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Posted: Mon Oct 30, 2006 5:25 am
by urogard
[FRA] Elladan wrote:Tehe... I like this.


I then would like to add that it would be good to be able to HIJACK other people's fleets... with like, spies. :) Would be assassins doing the actual hijacking, of course.. :-D

hmm, might be interesting but i'm against it because it's not worthwhile to steal them. plus you have to think of how much coding admin would need to do.
what we are trying to implement are easy to code solutions (longer waiting time for MS to be sent away, unable to sell fleets, unable to abandon planet for certain time from stealing it from someone, not being able to have it stolen by anyone but the previous owner for several hours from the moment it was stolen)

Posted: Mon Oct 30, 2006 12:41 pm
by Tok`ra
Id settle for just not being able to sell them off.

Posted: Mon Oct 30, 2006 12:58 pm
by urogard
Tok`Ra BEER IS LIFE wrote:Id settle for just not being able to sell them off.

I'd settle for not being able to sell them off, and not being able to mass planets that easily (either by fleets being destroyed instead of damaged or by limiting the number of attacks one can do)

Posted: Mon Oct 30, 2006 1:00 pm
by Tivadar
nah, i don´t like that idea

i mostly have no fleets, but if i find a good planet, that i wish to conquer, i buy some and after conquering sell ´em again, cuz i raid much and the repair costs would be too big..oh and let them destroy would be also costly when i wnat to conquer anotehr planet, i have to buy new fleets cuz the old ones are destroyed and so on, i think you got my opinion..

Posted: Mon Oct 30, 2006 3:06 pm
by urogard
Feuervogel wrote:nah, i don´t like that idea

i mostly have no fleets, but if i find a good planet, that i wish to conquer, i buy some and after conquering sell ´em again, cuz i raid much and the repair costs would be too big..oh and let them destroy would be also costly when i wnat to conquer anotehr planet, i have to buy new fleets cuz the old ones are destroyed and so on, i think you got my opinion..


the point we are trying to make is to make fleets the same as other MS equipment, unsellable and unrepairable. you could attack thousands of times, you wouldn't need to repair anything. either they get destroyed in a fight or they stay

Posted: Mon Oct 30, 2006 3:32 pm
by Tok`ra
And if they get destroyed, so would your mothership.

It'd make more sense if they simply were like mothership weapons.... intact or destroyed.

Posted: Tue Oct 31, 2006 12:25 am
by urogard
Tok`Ra BEER IS LIFE wrote:And if they get destroyed, so would your mothership.

It'd make more sense if they simply were like mothership weapons.... intact or destroyed.

that was extectly what i was saying in my last posts

Posted: Wed Nov 01, 2006 7:50 am
by urogard
It's getting piss annoying. this random guy stole another planet and he just massed it down. payed again a fraction of the naq i spent on planet defences to mass it down and grab it and then sell his fleets (although this time he jumped on ppt too).

We need:
Restrictions on planet massing (1 attack per turn MAX)
Longer waiting time until MS can be sent away
Planet cannot be stolen by anyone except the previous owner at least a day from the moment it got stolen
Fleets cannot be sold
Fleets get destroyed in planet assault missions

[yes i wrote the same thing in multiple threads]

Posted: Wed Nov 01, 2006 9:01 am
by Cole
Urogard wrote:It's getting piss annoying. this random guy stole another planet and he just massed it down. payed again a fraction of the naq i spent on planet defences to mass it down and grab it and then sell his fleets (although this time he jumped on ppt too).

We need:
Restrictions on planet massing (1 attack per turn MAX)
Longer waiting time until MS can be sent away
Planet cannot be stolen by anyone except the previous owner at least a day from the moment it got stolen
Fleets cannot be sold
Fleets get destroyed in planet assault missions

[yes i wrote the same thing in multiple threads]

Agreed :P

Posted: Thu Nov 02, 2006 12:43 pm
by bamse
I agree with Axe's post, if this suggestion gets imposed we might just as well not have a mothership and not have planets.

Being able to sell your fleets make sense, they are "fighter jets" or whatever and should be sold separately, since they are not a permanent installation on a mothership.

Anyone who wants to ascend gets punished over and over again, every time you ascend, you lose hundreds of billions of naq, (supers, your MS installations and now maybe fleets?)

However I do support that a certain percentage of your fleet might get destroyed while conquering planets as a certain percentage of them will need repair.

Posted: Thu Nov 02, 2006 7:58 pm
by KKatastrophe
Planets are an equalizer in this game - you can have them, but they're LUXURIES and you have to pay for them. You can play the game entirely without them and planet whiners SHOULD do this. This talk of changing the rules of the game because it doesn't please you personally is laughable. In the same vein, I could ask for a new rule that automatically reduces to zero stats anybody that masses me, because it's irritating when people mass me. This is one area of the game where the top ranked players can't distance themselves so easily from the 'general population', so to speak, and diplomacy plays a bit more of a role in maintaining this resource than sheer brute force.

Urogard wrote:It's getting piss annoying....

We need:
Restrictions on planet massing (1 attack per turn MAX)
1 attack per turn max? To be fair, apply that to ALL attacks / sabbing / raiding - not such a great idea then, is it?

Urogard wrote:Longer waiting time until MS can be sent away
There's already been a 2hr wait time implemented, and I'd say it's mostly to placate players such as yourself who've whined about this. I see this benefitting mostly strong players who have the resources to mass people stealing from them, and not the poor soul who's just had some front-page alliance member steal the new planet his MS just discovered, because he can't retaliate without being massed anyway. So, any delay is a game feature that benefits mostly people who have no right asking for help.

Urogard wrote:Planet cannot be stolen by anyone except the previous owner at least a day from the moment it got stolen
Getting pretty specific here - maybe you can sit on the guy who stole your planet instead of asking for the game to do it for you

Urogard wrote:Fleets cannot be sold
As was already said in this thread, you wouldn't want this if it was fairly applied to ALL weapons in the game

Urogard wrote:Fleets get destroyed in planet assault missions
Again, apply this to ALL weapons and it would be a little fair, except for the higher ups who can afford to lay daily beats with entirely disposable armies

Posted: Tue Nov 14, 2006 8:41 pm
by Rottenking
i don't like this idea, cause im fairly new player ( who dosent have heaps of miners) , i don't have a big bank size ( and cant afford to invest all my UU into making it bigger) , so i buy as many fleets as i can and if i suddenly need naq, bingo their is 4bill worth of naq instantly, which is a fair amount for anything i find i need asap, so i say no, keep fleets the way they are and be able to sell them ( and hey we get penalized, we lose like 20-40 percent of the original price we payed for them

Posted: Tue Nov 14, 2006 11:08 pm
by SystemJ1
i dont agree wih this idea, fleets should be able to be sold. how ever i fully like the idea of fleets being destroyed in planet stealing. i my self have had planets massed by a far weaker fleet action and that makes no sence. in turn i have stolen planets and had little or no cost in repairs, this is fine as long as you over power the defence. but if you fail then you should loose alot, even if you succeed in stealing you should loose some fleets.