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Posted: Sat Nov 18, 2006 8:02 pm
by Dagr
mayb u should have 2 pay 2 get the bonus, itd be like a lottery kinda, chance u win, chance u lose

Posted: Sun Nov 19, 2006 9:11 am
by CuffX
I like the idea but I don't think it should mess around with the stats.

Just UU and Naq.

Also if someone gets a -10% for a month that wouldn't be fun. Maybe make a week or so?

Posted: Sun Nov 19, 2006 11:04 am
by samson1111
it is a great idea... month is to long but week would be great.

there could be also something for the turns like:
5 AT/turn if good bonus
1AT/ turn if bad bonus

or

2 or 4 MT's per week>> this would have no effect on naq, UU, AT

Posted: Sun Nov 19, 2006 12:06 pm
by R3B3L
samson1111 wrote:2 or 4 MT's per week>> this would have no effect on naq, UU, AT


Not a direct effect, but it will allow players to sell more/less MTs, thus giving more or less naq/at/uu for a week.

Posted: Mon Nov 20, 2006 1:55 am
by Ston
*thumbs up*

there are already a few posts about implementing random effects into the game and i would still love to see it ingame!!

it gives the game a new dimension, with lots of possibilities that are only limited by admins passion ;)


just a few thoughts:

"effect" itself on stats: not more then 1-2% impact on existing stats

-"random": => all players get the same random event or more like random players are getting one of the available events? i would like the second option more. all players having the same effect limits the possibilites (like "moral bonus +1% att and def" negates the effect), while its fairer its wont be that "exciting".

-"duration" of such an effects: not more then a day i would suggest, else it will influence the game too much and some ppl might get upset :P

-"chances": all players should have the same chance getting the effect (also banned and abdoned accounts) but again, i suggest, not more then 10K chosen per week . (keeps the long term fun)

- "announcement": some of us might remember the "quest" ingame message, something like that has go to every affected user once the effect is active (no warning beforehand!)

-please, no effects like more MT/PPT/ per week



some more possible effects:

- moral bonus/loss for troops (+-1% att or def)

- MS durability in/decreased by flying through a nebular or something (+-1% shield loss per attack or defense in total lowers/rises by that)

- experimental drugs tested on MS/ fleet crewmans: -+1% attack effectivness

- diplomacy sucess/ failure: random # of war/peace declarations are being set back to neutral

- war effects: more raided units/ more killed units, more damage to weapons done

- ms engine/scanner effect: raising/lowering your chances of discovering a planet when exploring (tho not 100% but higher (2-3times of normal)

- armory explosion or production enhancement: new weapons for a short time cheaper (watch the selling price!) or existing weapons are getting destroyed or damaged

and more, as said you have plenty of possibilities here.

Posted: Mon Nov 20, 2006 4:02 am
by Zeratul
interesting ideas... but having just 1-2% would only benefit/hurt the biggest players...with up to 20%, all players would feel effects...

Posted: Mon Nov 20, 2006 5:28 pm
by ~SPARTAN~
By far one of the better ideas i have read in these forums. Got my support 100 %.

Posted: Tue Nov 21, 2006 1:09 am
by Sleipnir
rottenking wrote:good idea, i agree it should be random, but not random, ok ur thinking WTH, what i mean is that you cant have the same thing 2 times in a row, i.e you cant get a increse in UP one week then a decrese/increse in UP the next week but this would make it a little less fair cause then you have a bigger probability of getting a negative effect



Like a deck of cards. Every week you pick one from the deck, and then you put the old one back (so you can't pick the same card twice in a row). Or did you mean more like discard the old card and pick one from the remainder of the deck, until it's empty? So you get every effect once before shuffling them again.

Posted: Tue Nov 21, 2006 2:43 am
by Zeratul
since the putting in the back of deck idea could let one have same bonus several times in a row, and the removal would let one know which bonuses would come within a short time we suggest a different version...

how about that one can never have the same bonus as one had in the last 5-10 times, except for the no bonus one...

