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Posted: Wed Sep 13, 2006 1:43 pm
by PSICOLIX
I realy dpnt undestend IT. u mean base:
turns: 800
units: 20,000
naq: 2,000,000,000
variations: -100% + 200%
so, 90% of players trade NAQ for UUs or Turns
so as u can see that will give 6 bill for 400 turns??? that bad.
i realy recomend u do other wise, like make this base:
turns: 1000 Lifers: 15000 naquadha: 3 Bill
with a adujutement of +-20%.
Turns: 800-1200
lifers: 12000-18000
NAQUADAH: 2,4 BILL TO 3,6 BILL
PS: u try to do this like a REAL market, but thats no sence, this is a game, and turns r the way to grow, u can't get more NAQ or UUs for u turns in the ingame market than for raid or FARM, thas just make the plears lazy, in MY opinion, u shoude put a crazy amount of goods in the market, like the BASE X 1.000.000 and put the limit as -+20% that way the market will get stable.
Posted: Wed Sep 13, 2006 1:44 pm
by DarkAnubis
IF turns dont get in short of supply i will be suprised... Afterall High Empty buys them all ROFL...

Posted: Wed Sep 13, 2006 1:44 pm
by Munchy
Interesting, but I do not see what would stop this from being outdated in a few months, unless the bases were adjusted accordingly. Even with them being able to fluctuate to the degrees you mentioned, sooner or later at's will become underpriced. (They are, after all, the only thing that truly never increases in quanity that we make per turn)
After all, before you drowned the market in at's earlier this week, at's were selling for 3,160,000,000 naq for 660 at's, or 4,787,878 naq per turn. According to your system the max they would become would start of being 800 turns for 2 bil naq, or 2,500,000 naq per turn, and thus meaning at max they could end up being would be 5 mil naq per turn.(200%/ 2x their base). Now based upon what I pointed out above about how conditions just were 5 days ago, who is to say they wouldn't rise just abit more before hitting the max, and anything beyond that would be considered as undervaluing them.
This is ofcourse based upon the idea of your -100% to plus 200% maxes.
I just don't see how this would affect the system beyond a month or two, I may be seriously misunderstanding something though.
Edit:
Forum wrote:maybe. and by "we" you mean "the few, the large" - right?

high empty wrote:Well it's ADDED A new change but do you think you could add in the 10X option, just so we can get some real value.
And what is wrong with that?

Posted: Wed Sep 13, 2006 1:47 pm
by High Empty
Forum wrote:maybe. and by "we" you mean "the few, the large" - right?

high empty wrote:Well it's ADDED A new change but do you think you could add in the 10X option, just so we can get some real value.
Well when i was smaller i would have liked it too, as it makes the growth for the smaller guys max growth larger, and since you added in the cap the largers guys can't use it. So hmm, you right but i'am just thinking that these days you can farm ( the farms are larger) for 25bil ok
So why not just have that use 1 trade, or ofcourse you could add more MTs but i don't like that 1. I'am just suggesting doubling the max size value. then again, i'am drove too much today, so i might be loopy.
BUT my main point is. I LIKE change and this is a change. Something i need to get on top of the 8 ball on, not behind.
Posted: Wed Sep 13, 2006 1:47 pm
by doc holliday
i love it, don't like the x10 option though i dont think. then there wouldn't be as much of a market for selling market turns
Posted: Wed Sep 13, 2006 1:54 pm
by High Empty
K as for the market turn there still be a market.
(They are, after all, the only thing that truly never increases in quanity that we make per turn)
AS for that well he just increased it 3 a turns
here a wacky idea
how about if you take anyone turns that would be made over the 4k turns limit* ( i think that's it) and have the turns there go into the market, that would supply the market. if suddenly everyone was playing well the market might get interesting, but then well that's life
Posted: Wed Sep 13, 2006 1:56 pm
by Klorel
I like the idea. Go for it!
Posted: Wed Sep 13, 2006 1:57 pm
by Munchy
high empty wrote:K as for the market turn there still be a market.
(They are, after all, the only thing that truly never increases in quanity that we make per turn)
AS for that well he just increased it 3 a turns
here a wacky idea
how about if you take anyone turns that would be made over the 4k turns limit* ( i think that's it) and have the turns there go into the market, that would supply the market. if suddenly everyone was playing well the market might get interesting, but then well that's life
That would be what, 120-150 k at's added every turn, or about 2.5-3 mil per day? We both wish

(with 40-50 k inactives...)
Posted: Wed Sep 13, 2006 2:02 pm
by PSICOLIX
ok forum, NO1 with half a brain will use the ingame market for TURNS to XXXXX, becuase u get more raiding or farming. i will say again IF in the market the turns give more profits, so why u will need spend naq in attack!! make the prices stable, not more unbalance, u wanna know good rates, i will tell u and why!!
3,000,000,000 Naquadah for 1000 Turns for 15,000 Miners/Lifers
-lifers cost 200 MILL/k (-+60% the UU cost)
-turns cost 3 MILL per k (45 mill per 15 turns, u can easily farm 100 mill[45 mill turns, 25 mill repais 30 mill profit])
and again, turns r the way to grow, make players PUT turns on the market is make LAZY PLAYERS
the lifers always will be hard to match since u r puting UUs, and geting lifers, any1 with half a brain will sell the UUs to trade with naq, since the UUs worth more than lifers, u can posibly make a good market when the peaple give something(UUs) and expect the other buy one worse product(lifers) as the same price!
Posted: Wed Sep 13, 2006 2:08 pm
by JIX
i dont think this will work
what you basicly talking about is a market much like the matrix wars market
players will buy out all the turns untill the market is empty and the next turn the price for turns > naq will sky rocket players will then sell a fraction of the turns they bought and empty the market of naq
thus causing a market crash
but maybe i read your idea wrong
Posted: Wed Sep 13, 2006 2:09 pm
by Balhaar
this is gonna be a good upgrade. at least that way whenever people want to know rates for black market they can just check regular market.
Posted: Wed Sep 13, 2006 2:09 pm
by raistlin majere
high empty wrote:here a wacky idea
how about if you take anyone turns that would be made over the 4k turns limit* ( i think that's it) and have the turns there go into the market, that would supply the market. if suddenly everyone was playing well the market might get interesting, but then well that's life
I like wacky
Put this one in

Posted: Wed Sep 13, 2006 2:11 pm
by Grizzly
I like the idea, if ppl want to sell AT to the market thats there lost!
Posted: Wed Sep 13, 2006 2:14 pm
by Iamnobody
Would the market still be infused with so much naq/AT/Lifers a day? And how often would it update its prices? Once every turn?
Just some questions, the idea sounds great

Posted: Wed Sep 13, 2006 2:20 pm
by dredd2525
JIX wrote:i dont think this will work
what you basicly talking about is a market much like the matrix wars market
players will buy out all the turns untill the market is empty and the next turn the price for turns > naq will sky rocket players will then sell a fraction of the turns they bought and empty the market of naq
thus causing a market crash
but maybe i read your idea wrong
Not sure this will be a problem. We are all limited on total ammount that can be traded in a week is limited. It would take a huge ammount of people trading at the same time to effect this kind of effect on the market.
I have been praying this kind of change would be implemented.