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Posted: Mon Nov 20, 2006 3:55 pm
by [sarevok]
KKatastrophe wrote:
Acronon wrote:Actually one would think that this would stablize the planet trade market as the trades will be more secure in transit now. If you promise someone a planet for certain resources it will be easier for you to hold onto that planet.

This will allow people to build on planets and begin trading alot of very strong planets for very solid resources.
Trades were the most secure before both of these last rule changes - you exchanged resources, and got your planet immediately, to do what you wanted with (including reselling for the purpose of anonymity, for third party deals).

The new rules basically ensure that powerful players can retaliate and keep their planets (if they're not spaced first), while weak players can still have planets taken at will, because they still can't retaliate against the more powerful players. Third party planet trading is effectively dead now, so anybody who devoted their account to that are SOL. I don't see that as 'balancing' to the game. One game element which finally gave the little guy an opportunity to go toe-to-toe with the bigger players in the game has been strangled, only to benefit the bigger players.

I have to agree with this also

Posted: Mon Nov 20, 2006 4:28 pm
by OMNIPITANT

i rarely disagree with an update but this planet thing is a total load of rubbish, most planets are beyond the reach of most players and the only reason theres been so much whinin about planet thieves etc is cos some1 has tried shiftin the power by coming up with the excellent plan of becoming 1 an shifting the power from the people who have had these planets for a long time and are now crying like babies cos theyve lost 1 or 2. i was made up after finally getting 1 only 2 have it stolen before i could even make a trade for ppt, but so what its part of what the games about, and all these new updates are goin 2 do is take planets away from all but the top 1000 or so players and any remainin planets are goin to be basically taken aoutta game cos there gonna spend the whole time in limbo. forget the whiners forget the dodgy fixes that cause more problems than they solve, leave the game to be played and any 1 who wants to cry when there planet gets stolen, forget them 2, theres 2 many babies playin

Posted: Mon Nov 20, 2006 7:54 pm
by goodie
ok, get your facts straight

1 or 2 planets?

MULTI planet thieves could take and did take all of your planets in a matter of hours, and have them off and hidden equally fast.

and define most of the game? when i had 700k army size i maintained a set of 4 or 5 planets, several 3+ billion covert planets, and the only time i lost them permanently (or giving up because the other person was just to massive) was to someone with 3 army size.

-Goodie

Posted: Mon Nov 20, 2006 8:59 pm
by [SGC_ReplicĂ…tors]
fine this is a not so good update....

fine all i see is more planets getting disbanded when they robbed it if the pirates cant have it no one will....

Posted: Tue Nov 21, 2006 5:51 am
by Balladbird
WOOT this finishes planet thieves! Rejoice normal players, and die planet thieves!

EDIT: No name calling please, thanks. Acronon

Posted: Tue Nov 21, 2006 6:57 am
by RobinInDaHood
Balladbird wrote:WOOT this finishes planet thieves! Rejoice normal players, and die planet thieves!


You don't even play this game anymore so why do you care? Please stop making comments when you don't even have a vested interest in where the game is headed. Otherwise, feel free to post your ingame name and I'll be happy to visit you soon.

Posted: Tue Nov 21, 2006 9:10 am
by Balladbird
So you could steal my planet if I still played? LOL, your one of my favorite types, the ones who ascended once, couldnt build up again, then blamed Omega for your problems. Is it fun being sat on constantly? Yea, I thought so.

Posted: Tue Nov 21, 2006 9:26 am
by RobinInDaHood
Balladbird wrote:So you could steal my planet if I still played? LOL, your one of my favorite types, the ones who ascended once, couldnt build up again, then blamed Omega for your problems. Is it fun being sat on constantly? Yea, I thought so.


No wonder you don't play anymore. Your ignorance is laughable. If, at some point in the future, you should decide to play again, let me know and I can give you some pointers. From reading through your post history and profile, I can see you weren't very good at it and had much to learn.

Posted: Tue Nov 21, 2006 9:37 am
by Balladbird
Yet I'm not going to get into a flaming match with a n00b. Good luck reading my posts, Ill be sure to use alot of small words.

Posted: Tue Nov 21, 2006 9:40 am
by RobinInDaHood
Balladbird wrote:Good luck reading my posts, Ill be sure to use alot of small words.


That made very little sense but you do that. Whatever makes you happy inside. :lol:

Posted: Tue Nov 21, 2006 4:58 pm
by clownkiller 123
I agree with pretty much everyone, this update was just to quiet the stronger players who have the loudest voice in the forums. I think it is kind of sad that only the strongest players can now own planets.

