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Posted: Thu Oct 19, 2006 11:31 am
by R3B3L
So whats the point in the suggestion?

Posted: Thu Oct 19, 2006 11:32 am
by Tivadar
i like that idea too

a limit would be, that, if a planet is too long unconquerable, it just blows up, everything disappears and the planet becomes tiny and 0 def and nothing bonus..,but a bonus to that, you than can choose, what bonuses you´ll get from planet....

+ one idea to that: having something like SUNS not only planets, suns would give bonuses to the other planets

that would be a real system... :-D

Posted: Thu Oct 19, 2006 11:37 am
by R'zul
id like this idea, but not if you could buy its safety. you can effectively do that already if you set your mind to it.

however if you sent your MS out and on an extremely rare occasion it came back with an unconquerable planet with randomly generated stats then id think that was very good.

if im correct then the majority of the game would rather steal their planets than send the MS out. would give a good reason for people to get new planets rather than stealing others.

Posted: Thu Oct 19, 2006 11:37 am
by R3B3L
What you mean like a Sun can add say 5% Fertility to your planet, thus increasing its bonus by 5% etc? You could upgrade the sun too, but make a limit or put a negative effect after a certain %.

Posted: Thu Oct 19, 2006 11:42 am
by Tivadar
Running Death wrote:What you mean like a Sun can add say 5% Fertility to your planet, thus increasing its bonus by 5% etc? You could upgrade the sun too, but make a limit or put a negative effect after a certain %.


ya, if you maybe upgrade your sun too high, it blows up your whole system, and all planets are gone or all at 0 def and bonus and tiny...but it would be expensive to reach it, so noobs won´t have a negative..

Posted: Thu Oct 19, 2006 11:58 am
by gooseman the first
Running Death wrote:So whats the point in the suggestion?


it was, apparently, a very bad attempt at humour

Posted: Thu Oct 19, 2006 12:46 pm
by Grand Admiral Martin
ok about thing happening and your planets being put to tiny, wouldnt alot of ppl that say find large up planets just purposely blow it up so they can do it from scratch?

only thing i see suns helping would be uu, as ppl need the suns for obvious reasons. and 1quad naq is much better spent else where like 1mil up a day

Posted: Thu Oct 19, 2006 9:47 pm
by Slovenec
I think game will get to the point where 1quadrillion will be very common
so maybe some size could be unqouncurable
or very low powerd fleet couldnt take planet if the planet is too large

Posted: Fri Oct 20, 2006 1:55 pm
by Anubisstargate
hmm, think about this carefully.

Make the planet unconquerable by putting in another button. This will cost a certain amount of naq depending on what size and bonus it has on it. Therefore the owner has to pay ALOT for the unconquerable bit or pay little for defence.

In addition, instead of stealing planets, why not sabotage or destroy the facilites on the planets, therefore taking away some of the bonus. That way instead of stealing them you can simply destroy them :twisted: .

Posted: Sat Oct 28, 2006 10:05 am
by Captain_Tanal
lol that would be fun hahaha destroying planet would be fun but you'd need masses of power and some sort of super wepon to stick on your mothership to do it

Posted: Sat Oct 28, 2006 10:15 am
by Spacey
I don't agree becasue it seems like a half-hearted way to defend a planet. Like your ms, UP and armory, a planet need to be maintained.

Posted: Sat Oct 28, 2006 11:01 am
by gooseman the first
hmmm.... just had a random thought on this, what about you can make your planet after you hit a certain requirement on size, defence and whatever it enhances and then you can make it unconquerable, BUT you cant upgrade it anymore

Posted: Sat Oct 28, 2006 11:19 am
by Gatedialer
How about this.

You are able to set ONE planet to Unconquerable indefinitely. This gives time for a person to build up its defenses. The saying would be "This planet is protected by a black hole and your mothership commander suggests against taking it." This would cost, meh, 1 billion naq. However it should be variable based on the Planet's upgrades, defense, and size.

Posted: Sat Oct 28, 2006 12:21 pm
by R3B3L
1 bill naq is way too cheap

Posted: Sat Oct 28, 2006 12:29 pm
by gooseman the first
true, and it sounds like a planet ppt, which was shot down several times