain percentage of fleets (or hangers/both) IF you have the correct number of weapons to start with. (There is actually a good argument for making it hangars: "You order 1,000 hangars to be installed in USS Enterprise - your military advisors look at you oddly, "but Sir, we do not have the resources to maintain such a ship')
Say it was set at 5% - then in order to have 1000 fleets, you would have to have 20,000 top level weapons. If you sell off your weapons then you remove the support capacity for your fleets (or hangars) and they simply disappear.
So you need the weapons - doesn't have to be attack (in fact it would be better if they had to be defence!

) - in order to maintain your fleet.
20k top level weapons costs approx 12 billion
reselling those gets back approx 9.6 billion
1000 fleets costs approx 12.3 billion
resale gets back approx 9.8 billion
so - if the planet thief is caught out and he is massd while on his filthy little raid - the cost to him can be enormous as destrying his main weapons also destroys his fleets.
(if that is not severe enough - then make it a lower percentage - or make it so that hangars are destroyed instead / as well as fleets - then it becomes very costly.)
This would allow stealing to continue - but would make the damages more if you are caught out - and would make the overall cost more if you persistently steal - because you cannot hide forever on PPT - and even if you send your MS away it is no longer protected because it will lose capacity for fleets if home defences are attacked - and if the home defences are sold off, then it becomes more expensive as the fleets will automatically get scrapped (although not as expensive if they are smart about it and sell the fleets first.
The point being that it would be more costly to be a pirate-thief - but not impossible - and you need to remember that some of these people just do it because they can (or are multies) and simply abandon the planet.
Some of the other ideas in this thread could work too:
stons idea is good - but would only work if you prohibited PPT following a planet attack. Otherwise they could attack and then go straight on PPT (protecting the MS during the refuel/repair). Then, when the PPt runs out, they could attack again and do another PPT. And for the final three days they could just send their mothership out looking for planets.
Chaos is also good - along the same sort of lines as mine - with the advantage that you are also tying it to troop units (which I failed to mention) - so planet stealers would essentially be risking their UU.
Zeratul's idea also has some merit - in fact they are all working along a similar concept.
Another idea may be to have to train UU into pilots - at a suitably high cost - and that when your MS is sent out on planet finiding suty, half the pilots are left back at your base for some R&R - because you do not need pilots for an exploration mission - and so are susceptible from an attack.
Posted: Thu Sep 14, 2006 9:56 pm
by Ston
oh, the pilots idea sounds interestng..but i guess its too late for that kind of change already, also gliders only can hold up to 2 ppl in the shows, so 2K uu in your case if whole fleet is destroyed...
the main stats attack and defense are build and maintaned on your homeworld. the fleets are completely seperated, they are only build on the mothership. i dont see a reason why a civilisation should not put all resources in one project ("space colononisation/conqering") instead of building up a army of soldiers or investing in defense cannons or simple planetary infrastructure. thats why they havent been and shouldnt be a direct connected between MS and strike/def. if you fix that you also need to punish all 1 stat raisers, all that sit in ranking 20K and only have a def of 20bil.
really i dont like the planet stealer fact either but thats not the right way. ther are too many ways around it and if you are one of the big guys, having 1mil def guns and 10K fleets (which is only 1%) and your def gets massed and you loose all your def guns + hangers and fleets you will feel like.. well i wont say it here. just pointing out i try to look at all players not just at the stealers or myself cause those updates usually screw up the game.
there are so many ways to fix this "loophole".
make it 72 hours cooling down/repair time after taking a planet, you mothership did a great job, it moved a planet from another galaxy/sector to your homeworld. and 24 hours resupplying time after exploring.
or if you want to include other stats make it that you can destroy the defense facilities with your MS fleet like before but you need to kill the surviving army on the planet with ground forces as well. so kinda garnisson upgrade or even the ability to found a colony with own army on the planet. if thats not going too far in change. but this way the attack would need to send ground troops to claim the planet, not only destroying all defense cannons satellites.
Posted: Fri Sep 15, 2006 12:59 am
by The-Joker
Wolf359 wrote:Planet stealing is getting ridiculous - and nobody is going to tell me that most of these 'Planet Pirate' accounts are not multies. See below the stats for a recent Planet Pirate that attacked an EPA member (there is nothing to identify the player - so I feel able to post the stats:
Army Size:
Unit Type
Attackers Defenders Untrained
bot 0 0 0
Units 0 0 25805
Human Form Units 10 0 0
Military Stats
Strike Action: 614,400
Defensive Action 0
Covert Action: 322
AntiCovert Action 0
Covert Skill: 0
Covert Operatives: 10
Anti-Covert Skill: 17
Anti-Covert Operatives: 0
Attack Turns: 972
Unit Production: 2827
Technology Stats
Siege Tech: Large Scale Nano Infection Ray
Fortification Tech: ???
Covert Tech: Environmental Mimickry Programming
Anti-Covert Tech: Environmental Mimickry Programming
Race Unique Tech: None
Planets
Name Attributes Defences Size
Weapons
Name Type Quantity Strength
AI Cruiser Squadran Attack 1500 25600/25600
Instant Material Acquisition Attack 10 2560/2560
So - only 600k strike, 0 defence, 322 covert - but 1500 fleets with which to attack and steal planets - and I have seen similar accounts with MORE fleets!
This must not be allowed to continue and IS driving people away from the game.
Many suggestions have been made - but not listened to - and what was implemented to try and stop this does not work!
One suggestion has been that the number of fleets you have should be a percentage of the number of other weapons that you have - and I think that this would work.
Make it, say 10% - so to have 1000 fleets, you must also have 10,000 TOP LEVEL weapons. 10% may even be too high - why not 5%?
That way - the planet pirate is not untouchable and even if he sends his/her MS away, they are not untouchable as there fleet capacity can be reduced by attacking their other weapons.
Think of it as these other weapons resources provide a support structure for the fleets - however it is justified, I do not care - but soemthing needs to be done.
This would bring a balance back to the game (which currently there isn't because of tehse planet pirates) as planet pirating would become more expensive - and it would make multies more expensive (and hence less attractive) due to the higher costs.
I don't really care what is done to stop this one sided war against Planet Pirates - but the fact is that something needs to be done!!!!
Well said, I'am sick of the fact they can just mass the planets defence away untill they can take it. I just got attacked 15 odd times with someone that had nowhere near the attack to be able to take my planet, but because the defence gets massed he eventually got it.
I say planets defences should be fixed if they have the strike to take it then fine, but massing a planet to be able to take it is bloody stupid.
Posted: Fri Sep 15, 2006 8:19 pm
by Rukia
or they can buy tons of weapons and then buy up fleets. then they sell those weapons and keep the fleets...
Posted: Fri Sep 15, 2006 10:20 pm
by Acheron
maybe a MS should be grounded for like 72 hours after taking a planet

with shields down, so we can mass it and kill it completely and even have plenty time to do it either (one PPT will not save the MS

).
Posted: Sat Sep 16, 2006 12:24 am
by Zeratul
that might hinder the planet stealers, but it would also destroy the opportunites for most other players to even want a planet...
Posted: Sat Sep 16, 2006 7:09 am
by Wolf359
Shizune wrote:or they can buy tons of weapons and then buy up fleets. then they sell those weapons and keep the fleets...
The point was that they need to KEEP the weapons to maintain the fleets.
I like the ideas of an enforced grounding after stealing a planet - but they could just do 2 PPTs, giving them 96 hours protection.