Posted: Tue Nov 21, 2006 9:05 pm
by vn70072
You don't need planets. Your peasants won't revolt and perform unspeakable tortures on you if you don't have planets in your realm.

They're a bonus, another form of resource, nothing more. You can just as easily take those resources and put them into your actual stats as opposed to planets.

Correct me if I'm wrong... you can still abandon a planet in the 24hr transit period. So, if you are really in it to get 'the big guys', and not to make profit, you can just space it and allow whomever is scouting to find planets, rather than selling it as you once did.

This situation actually reminds me of the the pre-Anti Covert days, when a person could become an untouchable juggernaut with a massive strike and a covert to protect it, with no defense, little income reliance, and thus little to hit. Players with their accounts built like this could run amok, and it wasn't until AC was introduced that their strategy went crashing down around them. I'm sure a fair few of them crabbed, just as the planet thieves do now.

I for one prefer the 'old days' with no planets at all. No thieves/pirates/ect., no big brother watching you and stealing your planets. I'm sure someone would still find something to crab about anyways, but that's the nature of things.

Posted: Wed Nov 22, 2006 3:49 am
by RobinInDaHood
vn70072 wrote:You don't need planets. Your peasants won't revolt and perform unspeakable tortures on you if you don't have planets in your realm.

They're a bonus, another form of resource, nothing more. You can just as easily take those resources and put them into your actual stats as opposed to planets.

Correct me if I'm wrong... you can still abandon a planet in the 24hr transit period. So, if you are really in it to get 'the big guys', and not to make profit, you can just space it and allow whomever is scouting to find planets, rather than selling it as you once did.

This situation actually reminds me of the the pre-Anti Covert days, when a person could become an untouchable juggernaut with a massive strike and a covert to protect it, with no defense, little income reliance, and thus little to hit. Players with their accounts built like this could run amok, and it wasn't until AC was introduced that their strategy went crashing down around them. I'm sure a fair few of them crabbed, just as the planet thieves do now.

I for one prefer the 'old days' with no planets at all. No thieves/pirates/ect., no big brother watching you and stealing your planets. I'm sure someone would still find something to crab about anyways, but that's the nature of things.


While your comparison is interesting, it isn't applicable to this particular update. The anti-covert was introduced as a way to correct an imbalance in the game, allowing weaker players to be able to take a crack at players that had become invincible. In direct contrast, this update prevents smaller players from being able to compete with stronger players.

Instead of helping to create a more balanced game, we now have a situation where powerful players can keep an even tighter stranglehold on their planets and, in fact, have to do less to defend them than they did previously.

Posted: Wed Nov 22, 2006 5:14 am
by Profitteroles
RobinInDaHood wrote:
vn70072 wrote:You don't need planets. Your peasants won't revolt and perform unspeakable tortures on you if you don't have planets in your realm.

They're a bonus, another form of resource, nothing more. You can just as easily take those resources and put them into your actual stats as opposed to planets.

Correct me if I'm wrong... you can still abandon a planet in the 24hr transit period. So, if you are really in it to get 'the big guys', and not to make profit, you can just space it and allow whomever is scouting to find planets, rather than selling it as you once did.

This situation actually reminds me of the the pre-Anti Covert days, when a person could become an untouchable juggernaut with a massive strike and a covert to protect it, with no defense, little income reliance, and thus little to hit. Players with their accounts built like this could run amok, and it wasn't until AC was introduced that their strategy went crashing down around them. I'm sure a fair few of them crabbed, just as the planet thieves do now.

I for one prefer the 'old days' with no planets at all. No thieves/pirates/ect., no big brother watching you and stealing your planets. I'm sure someone would still find something to crab about anyways, but that's the nature of things.


While your comparison is interesting, it isn't applicable to this particular update. The anti-covert was introduced as a way to correct an imbalance in the game, allowing weaker players to be able to take a crack at players that had become invincible. In direct contrast, this update prevents smaller players from being able to compete with stronger players.

Instead of helping to create a more balanced game, we now have a situation where powerful players can keep an even tighter stranglehold on their planets and, in fact, have to do less to defend them than they did previously.


Why should small players be able to easily take on Strong players, no player is invincible it just takes more to take them down. The way this game has always been is that the strong and the smart come out on top if you're neither of the above then you shouldnt be able to take on a top account. Before the update taking planets was FAR too easy all you needed was max 100 bill naq to buy 2-3k fleets and away you go no skill involved no effort and no time put into the game and no losses just a couple of 100 mill naq in repairs and thats it hence the tidal wave of of cocky planet stealers (Not aimed at you Robin)

Posted: Wed Nov 22, 2006 6:51 am
by Dagr
i agree after all they r the top players, wuts the point of building up when newbs can take u down just as easy as the top players?