Fleets being sold after stealing a Planet
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Rymramoch
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GAT-X207
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Rymramoch
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yes it seems harsh, but if you reduce the maximum capacity for fleets through a mundane restriction like this, then taking planets becomes 100x harder, and impossible for every decent stat planet, ive spyed planets with over 20 bil defs .... how exactly are you gonna get a 20 bil fleet? 200k weapons on the ms just so you can buy the fleets?
if your going to make such a drastic change balance is neccessary, as it would become extremely unbalanced towards high income ppl.
if your going to make such a drastic change balance is neccessary, as it would become extremely unbalanced towards high income ppl.
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Kaska
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[sarevok] wrote:Look, most of the people complaining are those that put nothing on planetary defence. A amte of mine can put 60billion defence on a planet in 2 days if it's average size right. I did some calculations, it would need 34k fleet, at a total cost of over 5trillion (5,000,000,000,000) Naq to take it. And if these planets are SOOOOOO great, why not put the defence into them, no planet raider will be able to get together 5trillion Naq, and if they do, you could ahve put another 30billion defence on the planet before they even get half way.
Just suck it up, if you loose one take someone elses, and if you don't want to loose it, put a worthwild defence on it
ur right, personaly, i started hating planets bout a month ago, and the new update is great
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Inferno™
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Chris M
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Re: Fleets being sold after stealing a Planet
Arashi wrote:Ok, I know that the MS was fixed so it couldn't "run" away after stealing a planet for 2 hours... But I have 2 more suggestions to add to it as people are STILL finding loopholes around this.
1) A MS cannot be upgraded/modified for the 2 hour perior (IE You can't steal a planet then sell your fleets to save them from destruction).
2) You must have a Specific # of Weapons for your MS for each fleet you have. Say 2 : 1 maybe, or some other #. People have these small account with nothing BUT fleets on their MS and no regular soldiers or anything, with almost no stats and no UP and what not...
Please do something about this, as it really does ruin the game for people that spend the time to build an account to have a really heavily defended planet stolen by an account that could be bought 100x over with your own accounts resources.
Optional
1) Fleets are like other MS weapons and once bought can NOT be sold. (This would actually be far more effective as that would cost a GREAT deal more to replace them as they are destroyed)
I like these ideas, especially the additional one and point 2. point 1 seems obvious. *prays for admin to take notice*
RETIRED
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urogard
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[sarevok] wrote:Look, most of the people complaining are those that put nothing on planetary defence. A amte of mine can put 60billion defence on a planet in 2 days if it's average size right. I did some calculations, it would need 34k fleet, at a total cost of over 5trillion (5,000,000,000,000) Naq to take it. And if these planets are SOOOOOO great, why not put the defence into them, no planet raider will be able to get together 5trillion Naq, and if they do, you could ahve put another 30billion defence on the planet before they even get half way.
Just suck it up, if you loose one take someone elses, and if you don't want to loose it, put a worthwild defence on it
hmm, 60 bil defence you say?
ok, massable away with 10-15k fleets (ascended), 1-1.5k at's and max 30 bil naq for repairs. Oh and don't forget a whole 8 minutes to mass that damned thing.
Just to ease the strain on your brain...
60 bil defence with an average of 50 mil naq per 3 mil def value = 1 tril naq
Now multiply that by 10 cos you need to defend 10 planets = 10 tril naq
My calculation:
Planet defence cost = 10 tril
Fleet Massing equipment cost (assuming 15k fleets, at's at 8 bil per k) = 1.5 tril (leaving you about 80 bil naq for repairs)
Your calculation:
Planet defence cost = 10 tril
Fleet Massing equipment cost = 5 tril
In any case the value you state is still under half and in my calculation less than a sixth of what you need in order to protect planets
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Hysteria
It seems that planet stealing has a loophole.
Take a Planet and then PPT so the victim cannot attack back for the planet
I would ask that the following be implemented to Benefit all players
If a player XXX (the attacker) PPT's after taking a planet then player YYY (the Victim) can still attack to get that planet back within a 24 hour period.
Currently if I was to steal a planet and then PPT the victim of my action would be able to do nothing about it.
Take a Planet and then PPT so the victim cannot attack back for the planet
I would ask that the following be implemented to Benefit all players
If a player XXX (the attacker) PPT's after taking a planet then player YYY (the Victim) can still attack to get that planet back within a 24 hour period.
Currently if I was to steal a planet and then PPT the victim of my action would be able to do nothing about it.
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12agnar0k
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i hope jason doesnt even think of puttign this in , i for exampel dont liek to have any ms stats so i can keep a lwo rank , i build fleets up to take a planet where nessecary in war and sell them afterwards , it costs enough as it is to buy and sell fleets , you loose 20% of your naq, and you loose quite a bit trainign and untraining 5k fleets,
the annoyign thign was planet stealers were stealign and then hididgn there ms's for FREE! and also have the chance to egt another planet, by sellign there fleets they are tkaign expesnes, if you dotn want your planets stolen , build mroe defense.
if any of you want to go back to the original planet addign to the game , planets are very powerful , but this power doesnt coem without consequences, this is that they are easier to steal than defend,
stop complaining about the issue, it is fair,
the annoyign thign was planet stealers were stealign and then hididgn there ms's for FREE! and also have the chance to egt another planet, by sellign there fleets they are tkaign expesnes, if you dotn want your planets stolen , build mroe defense.
if any of you want to go back to the original planet addign to the game , planets are very powerful , but this power doesnt coem without consequences, this is that they are easier to steal than defend,
stop complaining about the issue, it is fair,
- PSICOLIX
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12agnar0k wrote:i hope jason doesnt even think of puttign this in , i for exampel dont liek to have any ms stats so i can keep a lwo rank , i build fleets up to take a planet where nessecary in war and sell them afterwards , it costs enough as it is to buy and sell fleets , you loose 20% of your naq, and you loose quite a bit trainign and untraining 5k fleets,
the annoyign thign was planet stealers were stealign and then hididgn there ms's for FREE! and also have the chance to egt another planet, by sellign there fleets they are tkaign expesnes, if you dotn want your planets stolen , build mroe defense.
if any of you want to go back to the original planet addign to the game , planets are very powerful , but this power doesnt coem without consequences, this is that they are easier to steal than defend,
stop complaining about the issue, it is fair,
thats close this posts.
new Sing soon.
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The Oncoming Storm
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Planets are the equivalent of leaving your naq in the open.
And it is far to easy to mass down a planets defence with very little cost to the attacker (after the initial cost of building hangers - which can't be destroyed!!). You should need a fleet strength of at least 50% of the planet defence in order to do any damage. At the moment it seems to be about 20%. And you should lose a lot of fleets in failed attacks!!!! Not just damage.
And it is far to easy to mass down a planets defence with very little cost to the attacker (after the initial cost of building hangers - which can't be destroyed!!). You should need a fleet strength of at least 50% of the planet defence in order to do any damage. At the moment it seems to be about 20%. And you should lose a lot of fleets in failed attacks!!!! Not just damage.
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urogard
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NDCDN wrote:Planets are the equivalent of leaving your naq in the open.
And it is far to easy to mass down a planets defence with very little cost to the attacker (after the initial cost of building hangers - which can't be destroyed!!). You should need a fleet strength of at least 50% of the planet defence in order to do any damage. At the moment it seems to be about 20%. And you should lose a lot of fleets in failed attacks!!!! Not just damage.
lol you're joking it's about 10% where fleets get destroyed although i'm not even sure with that