Posted: Tue Nov 21, 2006 3:33 am
by _BlackAsc_
jreider014 wrote:mayb u should have 2 pay 2 get the bonus, itd be like a lottery kinda, chance u win, chance u lose


lottery idea sounds good ... say 10 bil (or maybe like merc techs prices rise depending on total uu or something to help newbies get the effects too) to enter the weeks weather lottery (maybe like ascension only pops up at a certain point/time eg 1 day of every week it appears) and see what good/bad effect youll get otherwise dont pay for it and nothing happens all goes like normal. Like an experimental weather changing device that your planet either funds or refuses to fund that week.(but those damn hippies keep trying for it once EVERY WEEK :-D )

also naq and uu production kinda shorts out the list maybe have UP for the week, NAQ for the week,(at a much lesser chance of being aquired) AND possibilities like anywhere from saaaaay 1 - 200 turns instantly given to you , 10,000 - 100,000,000 NAQ instantly given to you, 100 - 5000 uu instantly given to you (all figures are just examples) and so on ofcourse make the naq and up per week chances much lesser and have a chance of negative effects say 5% - 10% negative and positive MAX as too much makes it unfair to the other prizes.

oh yeah and make it so theres like a 25% chance of getting nothing

just some suggestions :-D

Posted: Wed Nov 22, 2006 6:45 am
by Dagr
_blackmagic_ wrote:
jreider014 wrote:mayb u should have 2 pay 2 get the bonus, itd be like a lottery kinda, chance u win, chance u lose


lottery idea sounds good ... say 10 bil (or maybe like merc techs prices rise depending on total uu or something to help newbies get the effects too) to enter the weeks weather lottery (maybe like ascension only pops up at a certain point/time eg 1 day of every week it appears) and see what good/bad effect youll get otherwise dont pay for it and nothing happens all goes like normal. Like an experimental weather changing device that your planet either funds or refuses to fund that week.(but those damn hippies keep trying for it once EVERY WEEK :-D )

also naq and uu production kinda shorts out the list maybe have UP for the week, NAQ for the week,(at a much lesser chance of being aquired) AND possibilities like anywhere from saaaaay 1 - 200 turns instantly given to you , 10,000 - 100,000,000 NAQ instantly given to you, 100 - 5000 uu instantly given to you (all figures are just examples) and so on ofcourse make the naq and up per week chances much lesser and have a chance of negative effects say 5% - 10% negative and positive MAX as too much makes it unfair to the other prizes.

oh yeah and make it so theres like a 25% chance of getting nothing

just some suggestions :-D

mayb along with that idea u could buy them 4 $5 each week or sum thing like that, and 4 like $25 u could pick which 1 u want. and mayb after ur an LG u can pick which 1 u want but at a much higher cost mayb double that of the normal naq

if LG's could buy which 1 they want it might put them at an advantage but im just suggesting things

Posted: Wed Nov 22, 2006 6:52 am
by Teal'auc of the Void
I like that idea.. it would add sometihng interesting, new and funny into game.
/me imagines these notorious whinners who whine no matter what happends, as they would super-whine after getting bad bonuses lol :P



Teal'auc

Posted: Thu Nov 23, 2006 8:42 am
by Zasz
interesting idea, but being able to buy your bonus with RL money is not such a good idea, neither is the idea where LG+1 can choose their bonuses, seems like a way to make the strong people even stronger, and of course the ones willing to buy their bonuses every week. I prefer the idea that it is completely random, and lasts at most 3 days, so that people getting bad bonuses won't suffer too long, and people getting good bonuses won't get that much of an advantage. After all it is only a bonus.

Posted: Thu Nov 23, 2006 5:05 pm
by Rottenking
Sleipnir wrote:
rottenking wrote:good idea, i agree it should be random, but not random, ok ur thinking WTH, what i mean is that you cant have the same thing 2 times in a row, i.e you cant get a increse in UP one week then a decrese/increse in UP the next week but this would make it a little less fair cause then you have a bigger probability of getting a negative effect



Like a deck of cards. Every week you pick one from the deck, and then you put the old one back (so you can't pick the same card twice in a row). Or did you mean more like discard the old card and pick one from the remainder of the deck, until it's empty? So you get every effect once before shuffling them again.


i ment more like in the code have it so that you cant have the same thing twice in a row, so it would be random but if it picked the same thing twice you wold pick again,
just came up with a idea how this could work, it should something you can decide to do, do on one of the pages ( maybe the market or something) their be a buttom that takes you to a random effects page, their you click a button and a gate dials, and the first thing it lockes onto is the bonus/ ( oppisite to bonus, sorry mental blank) but it keeps a record of what you got last time and their should be a rule that if it lockes in the same spot as last time you have to click it again and the stargate trys to dial again ( it prolly would be alot of codeing to make the weel spin and prolly not so good for dial up people but i sounds good in my head and thats all that matters

Posted: Thu Nov 23, 2006 11:47 pm
by Zasz
i will add in here part of what i posted in another thread, how about making a random event that a group of mercs come to someone asking if they can be hired, and if the player says yes, they get a set number of mercs, random kinds. In that ay it is somewhat of a gamble, one could end up with lets say, 10,000 untrained mercs, but also no untrained ones and such, that can be both good and bad in one.