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Posted: Thu Oct 26, 2006 4:47 am
by urogard
Zeratul wrote:most new players dont understand the game fully, as when we started, we thoght it was a good catch when raiding gave about 100 uu... and about being hard, the fact is that players who have planets have a much easier time trying to get into g&r than non-planet players do...

those were the good old times

cheap at's for 2.5-3 mil a piece
*goes on dreaming*

anyways
the SS idea is a good one although the stealing process itself need to be modified too.
Planet Massing:
It's way too cheap to mass a planet. you don't loose fleets and the repair cost is a joke compared to the losses to the defences,
I think that when you attack planets your fleets get destroyed. just like normal soldiers die. I don't even see a reason for why the fleets count as normal weapons. shouldn't need to repair them. it's on the MS

Planet Massing 2: Addition or an option (i don't mind, i'm fine with both ideas)
When you mass a planet you shouldn't be able to attack as fast as you can click the button. 1 attack should always take at least 10 minutes or 1 game turn. I mean your fleets can't fly around in fight permanently.

Planet stealing:
after stealing a planet one should not be permitted to abandon a planet at least a day after it was caught. nor should it be permitted to go on ppt at least a day from when you stole a planet. (the board might not want troublemakers so they won't let you in until the situation has calmed down)

Posted: Thu Oct 26, 2006 4:47 am
by Balladbird
Zeratul wrote:most new players dont understand the game fully, as when we started, we thoght it was a good catch when raiding gave about 100 uu... and about being hard, the fact is that players who have planets have a much easier time trying to get into g&r than non-planet players do...


Planets are great for rush ascension...its true. But some players who have planets are either too cheap or too poor to upgrade what they do, then they get pissed when they get taken.

Posted: Thu Oct 26, 2006 5:03 am
by Zeratul
the first two ideas for planetmassing are good, the ppt part for stealing planet is bad... if the no ppt thing was implemented, there would be no way weak players could keep planets... but there should be a 24 hour wait before abandoning a planet, as that is one of the things planet thieves do solely to make people angry, at least when a planet thief sells the planet on, it is still in use, though that is in a way also bad, as having to use planet thieves, shows that one doesnt really have the funds to defend a planet...